Files
ClubPenguinClient/MareSynchronos/Models/PlayerRelatedObject.cs
2022-07-26 18:45:46 +02:00

132 lines
4.7 KiB
C#

using System;
using MareSynchronos.API;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Runtime.InteropServices;
using MareSynchronos.Utils;
using Penumbra.GameData.ByteString;
namespace MareSynchronos.Models
{
internal class PlayerRelatedObject
{
private readonly Func<IntPtr> getAddress;
public unsafe Character* Character => (Character*)Address;
private string _name;
public ObjectKind ObjectKind { get; }
public IntPtr Address { get; set; }
public IntPtr DrawObjectAddress { get; set; }
private IntPtr CurrentAddress => getAddress.Invoke();
public PlayerRelatedObject(ObjectKind objectKind, IntPtr address, IntPtr drawObjectAddress, Func<IntPtr> getAddress)
{
ObjectKind = objectKind;
Address = address;
DrawObjectAddress = drawObjectAddress;
this.getAddress = getAddress;
_name = string.Empty;
}
public byte[] EquipSlotData { get; set; } = new byte[40];
public byte[] CustomizeData { get; set; } = new byte[26];
public byte? HatState { get; set; }
public byte? VisorWeaponState { get; set; }
public bool HasUnprocessedUpdate { get; set; } = false;
public bool DoNotSendUpdate { get; set; } = false;
public bool IsProcessing { get; set; } = false;
public unsafe void CheckAndUpdateObject()
{
var curPtr = CurrentAddress;
if (curPtr != IntPtr.Zero)
{
var chara = (Character*)curPtr;
bool addr = Address == IntPtr.Zero || Address != curPtr;
bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData);
bool drawObj = (chara->GameObject.DrawObject != null && (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress);
var name = new Utf8String(chara->GameObject.Name).ToString();
bool nameChange = (name != _name);
if (addr || equip || drawObj || nameChange)
{
_name = name;
Logger.Verbose(ObjectKind + " Changed: " + _name + ", now: " + curPtr + ", " + (IntPtr)chara->GameObject.DrawObject);
Address = curPtr;
DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
HasUnprocessedUpdate = true;
}
}
else
{
if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
{
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
HasUnprocessedUpdate = true;
}
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
}
}
private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
{
bool hasChanges = false;
DoNotSendUpdate = false;
for (int i = 0; i < EquipSlotData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
if (EquipSlotData[i] != data)
{
EquipSlotData[i] = data;
hasChanges = true;
}
}
for (int i = 0; i < CustomizeData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)customizeData, i);
if (CustomizeData[i] != data)
{
CustomizeData[i] = data;
hasChanges = true;
}
}
if (ObjectKind is not ObjectKind.Mount)
{
var newHatState = Marshal.ReadByte((IntPtr)customizeData + 30, 0);
var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
if (newHatState != HatState)
{
if (HatState != null && !hasChanges)
{
Logger.Verbose("Not Sending Update, only Hat changed");
DoNotSendUpdate = true;
}
HatState = newHatState;
hasChanges = true;
}
if (newWeaponOrVisorState != VisorWeaponState)
{
if (VisorWeaponState != null && !hasChanges)
{
Logger.Verbose("Not Sending Update, only Visor/Weapon changed");
DoNotSendUpdate = true;
}
VisorWeaponState = newWeaponOrVisorState;
hasChanges = true;
}
}
return hasChanges;
}
}
}