reafactor CharcterDataFactory, fix calculating when no Main Hand weapon

This commit is contained in:
Stanley Dimant
2022-07-03 12:00:21 +02:00
parent cf87ed5019
commit 6d08b53ab3
4 changed files with 164 additions and 278 deletions

View File

@@ -4,6 +4,7 @@ using System.Diagnostics;
using System.Linq;
using System.Threading;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using MareSynchronos.Interop;
using MareSynchronos.Managers;
@@ -11,232 +12,173 @@ using MareSynchronos.Models;
using MareSynchronos.Utils;
using Penumbra.GameData.ByteString;
using Penumbra.Interop.Structs;
using Human = MareSynchronos.Interop.Human;
using Object = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Object;
namespace MareSynchronos.Factories
namespace MareSynchronos.Factories;
public class CharacterDataFactory
{
public class CharacterDataFactory
private readonly DalamudUtil _dalamudUtil;
private readonly IpcManager _ipcManager;
public CharacterDataFactory(DalamudUtil dalamudUtil, IpcManager ipcManager)
{
private readonly DalamudUtil _dalamudUtil;
private readonly IpcManager _ipcManager;
Logger.Debug("Creating " + nameof(CharacterDataFactory));
public CharacterDataFactory(DalamudUtil dalamudUtil, IpcManager ipcManager)
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
}
public CharacterData BuildCharacterData()
{
if (!_ipcManager.Initialized)
{
Logger.Debug("Creating " + nameof(CharacterDataFactory));
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
throw new ArgumentException("Penumbra is not connected");
}
private FileReplacement CreateFileReplacement(string path, bool doNotReverseResolve = false)
{
var fileReplacement = new FileReplacement(_ipcManager.PenumbraModDirectory()!);
if (!doNotReverseResolve)
{
fileReplacement.GamePaths =
_ipcManager.PenumbraReverseResolvePath(path, _dalamudUtil.PlayerName).ToList();
fileReplacement.SetResolvedPath(path);
}
else
{
fileReplacement.GamePaths = new List<string> { path };
fileReplacement.SetResolvedPath(_ipcManager.PenumbraResolvePath(path, _dalamudUtil.PlayerName)!);
}
return CreateCharacterData();
}
return fileReplacement;
private (string, string) GetIndentationForInheritanceLevel(int inheritanceLevel)
{
return (string.Join("", Enumerable.Repeat("\t", inheritanceLevel)), string.Join("", Enumerable.Repeat("\t", inheritanceLevel + 2)));
}
private void DebugPrint(FileReplacement fileReplacement, string objectKind, string resourceType, int inheritanceLevel)
{
var indentation = GetIndentationForInheritanceLevel(inheritanceLevel);
objectKind += string.IsNullOrEmpty(objectKind) ? "" : " ";
Logger.Debug(indentation.Item1 + objectKind + resourceType + " [" + string.Join(", ", fileReplacement.GamePaths) + "]");
Logger.Debug(indentation.Item2 + "=> " + fileReplacement.ResolvedPath);
}
private unsafe void AddReplacementsFromRenderModel(RenderModel* mdl, CharacterData cache, int inheritanceLevel = 0, string objectKind = "")
{
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
return;
}
public CharacterData BuildCharacterData()
var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
FileReplacement mdlFileReplacement = CreateFileReplacement(mdlPath);
DebugPrint(mdlFileReplacement, objectKind, "Model", inheritanceLevel);
cache.AddFileReplacement(mdlFileReplacement);
for (var mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
{
if (!_ipcManager.Initialized)
{
throw new ArgumentException("Penumbra is not connected");
}
var mtrl = (Material*)mdl->Materials[mtrlIdx];
if (mtrl == null) continue;
return CreateCharacterData();
}
private unsafe CharacterData CreateCharacterData()
{
Stopwatch st = Stopwatch.StartNew();
while (!_dalamudUtil.IsPlayerPresent)
{
Logger.Debug("Character is null but it shouldn't be, waiting");
Thread.Sleep(50);
}
_dalamudUtil.WaitWhileCharacterIsDrawing(_dalamudUtil.PlayerPointer);
var cache = new CharacterData
{
JobId = _dalamudUtil.PlayerJobId,
GlamourerString = _ipcManager.GlamourerGetCharacterCustomization(_dalamudUtil.PlayerCharacter),
ManipulationString = _ipcManager.PenumbraGetMetaManipulations(_dalamudUtil.PlayerName)
};
var human = (Human*)((Character*)_dalamudUtil.PlayerPointer)->GameObject.GetDrawObject();
for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
{
var mdl = (RenderModel*)human->CharacterBase.ModelArray[mdlIdx];
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
continue;
}
var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
FileReplacement mdlFileReplacement = CreateFileReplacement(mdlPath);
Logger.Debug("Model " + string.Join(", ", mdlFileReplacement.GamePaths));
Logger.Debug("\t\t=> " + mdlFileReplacement.ResolvedPath);
cache.AddFileReplacement(mdlFileReplacement);
for (var mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)mdl->Materials[mtrlIdx];
if (mtrl == null) continue;
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
var mtrlFileReplacement = CreateFileReplacement(mtrlPath);
Logger.Debug("\tMaterial " + string.Join(", ", mtrlFileReplacement.GamePaths));
Logger.Debug("\t\t\t=> " + mtrlFileReplacement.ResolvedPath);
cache.AddFileReplacement(mtrlFileReplacement);
var mtrlResourceHandle = (MtrlResource*)mtrl->ResourceHandle;
for (var resIdx = 0; resIdx < mtrlResourceHandle->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResourceHandle->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath)) continue;
var texFileReplacement = CreateFileReplacement(texPath, true);
Logger.Debug("\t\tTexture " + string.Join(", ", texFileReplacement.GamePaths));
Logger.Debug("\t\t\t\t=> " + texFileReplacement.ResolvedPath);
cache.AddFileReplacement(texFileReplacement);
if (texPath.Contains("/--")) continue;
var texDoubleMinusFileReplacement =
CreateFileReplacement(texPath.Insert(texPath.LastIndexOf('/') + 1, "--"), true);
Logger.Debug("\t\tTexture-- " + string.Join(", ", texDoubleMinusFileReplacement.GamePaths));
Logger.Debug("\t\t\t\t=> " + texDoubleMinusFileReplacement.ResolvedPath);
cache.AddFileReplacement(texDoubleMinusFileReplacement);
}
}
}
var mainHandWeapon = (RenderModel*)human->Weapon->WeaponRenderModel->RenderModel;
var mainHandWeaponPath = new Utf8String(mainHandWeapon->ResourceHandle->FileName()).ToString();
FileReplacement weaponReplacement = CreateFileReplacement(mainHandWeaponPath);
cache.AddFileReplacement(weaponReplacement);
Logger.Debug("MainHand Weapon " + string.Join(", ", weaponReplacement.GamePaths));
Logger.Debug("\t\t=> " + weaponReplacement.ResolvedPath);
for (var mtrlIdx = 0; mtrlIdx < mainHandWeapon->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)mainHandWeapon->Materials[mtrlIdx];
if (mtrl == null) continue;
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
var mtrlFileReplacement = CreateFileReplacement(mtrlPath);
Logger.Debug("\tMainHand Weapon Material " + string.Join(", ", mtrlFileReplacement.GamePaths));
Logger.Debug("\t\t\t=> " + mtrlFileReplacement.ResolvedPath);
cache.AddFileReplacement(mtrlFileReplacement);
var mtrlResourceHandle = (MtrlResource*)mtrl->ResourceHandle;
for (var resIdx = 0; resIdx < mtrlResourceHandle->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResourceHandle->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath)) continue;
var texFileReplacement = CreateFileReplacement(texPath, true);
Logger.Debug("\t\tMainHand tWeapon Texture " + string.Join(", ", texFileReplacement.GamePaths));
Logger.Debug("\t\t\t\t=> " + texFileReplacement.ResolvedPath);
cache.AddFileReplacement(texFileReplacement);
if (texPath.Contains("/--")) continue;
var texDoubleMinusFileReplacement =
CreateFileReplacement(texPath.Insert(texPath.LastIndexOf('/') + 1, "--"), true);
Logger.Debug("\t\tMainHand Weapon Texture-- " + string.Join(", ", texDoubleMinusFileReplacement.GamePaths));
Logger.Debug("\t\t\t\t=> " + texDoubleMinusFileReplacement.ResolvedPath);
cache.AddFileReplacement(texDoubleMinusFileReplacement);
}
}
if (human->Weapon->NextSibling != (IntPtr)human->Weapon)
{
var offHandWeapon = ((Weapon*)human->Weapon->NextSibling)->WeaponRenderModel->RenderModel;
var offHandWeaponPath = new Utf8String(offHandWeapon->ResourceHandle->FileName()).ToString();
FileReplacement offHandWeaponReplacement = CreateFileReplacement(offHandWeaponPath);
cache.AddFileReplacement(offHandWeaponReplacement);
Logger.Debug("OffHand Weapon " + string.Join(", ", offHandWeaponReplacement.GamePaths));
Logger.Debug("\t\t=> " + offHandWeaponReplacement.ResolvedPath);
for (var mtrlIdx = 0; mtrlIdx < offHandWeapon->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)offHandWeapon->Materials[mtrlIdx];
if (mtrl == null) continue;
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
var mtrlFileReplacement = CreateFileReplacement(mtrlPath);
Logger.Debug("\tOffHand Weapon Material " + string.Join(", ", mtrlFileReplacement.GamePaths));
Logger.Debug("\t\t\t=> " + mtrlFileReplacement.ResolvedPath);
cache.AddFileReplacement(mtrlFileReplacement);
var mtrlResourceHandle = (MtrlResource*)mtrl->ResourceHandle;
for (var resIdx = 0; resIdx < mtrlResourceHandle->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResourceHandle->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath)) continue;
var texFileReplacement = CreateFileReplacement(texPath, true);
Logger.Debug("\t\tOffHand tWeapon Texture " + string.Join(", ", texFileReplacement.GamePaths));
Logger.Debug("\t\t\t\t=> " + texFileReplacement.ResolvedPath);
cache.AddFileReplacement(texFileReplacement);
if (texPath.Contains("/--")) continue;
var texDoubleMinusFileReplacement =
CreateFileReplacement(texPath.Insert(texPath.LastIndexOf('/') + 1, "--"), true);
Logger.Debug("\t\tOffHand Weapon Texture-- " + string.Join(", ", texDoubleMinusFileReplacement.GamePaths));
Logger.Debug("\t\t\t\t=> " + texDoubleMinusFileReplacement.ResolvedPath);
cache.AddFileReplacement(texDoubleMinusFileReplacement);
}
}
}
var tattooDecalFileReplacement =
CreateFileReplacement(new Utf8String(human->Decal->FileName()).ToString());
cache.AddFileReplacement(tattooDecalFileReplacement);
Logger.Debug("Decal " + string.Join(", ", tattooDecalFileReplacement.GamePaths));
Logger.Debug("\t\t=> " + tattooDecalFileReplacement.ResolvedPath);
var legacyDecalFileReplacement =
CreateFileReplacement(new Utf8String(human->LegacyBodyDecal->FileName()).ToString());
cache.AddFileReplacement(legacyDecalFileReplacement);
Logger.Debug("Legacy Decal " + string.Join(", ", legacyDecalFileReplacement.GamePaths));
Logger.Debug("\t\t=> " + legacyDecalFileReplacement.ResolvedPath);
st.Stop();
Logger.Verbose("Building Character Data took " + st.Elapsed);
return cache;
AddReplacementsFromMaterial(mtrl, cache, inheritanceLevel + 1, objectKind);
}
}
private unsafe void AddReplacementsFromMaterial(Material* mtrl, CharacterData cache, int inheritanceLevel = 0, string objectKind = "")
{
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
var mtrlFileReplacement = CreateFileReplacement(mtrlPath);
DebugPrint(mtrlFileReplacement, objectKind, "Material", inheritanceLevel);
cache.AddFileReplacement(mtrlFileReplacement);
var mtrlResourceHandle = (MtrlResource*)mtrl->ResourceHandle;
for (var resIdx = 0; resIdx < mtrlResourceHandle->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResourceHandle->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath)) continue;
AddReplacementsFromTexture(texPath, cache, inheritanceLevel + 1, objectKind);
}
}
private void AddReplacementsFromTexture(string texPath, CharacterData cache, int inheritanceLevel = 0, string objectKind = "", bool doNotReverseResolve = true)
{
var texFileReplacement = CreateFileReplacement(texPath, doNotReverseResolve);
DebugPrint(texFileReplacement, objectKind, "Texture", inheritanceLevel);
cache.AddFileReplacement(texFileReplacement);
if (texPath.Contains("/--")) return;
var texDx11Replacement =
CreateFileReplacement(texPath.Insert(texPath.LastIndexOf('/') + 1, "--"), true);
DebugPrint(texDx11Replacement, objectKind, "Texture (DX11)", inheritanceLevel);
cache.AddFileReplacement(texDx11Replacement);
}
private unsafe CharacterData CreateCharacterData()
{
Stopwatch st = Stopwatch.StartNew();
while (!_dalamudUtil.IsPlayerPresent)
{
Logger.Debug("Character is null but it shouldn't be, waiting");
Thread.Sleep(50);
}
_dalamudUtil.WaitWhileCharacterIsDrawing(_dalamudUtil.PlayerPointer);
var cache = new CharacterData
{
JobId = _dalamudUtil.PlayerJobId,
GlamourerString = _ipcManager.GlamourerGetCharacterCustomization(_dalamudUtil.PlayerCharacter),
ManipulationString = _ipcManager.PenumbraGetMetaManipulations(_dalamudUtil.PlayerName)
};
var human = (Human*)((Character*)_dalamudUtil.PlayerPointer)->GameObject.GetDrawObject();
for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
{
var mdl = (RenderModel*)human->CharacterBase.ModelArray[mdlIdx];
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
continue;
}
AddReplacementsFromRenderModel(mdl, cache, 0, "Character");
}
var weaponObject = (Weapon*)((Object*)human)->ChildObject;
if ((IntPtr)weaponObject != IntPtr.Zero)
{
var mainHandWeapon = weaponObject->WeaponRenderModel->RenderModel;
AddReplacementsFromRenderModel(mainHandWeapon, cache, 0, "Weapon");
if (weaponObject->NextSibling != (IntPtr)weaponObject)
{
var offHandWeapon = ((Weapon*)weaponObject->NextSibling)->WeaponRenderModel->RenderModel;
AddReplacementsFromRenderModel(offHandWeapon, cache, 1, "OffHand Weapon");
}
}
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->Decal->FileName()).ToString(), cache, 0, "Decal", false);
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), cache, 0, "Legacy Decal", false);
st.Stop();
Logger.Verbose("Building Character Data took " + st.Elapsed);
return cache;
}
private FileReplacement CreateFileReplacement(string path, bool doNotReverseResolve = false)
{
var fileReplacement = new FileReplacement(_ipcManager.PenumbraModDirectory()!);
if (!doNotReverseResolve)
{
fileReplacement.GamePaths =
_ipcManager.PenumbraReverseResolvePath(path, _dalamudUtil.PlayerName).ToList();
fileReplacement.SetResolvedPath(path);
}
else
{
fileReplacement.GamePaths = new List<string> { path };
fileReplacement.SetResolvedPath(_ipcManager.PenumbraResolvePath(path, _dalamudUtil.PlayerName)!);
}
return fileReplacement;
}
}

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@@ -1,63 +0,0 @@
using System;
using System.Runtime.InteropServices;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Penumbra.Interop.Structs;
namespace MareSynchronos.Interop
{
[StructLayout(LayoutKind.Explicit, Size = 0xA80)]
public unsafe struct Human
{
[FieldOffset(0x0)] public CharacterBase CharacterBase;
[FieldOffset(0x30)] public Weapon* Weapon;
[FieldOffset(0x8F0)] public fixed byte CustomizeData[0x1A];
[FieldOffset(0x8F0)] public byte Race;
[FieldOffset(0x8F1)] public byte Sex;
[FieldOffset(0x8F2)] public byte BodyType;
[FieldOffset(0x8F4)] public byte Clan;
[FieldOffset(0x904)] public byte LipColorFurPattern;
[FieldOffset(0x90C)] public uint SlotNeedsUpdateBitfield;
[FieldOffset(0x910)] public fixed byte EquipSlotData[4 * 0xA];
[FieldOffset(0x910)] public short HeadSetID;
[FieldOffset(0x912)] public byte HeadVariantID;
[FieldOffset(0x913)] public byte HeadDyeID;
[FieldOffset(0x914)] public short TopSetID;
[FieldOffset(0x916)] public byte TopVariantID;
[FieldOffset(0x917)] public byte TopDyeID;
[FieldOffset(0x918)] public short ArmsSetID;
[FieldOffset(0x91A)] public byte ArmsVariantID;
[FieldOffset(0x91B)] public byte ArmsDyeID;
[FieldOffset(0x91C)] public short LegsSetID;
[FieldOffset(0x91E)] public byte LegsVariantID;
[FieldOffset(0x91F)] public byte LegsDyeID;
[FieldOffset(0x920)] public short FeetSetID;
[FieldOffset(0x922)] public byte FeetVariantID;
[FieldOffset(0x923)] public byte FeetDyeID;
[FieldOffset(0x924)] public short EarSetID;
[FieldOffset(0x926)] public byte EarVariantID;
[FieldOffset(0x928)] public short NeckSetID;
[FieldOffset(0x92A)] public byte NeckVariantID;
[FieldOffset(0x92C)] public short WristSetID;
[FieldOffset(0x92E)] public byte WristVariantID;
[FieldOffset(0x930)] public short RFingerSetID;
[FieldOffset(0x932)] public byte RFingerVariantID;
[FieldOffset(0x934)] public short LFingerSetID;
[FieldOffset(0x936)] public byte LFingerVariantID;
[FieldOffset(0x938)] public ushort RaceSexId; // cXXXX ID (0101, 0201, etc)
[FieldOffset(0x93A)] public ushort HairId; // hXXXX
[FieldOffset(0x93C)] public ushort FaceId; // fXXXX ID
[FieldOffset(0x93E)] public ushort TailEarId; // tXXXX/zXXXX(viera)
[FieldOffset(0x9D6)] public ushort Unknown; // 80 3F in memory
[FieldOffset(0x9D8)] public IntPtr Buffer1;
[FieldOffset(0x9E0)] public IntPtr Buffer;
[FieldOffset(0x9E8)] public ResourceHandle* Decal;
[FieldOffset(0x9F0)] public ResourceHandle* LegacyBodyDecal;
[FieldOffset(0x9F8)] public IntPtr Unk2;
// see Client::Graphics::Scene::Human_FlagSlotForUpdate(thisPtr, uint slot, EquipSlotData* slotBytes) -> 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A
// array of 10*12 byte storage for changing equipment models
[FieldOffset(0xA38)] public byte* ChangedEquipData;
}
}

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@@ -23,4 +23,12 @@ namespace MareSynchronos.Interop
{
[FieldOffset(0x00)] public RenderModel* RenderModel;
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct HumanExt
{
[FieldOffset(0x0)] public Human Human;
[FieldOffset(0x9E8)] public ResourceHandle* Decal;
[FieldOffset(0x9F0)] public ResourceHandle* LegacyBodyDecal;
}
}

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@@ -200,7 +200,6 @@ namespace MareSynchronos.WebAPI
_dalamudUtil.LogOut -= DalamudUtilOnLogOut;
Task.Run(async () => await StopAllConnections(_cts.Token));
_cts?.Cancel();
}
private HubConnection BuildHubConnection(string hubName)