actually fix not sending data properly
This commit is contained in:
@@ -31,7 +31,7 @@ public class CharacterDataFactory
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_ipcManager = ipcManager;
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}
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public CharacterData BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer)
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public CharacterData BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
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{
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if (!_ipcManager.Initialized)
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{
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@@ -48,7 +48,12 @@ public class CharacterDataFactory
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try
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{
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return CreateCharacterData(previousData, objectKind, playerPointer);
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return CreateCharacterData(previousData, objectKind, playerPointer, token);
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}
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catch (OperationCanceledException)
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{
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Logger.Debug("Cancelled creating Character data");
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return previousData;
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}
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catch (Exception e)
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{
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@@ -186,7 +191,7 @@ public class CharacterDataFactory
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cache.AddFileReplacement(objectKind, texDx11Replacement);
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}
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private unsafe CharacterData CreateCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr charaPointer)
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private unsafe CharacterData CreateCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr charaPointer, CancellationToken token)
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{
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Stopwatch st = Stopwatch.StartNew();
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var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
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@@ -218,6 +223,8 @@ public class CharacterDataFactory
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continue;
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}
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token.ThrowIfCancellationRequested();
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AddReplacementsFromRenderModel(mdl, objectKind, previousData, 0);
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}
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@@ -108,10 +108,10 @@ namespace MareSynchronos.Managers
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foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate).ToList())
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{
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Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
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PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject.ObjectKind, unprocessedObject.Address);
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unprocessedObject.HasUnprocessedUpdate = false;
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PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject.ObjectKind, unprocessedObject.Address, token);
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unprocessedObject.IsProcessing = false;
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token.ThrowIfCancellationRequested();
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unprocessedObject.HasUnprocessedUpdate = false;
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}
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while (!PermanentDataCache.IsReady && !token.IsCancellationRequested)
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@@ -139,7 +139,7 @@ namespace MareSynchronos.Managers
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}
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}
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if (playerRelatedObjects.Any(c => c.HasUnprocessedUpdate && !c.IsProcessing))
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if (playerRelatedObjects.Any(c => c.HasUnprocessedUpdate && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
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{
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OnPlayerOrAttachedObjectsChanged();
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}
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@@ -155,6 +155,8 @@ namespace MareSynchronos.Managers
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unprocessedObject.IsProcessing = true;
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}
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Logger.Debug("Object(s) changed: " + string.Join(", ", unprocessedObjects.Select(c => c.ObjectKind)));
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bool doNotSendUpdate = unprocessedObjects.All(c => c.DoNotSendUpdate);
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unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
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_playerChangedCts?.Cancel();
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_playerChangedCts = new CancellationTokenSource();
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var token = _playerChangedCts.Token;
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@@ -195,13 +197,11 @@ namespace MareSynchronos.Managers
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LastCreatedCharacterData = cacheDto;
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}
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if (_apiController.IsConnected && !token.IsCancellationRequested && !unprocessedObjects.All(c => c.DoNotSendUpdate))
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if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
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{
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Logger.Verbose("Invoking PlayerHasChanged");
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PlayerHasChanged?.Invoke(cacheDto);
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}
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unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
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}, token);
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}
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}
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<Authors></Authors>
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<Company></Company>
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<Version>0.2.5.0</Version>
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<Version>0.2.6.0</Version>
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<Description></Description>
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<Copyright></Copyright>
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<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>
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@@ -77,6 +77,7 @@ namespace MareSynchronos.Models
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private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
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{
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bool hasChanges = false;
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DoNotSendUpdate = false;
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for (int i = 0; i < EquipSlotData.Length; i++)
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{
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var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
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@@ -103,14 +104,22 @@ namespace MareSynchronos.Models
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var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
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if (newHatState != HatState)
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{
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if (HatState != null && !hasChanges) DoNotSendUpdate = true;
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if (HatState != null && !hasChanges)
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{
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Logger.Verbose("Not Sending Update, only Hat changed");
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DoNotSendUpdate = true;
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}
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HatState = newHatState;
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hasChanges = true;
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}
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if (newWeaponOrVisorState != VisorWeaponState)
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{
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if (VisorWeaponState != null && !hasChanges) DoNotSendUpdate = true;
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if (VisorWeaponState != null && !hasChanges)
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{
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Logger.Verbose("Not Sending Update, only Visor/Weapon changed");
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DoNotSendUpdate = true;
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}
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VisorWeaponState = newWeaponOrVisorState;
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hasChanges = true;
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}
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