another try with defer
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@@ -32,7 +32,7 @@ namespace MareSynchronosServer.Discord
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private Timer _timer;
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private Timer _queueTimer;
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private readonly string[] LodestoneServers = new[] { "eu", "na", "jp", "fr", "de" };
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private readonly ConcurrentQueue<(Func<Task<Embed>>, SocketUser)> verificationQueue = new();
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private readonly ConcurrentQueue<(Func<Task<Embed>>, SocketSlashCommand)> verificationQueue = new();
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public DiscordBot(IServiceProvider services, IConfiguration configuration, ILogger<DiscordBot> logger)
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{
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this.services = services;
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@@ -71,20 +71,19 @@ namespace MareSynchronosServer.Discord
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{
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eb.WithTitle("Already queued for verfication");
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eb.WithDescription("You are already queued for verification. Please wait.");
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await arg.RespondAsync(embeds: new[] { eb.Build() }, ephemeral: true);
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}
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else if (!DiscordLodestoneMapping.ContainsKey(arg.User.Id))
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{
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eb.WithTitle("Cannot verify registration");
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eb.WithDescription("You need to **/register** first before you can **/verify**");
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await arg.RespondAsync(embeds: new[] { eb.Build() }, ephemeral: true);
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}
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else
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{
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eb.WithTitle("You are now enqueued for verification");
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eb.WithDescription("The verification is a rate limited process. Under heavy load it might take a while until you get your secret key reply. The bot will get back to you as soon as it can.");
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verificationQueue.Enqueue((async () => await HandleVerifyAsync(arg.User.Id), arg.User));
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await arg.DeferAsync();
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verificationQueue.Enqueue((async () => await HandleVerifyAsync(arg.User.Id), arg));
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}
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await arg.RespondAsync(embeds: new[] { eb.Build() }, ephemeral: true);
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}
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else
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{
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@@ -364,7 +363,7 @@ namespace MareSynchronosServer.Discord
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if (verificationQueue.TryDequeue(out var queueitem))
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{
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var dataEmbed = await queueitem.Item1.Invoke();
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await queueitem.Item2.SendMessageAsync(embed: dataEmbed);
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await queueitem.Item2.FollowupAsync(embed: dataEmbed);
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logger.LogInformation("Sent login information to user");
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}
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}
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