35 lines
1019 B
C#
35 lines
1019 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using Penumbra.Interop.Structs;
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namespace MareSynchronos.Interop
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{
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct Weapon
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{
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[FieldOffset(0x18)] public IntPtr Parent;
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[FieldOffset(0x20)] public IntPtr NextSibling;
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[FieldOffset(0x28)] public IntPtr PreviousSibling;
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[FieldOffset(0xA8)] public WeaponDrawObject* WeaponRenderModel;
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}
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct WeaponDrawObject
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{
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[FieldOffset(0x00)] public RenderModel* RenderModel;
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}
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct HumanExt
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{
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[FieldOffset(0x0)] public Human Human;
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[FieldOffset(0x9E8)] public ResourceHandle* Decal;
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[FieldOffset(0x9F0)] public ResourceHandle* LegacyBodyDecal;
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}
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}
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