add semi transient resource handling, wait max 3s for pets to change

This commit is contained in:
Stanley Dimant
2022-09-03 22:06:28 +02:00
parent ce6764cbf8
commit bd947d8f2a
7 changed files with 95 additions and 22 deletions

View File

@@ -237,14 +237,15 @@ public class CharacterDataFactory
previousData.FileReplacements[objectKind].Clear();
}
Stopwatch st = Stopwatch.StartNew();
var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
while (!_dalamudUtil.IsObjectPresent(chara))
{
Logger.Verbose("Character is null but it shouldn't be, waiting");
Thread.Sleep(50);
}
_dalamudUtil.WaitWhileCharacterIsDrawing(charaPointer);
//_dalamudUtil.WaitWhileCharacterIsDrawing(charaPointer);
Stopwatch st = Stopwatch.StartNew();
previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
@@ -339,6 +340,14 @@ public class CharacterDataFactory
AddReplacement(item, objectKind, previousData, 1);
}
foreach (var item in transientResourceManager.GetSemiTransientResources(objectKind))
{
Logger.Verbose("Found semi transient resource: " + item);
AddReplacement(item, objectKind, previousData, 1);
}
transientResourceManager.PersistTransientResources(charaPointer, objectKind);
st.Stop();
Logger.Verbose("Building " + objectKind + " Data took " + st.Elapsed);
return previousData;

View File

@@ -8,7 +8,6 @@ using Dalamud.Logging;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using MareSynchronos.API;
using MareSynchronos.FileCacheDB;
using MareSynchronos.Interop;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
@@ -250,6 +249,7 @@ public class CachedPlayer
if (minionOrMount != null)
{
Logger.Debug($"Request Redraw for Minion/Mount");
_dalamudUtil.WaitWhileCharacterIsDrawing((IntPtr)minionOrMount);
if (_ipcManager.CheckGlamourerApi() && !string.IsNullOrEmpty(glamourerData))
{
_ipcManager.GlamourerApplyAll(glamourerData, obj: (IntPtr)minionOrMount);
@@ -262,17 +262,29 @@ public class CachedPlayer
}
else if (objectKind == ObjectKind.Pet)
{
int tick = 16;
var pet = _dalamudUtil.GetPet(PlayerCharacter.Address);
if (pet != IntPtr.Zero)
{
Logger.Debug("Request Redraw for Pet");
var totalWait = 0;
var newPet = IntPtr.Zero;
const int maxWait = 3000;
Logger.Debug($"Request Redraw for Pet, waiting {maxWait}ms");
do
{
Thread.Sleep(tick);
totalWait += tick;
newPet = _dalamudUtil.GetPet(PlayerCharacter.Address);
} while (newPet == pet && totalWait < maxWait);
if (_ipcManager.CheckGlamourerApi() && !string.IsNullOrEmpty(glamourerData))
{
_ipcManager.GlamourerApplyAll(glamourerData, pet);
_ipcManager.GlamourerApplyAll(glamourerData, newPet);
}
else
{
_ipcManager.PenumbraRedraw(pet);
_ipcManager.PenumbraRedraw(newPet);
}
}
}
@@ -282,6 +294,7 @@ public class CachedPlayer
if (companion != IntPtr.Zero)
{
Logger.Debug("Request Redraw for Companion");
_dalamudUtil.WaitWhileCharacterIsDrawing(companion);
if (_ipcManager.CheckGlamourerApi() && !string.IsNullOrEmpty(glamourerData))
{
_ipcManager.GlamourerApplyAll(glamourerData, companion);

View File

@@ -137,6 +137,7 @@ namespace MareSynchronos.Managers
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
{
Logger.Verbose("Glamourer applying for " + gameObj);
_glamourerApplyAll!.InvokeAction(customization, gameObj);
}
}
@@ -205,6 +206,7 @@ namespace MareSynchronos.Managers
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
{
Logger.Verbose("Redrawing " + gameObj);
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
}
}

View File

@@ -61,11 +61,11 @@ namespace MareSynchronos.Managers
};
}
public void HandleTransientResourceLoad(IntPtr drawObj)
public void HandleTransientResourceLoad(IntPtr gameObj)
{
foreach (var obj in playerRelatedObjects)
{
if (obj.Address == drawObj && !obj.HasUnprocessedUpdate)
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
{
obj.HasUnprocessedUpdate = true;
OnPlayerOrAttachedObjectsChanged();
@@ -91,7 +91,7 @@ namespace MareSynchronos.Managers
private unsafe void DalamudUtilOnFrameworkUpdate()
{
//if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
//if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
@@ -154,6 +154,7 @@ namespace MareSynchronos.Managers
if (address == item.Address)
{
Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
_transientResourceManager.CleanSemiTransientResources(item.ObjectKind);
item.HasUnprocessedUpdate = true;
}
}
@@ -201,7 +202,10 @@ namespace MareSynchronos.Managers
Task.Run(async () =>
{
_dalamudUtil.WaitWhileSelfIsDrawing(token);
foreach(var item in unprocessedObjects)
{
_dalamudUtil.WaitWhileCharacterIsDrawing(item.Address, token);
}
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
if (cacheDto == null || token.IsCancellationRequested) return;

View File

@@ -1,4 +1,5 @@
using MareSynchronos.Models;
using MareSynchronos.API;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using System;
using System.Collections.Generic;
@@ -17,6 +18,7 @@ namespace MareSynchronos.Managers
public event TransientResourceLoadedEvent? TransientResourceLoaded;
private Dictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
private Dictionary<ObjectKind, HashSet<string>> SemiTransientResources { get; } = new();
public TransientResourceManager(IpcManager manager, DalamudUtil dalamudUtil)
{
manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
@@ -37,6 +39,14 @@ namespace MareSynchronos.Managers
}
}
public void CleanSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind].Clear();
}
}
public List<string> GetTransientResources(IntPtr gameObject)
{
if (TransientResources.TryGetValue(gameObject, out var result))
@@ -47,6 +57,16 @@ namespace MareSynchronos.Managers
return new List<string>();
}
public List<string> GetSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.TryGetValue(objectKind, out var result))
{
return result.ToList();
}
return new List<string>();
}
private void Manager_PenumbraResourceLoadEvent(IntPtr gameObject, string gamePath, string filePath)
{
if (!TransientResources.ContainsKey(gameObject))
@@ -61,7 +81,7 @@ namespace MareSynchronos.Managers
var newPath = filePath.ToLowerInvariant().Replace("\\", "/");
if (filePath != gamePath && !TransientResources[gameObject].Contains(newPath))
if (filePath != gamePath && !TransientResources[gameObject].Contains(newPath) && !SemiTransientResources.Any(r => r.Value.Contains(newPath)))
{
TransientResources[gameObject].Add(newPath);
Logger.Debug($"Adding {filePath.ToLowerInvariant().Replace("\\", "/")} for {gameObject}");
@@ -69,14 +89,36 @@ namespace MareSynchronos.Managers
}
}
public void RemoveTransientResource(IntPtr drawObject, FileReplacement fileReplacement)
public void RemoveTransientResource(IntPtr gameObject, FileReplacement fileReplacement)
{
if (TransientResources.ContainsKey(drawObject))
if (TransientResources.ContainsKey(gameObject))
{
TransientResources[drawObject].RemoveWhere(f => fileReplacement.ResolvedPath == f);
TransientResources[gameObject].RemoveWhere(f => fileReplacement.ResolvedPath == f);
}
}
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<string>();
}
if (!TransientResources.TryGetValue(gameObject, out var resources))
{
return;
}
var transientResources = resources.ToList();
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
foreach (var item in transientResources)
{
SemiTransientResources[objectKind].Add(item);
}
TransientResources[gameObject].Clear();
}
public void Dispose()
{
dalamudUtil.FrameworkUpdate -= DalamudUtil_FrameworkUpdate;

View File

@@ -140,23 +140,26 @@ namespace MareSynchronos.Utils
public unsafe void WaitWhileCharacterIsDrawing(IntPtr characterAddress, CancellationToken? ct = null)
{
if (!_clientState.IsLoggedIn) return;
if (!_clientState.IsLoggedIn || characterAddress == IntPtr.Zero) return;
var obj = (GameObject*)characterAddress;
const int maxWaitTime = 10000;
const int tick = 250;
int curWaitTime = 0;
// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
while ((obj->RenderFlags & 0b100000000000) == 0b100000000000 && (!ct?.IsCancellationRequested ?? true)) // 0b100000000000 is "still rendering" or something
while ((obj->RenderFlags & 0b100000000000) == 0b100000000000 && (!ct?.IsCancellationRequested ?? true) && curWaitTime < maxWaitTime) // 0b100000000000 is "still rendering" or something
{
Logger.Verbose("Waiting for character to finish drawing");
Thread.Sleep(250);
curWaitTime += tick;
Thread.Sleep(tick);
}
if (ct?.IsCancellationRequested ?? false) return;
// wait quarter a second just in case
Thread.Sleep(250);
Thread.Sleep(tick);
}
public void WaitWhileSelfIsDrawing(CancellationToken? token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? new IntPtr(), token);
public void WaitWhileSelfIsDrawing(CancellationToken? token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? IntPtr.Zero, token);
public void Dispose()
{