actually fix not sending data properly
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@@ -77,6 +77,7 @@ namespace MareSynchronos.Models
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private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
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{
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bool hasChanges = false;
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DoNotSendUpdate = false;
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for (int i = 0; i < EquipSlotData.Length; i++)
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{
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var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
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@@ -103,14 +104,22 @@ namespace MareSynchronos.Models
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var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
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if (newHatState != HatState)
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{
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if (HatState != null && !hasChanges) DoNotSendUpdate = true;
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if (HatState != null && !hasChanges)
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{
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Logger.Verbose("Not Sending Update, only Hat changed");
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DoNotSendUpdate = true;
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}
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HatState = newHatState;
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hasChanges = true;
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}
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if (newWeaponOrVisorState != VisorWeaponState)
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{
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if (VisorWeaponState != null && !hasChanges) DoNotSendUpdate = true;
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if (VisorWeaponState != null && !hasChanges)
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{
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Logger.Verbose("Not Sending Update, only Visor/Weapon changed");
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DoNotSendUpdate = true;
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}
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VisorWeaponState = newWeaponOrVisorState;
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hasChanges = true;
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}
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