* add rudimentary saving of chara file data * fix building * working prototype for MCDF import and application * adjust code to use streams * rename cache -> storage add ui for import/export mcdf * minor wording adjustments, version bump Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
517 lines
20 KiB
C#
517 lines
20 KiB
C#
using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using System;
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using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Types;
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using MareSynchronos.Utils;
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using Action = System.Action;
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using System.Collections.Concurrent;
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using System.Text;
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using Penumbra.Api.Enums;
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using Penumbra.Api.Helpers;
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using System.Threading.Tasks;
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namespace MareSynchronos.Managers;
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public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
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public delegate void HeelsOffsetChange(float change);
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public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
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public delegate void CustomizePlusScaleChange(string? scale);
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public class IpcManager : IDisposable
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{
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
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private readonly FuncSubscriber<(int, int)> _penumbraApiVersion;
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private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraCreateNamedTemporaryCollection;
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private readonly FuncSubscriber<string> _penumbraGetMetaManipulations;
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private readonly EventSubscriber _penumbraInit;
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private readonly EventSubscriber _penumbraDispose;
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private readonly EventSubscriber<nint, int> _penumbraObjectIsRedrawn;
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private readonly ActionSubscriber<string, RedrawType> _penumbraRedraw;
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private readonly ActionSubscriber<GameObject, RedrawType> _penumbraRedrawObject;
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private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraRemoveTemporaryCollection;
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private readonly FuncSubscriber<string, string, int, PenumbraApiEc> _penumbraRemoveTemporaryMod;
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private readonly FuncSubscriber<string, int, bool, PenumbraApiEc> _penumbraAssignTemporaryCollection;
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private readonly FuncSubscriber<string> _penumbraResolveModDir;
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private readonly FuncSubscriber<string, string> _penumbraResolvePlayer;
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private readonly FuncSubscriber<string, string[]> _reverseResolvePlayer;
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private readonly FuncSubscriber<string, string, Dictionary<string, string>, string, int, PenumbraApiEc> _penumbraAddTemporaryMod;
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private readonly EventSubscriber<nint, string, string> _penumbraGameObjectResourcePathResolved;
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private readonly EventSubscriber<ModSettingChange, string, string, bool> _penumbraModSettingChanged;
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private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
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private readonly ICallGateSubscriber<float> _heelsGetOffset;
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private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
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private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
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private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
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private readonly ICallGateSubscriber<string> _customizePlusApiVersion;
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private readonly ICallGateSubscriber<string, string> _customizePlusGetBodyScale;
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private readonly ICallGateSubscriber<string, Character?, object> _customizePlusSetBodyScaleToCharacter;
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private readonly ICallGateSubscriber<Character?, object> _customizePlusRevert;
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private readonly ICallGateSubscriber<string?, object> _customizePlusOnScaleUpdate;
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private readonly DalamudUtil _dalamudUtil;
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private bool inGposeQueueMode = false;
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private ConcurrentQueue<Action> actionQueue => inGposeQueueMode ? gposeActionQueue : normalQueue;
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private readonly ConcurrentQueue<Action> normalQueue = new();
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private readonly ConcurrentQueue<Action> gposeActionQueue = new();
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public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
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{
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Logger.Verbose("Creating " + nameof(IpcManager));
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_penumbraInit = Penumbra.Api.Ipc.Initialized.Subscriber(pi, () => PenumbraInit());
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_penumbraDispose = Penumbra.Api.Ipc.Disposed.Subscriber(pi, () => PenumbraDispose());
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_penumbraResolvePlayer = Penumbra.Api.Ipc.ResolvePlayerPath.Subscriber(pi);
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_penumbraResolveModDir = Penumbra.Api.Ipc.GetModDirectory.Subscriber(pi);
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_penumbraRedraw = Penumbra.Api.Ipc.RedrawObjectByName.Subscriber(pi);
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_penumbraRedrawObject = Penumbra.Api.Ipc.RedrawObject.Subscriber(pi);
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_reverseResolvePlayer = Penumbra.Api.Ipc.ReverseResolvePlayerPath.Subscriber(pi);
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_penumbraApiVersion = Penumbra.Api.Ipc.ApiVersions.Subscriber(pi);
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_penumbraObjectIsRedrawn = Penumbra.Api.Ipc.GameObjectRedrawn.Subscriber(pi, (ptr, idx) => RedrawEvent((IntPtr)ptr, idx));
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_penumbraGetMetaManipulations = Penumbra.Api.Ipc.GetPlayerMetaManipulations.Subscriber(pi);
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_penumbraAddTemporaryMod = Penumbra.Api.Ipc.AddTemporaryMod.Subscriber(pi);
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_penumbraCreateNamedTemporaryCollection = Penumbra.Api.Ipc.CreateNamedTemporaryCollection.Subscriber(pi);
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_penumbraRemoveTemporaryCollection = Penumbra.Api.Ipc.RemoveTemporaryCollectionByName.Subscriber(pi);
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_penumbraRemoveTemporaryMod = Penumbra.Api.Ipc.RemoveTemporaryMod.Subscriber(pi);
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_penumbraAssignTemporaryCollection = Penumbra.Api.Ipc.AssignTemporaryCollection.Subscriber(pi);
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_penumbraGameObjectResourcePathResolved = Penumbra.Api.Ipc.GameObjectResourcePathResolved.Subscriber(pi, (ptr, arg1, arg2) => ResourceLoaded((IntPtr)ptr, arg1, arg2));
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_penumbraModSettingChanged = Penumbra.Api.Ipc.ModSettingChanged.Subscriber(pi, (modsetting, a, b, c) => PenumbraModSettingChangedHandler());
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
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_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
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_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
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_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
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_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
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_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
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_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
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_customizePlusApiVersion = pi.GetIpcSubscriber<string>("CustomizePlus.GetApiVersion");
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_customizePlusGetBodyScale = pi.GetIpcSubscriber<string, string>("CustomizePlus.GetBodyScale");
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_customizePlusRevert = pi.GetIpcSubscriber<Character?, object>("CustomizePlus.RevertCharacter");
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_customizePlusSetBodyScaleToCharacter = pi.GetIpcSubscriber<string, Character?, object>("CustomizePlus.SetBodyScaleToCharacter");
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_customizePlusOnScaleUpdate = pi.GetIpcSubscriber<string?, object>("CustomizePlus.OnScaleUpdate");
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_customizePlusOnScaleUpdate.Subscribe(OnCustomizePlusScaleChange);
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if (Initialized)
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{
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PenumbraInitialized?.Invoke();
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}
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_dalamudUtil = dalamudUtil;
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_dalamudUtil.FrameworkUpdate += HandleActionQueue;
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_dalamudUtil.GposeFrameworkUpdate += HandleGposeActionQueue;
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_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
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}
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private void HandleGposeActionQueue()
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{
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if (gposeActionQueue.TryDequeue(out var action))
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{
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if (action == null) return;
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Logger.Debug("Execution action in gpose queue: " + action.Method);
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action();
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}
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}
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public void ToggleGposeQueueMode(bool on)
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{
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inGposeQueueMode = on;
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}
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private void PenumbraModSettingChangedHandler()
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{
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PenumbraModSettingChanged?.Invoke();
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}
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private void ClearActionQueue()
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{
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actionQueue.Clear();
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gposeActionQueue.Clear();
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}
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private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
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{
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Task.Run(() =>
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{
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if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
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{
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PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
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}
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});
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}
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private void HandleActionQueue()
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{
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if (actionQueue.TryDequeue(out var action))
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{
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if (action == null) return;
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Logger.Debug("Execution action in queue: " + action.Method);
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action();
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}
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}
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public event VoidDelegate? PenumbraModSettingChanged;
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public event VoidDelegate? PenumbraInitialized;
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public event VoidDelegate? PenumbraDisposed;
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public event PenumbraRedrawEvent? PenumbraRedrawEvent;
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public event HeelsOffsetChange? HeelsOffsetChangeEvent;
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public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
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public event CustomizePlusScaleChange? CustomizePlusScaleChange;
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public bool Initialized => CheckPenumbraApi();
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public bool CheckGlamourerApi()
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{
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try
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{
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return _glamourerApiVersion.InvokeFunc() >= 0;
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}
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catch
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{
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return false;
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}
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}
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public bool CheckPenumbraApi()
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{
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try
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{
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return _penumbraApiVersion.Invoke() is { Item1: 4, Item2: >= 17 };
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}
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catch
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{
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return false;
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}
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}
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public bool CheckHeelsApi()
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{
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try
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{
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return string.Equals(_heelsGetApiVersion.InvokeFunc(), "1.0.1", StringComparison.Ordinal);
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}
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catch
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{
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return false;
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}
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}
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public bool CheckCustomizePlusApi()
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{
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try
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{
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return string.Equals(_customizePlusApiVersion.InvokeFunc(), "1.0", StringComparison.Ordinal);
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}
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catch
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{
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return false;
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}
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}
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public void Dispose()
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{
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Logger.Verbose("Disposing " + nameof(IpcManager));
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int totalSleepTime = 0;
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while (actionQueue.Count > 0 && totalSleepTime < 2000)
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{
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Logger.Verbose("Waiting for actionqueue to clear...");
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HandleActionQueue();
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System.Threading.Thread.Sleep(16);
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totalSleepTime += 16;
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}
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if (totalSleepTime >= 2000)
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{
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Logger.Verbose("Action queue clear or not, disposing");
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}
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_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
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_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
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_dalamudUtil.GposeFrameworkUpdate -= HandleGposeActionQueue;
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actionQueue.Clear();
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_penumbraGameObjectResourcePathResolved.Dispose();
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_penumbraDispose.Dispose();
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_penumbraInit.Dispose();
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_penumbraObjectIsRedrawn.Dispose();
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_penumbraModSettingChanged.Dispose();
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_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
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}
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public float GetHeelsOffset()
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{
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if (!CheckHeelsApi()) return 0.0f;
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return _heelsGetOffset.InvokeFunc();
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}
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public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
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{
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if (!CheckHeelsApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.Verbose("Applying Heels data to " + character.ToString("X"));
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_heelsRegisterPlayer.InvokeAction(gameObj, offset);
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}
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});
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}
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public void HeelsRestoreOffsetForPlayer(IntPtr character)
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{
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if (!CheckHeelsApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.Verbose("Restoring Heels data to " + character.ToString("X"));
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_heelsUnregisterPlayer.InvokeAction(gameObj);
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}
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});
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}
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public string GetCustomizePlusScale()
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{
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if (!CheckCustomizePlusApi()) return string.Empty;
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var scale = _customizePlusGetBodyScale.InvokeFunc(_dalamudUtil.PlayerName);
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if (string.IsNullOrEmpty(scale)) return string.Empty;
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return Convert.ToBase64String(Encoding.UTF8.GetBytes(scale));
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}
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public void CustomizePlusSetBodyScale(IntPtr character, string scale)
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{
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if (!CheckCustomizePlusApi() || string.IsNullOrEmpty(scale)) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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string decodedScale = Encoding.UTF8.GetString(Convert.FromBase64String(scale));
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Logger.Verbose("CustomizePlus applying for " + c.Address.ToString("X"));
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_customizePlusSetBodyScaleToCharacter!.InvokeAction(decodedScale, c);
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}
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});
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}
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public void CustomizePlusRevert(IntPtr character)
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{
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if (!CheckCustomizePlusApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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Logger.Verbose("CustomizePlus reverting for " + c.Address.ToString("X"));
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_customizePlusRevert!.InvokeAction(c);
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}
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});
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}
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public void GlamourerApplyAll(string? customization, IntPtr obj)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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if (gameObj is Character c)
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{
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Logger.Verbose("Glamourer applying for " + c.Address.ToString("X"));
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_glamourerApplyAll!.InvokeAction(customization, c);
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}
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});
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}
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public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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Logger.Verbose("Glamourer apply only equipment to " + c.Address.ToString("X"));
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, c);
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}
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});
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}
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public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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Logger.Verbose("Glamourer apply only customization to " + c.Address.ToString("X"));
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, c);
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}
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});
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}
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public string GlamourerGetCharacterCustomization(IntPtr character)
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{
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if (!CheckGlamourerApi()) return string.Empty;
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try
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
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byte[] bytes = Convert.FromBase64String(glamourerString);
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// ignore transparency
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bytes[88] = 128;
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bytes[89] = 63;
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return Convert.ToBase64String(bytes);
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}
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return string.Empty;
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}
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catch
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{
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return string.Empty;
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}
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}
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public void GlamourerRevertCharacterCustomization(GameObject character)
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{
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if (!CheckGlamourerApi()) return;
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actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
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}
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public string PenumbraGetMetaManipulations()
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{
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if (!CheckPenumbraApi()) return string.Empty;
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return _penumbraGetMetaManipulations.Invoke();
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}
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public string? PenumbraModDirectory()
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{
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if (!CheckPenumbraApi()) return null;
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return _penumbraResolveModDir!.Invoke().ToLowerInvariant();
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}
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public void PenumbraRedraw(IntPtr obj)
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{
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if (!CheckPenumbraApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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if (gameObj != null)
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{
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Logger.Verbose("Redrawing " + gameObj);
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_penumbraRedrawObject!.Invoke(gameObj, RedrawType.Redraw);
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}
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});
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}
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public void PenumbraRedraw(string actorName)
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{
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if (!CheckPenumbraApi()) return;
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actionQueue.Enqueue(() => _penumbraRedraw!.Invoke(actorName, RedrawType.Redraw));
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}
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public void PenumbraRemoveTemporaryCollection(string characterName)
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{
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if (!CheckPenumbraApi()) return;
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actionQueue.Enqueue(() =>
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{
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var collName = "Mare_" + characterName;
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Logger.Verbose("Removing temp collection for " + collName);
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var ret = _penumbraRemoveTemporaryMod.Invoke("MaraChara", collName, 0);
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Logger.Verbose("RemoveTemporaryMod: " + ret);
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var ret2 = _penumbraRemoveTemporaryCollection.Invoke(collName);
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Logger.Verbose("RemoveTemporaryCollection: " + ret2);
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});
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}
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public string PenumbraResolvePath(string path)
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{
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if (!CheckPenumbraApi()) return path;
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var resolvedPath = _penumbraResolvePlayer!.Invoke(path);
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return resolvedPath ?? path;
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}
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public string[] PenumbraReverseResolvePlayer(string path)
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{
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if (!CheckPenumbraApi()) return new[] { path };
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var resolvedPaths = _reverseResolvePlayer.Invoke(path);
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if (resolvedPaths.Length == 0)
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{
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resolvedPaths = new[] { path };
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}
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return resolvedPaths;
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}
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public void PenumbraSetTemporaryMods(string characterName, Dictionary<string, string> modPaths, string manipulationData)
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{
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if (!CheckPenumbraApi()) return;
|
|
|
|
actionQueue.Enqueue(() =>
|
|
{
|
|
var idx = _dalamudUtil.GetIndexFromObjectTableByName(characterName);
|
|
if (idx == null)
|
|
{
|
|
return;
|
|
}
|
|
var collName = "Mare_" + characterName;
|
|
var ret = _penumbraCreateNamedTemporaryCollection.Invoke(collName);
|
|
Logger.Verbose("Creating Temp Collection " + collName + ", Success: " + ret);
|
|
var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx.Value, true);
|
|
Logger.Verbose("Assigning Temp Collection " + collName + " to index " + idx.Value);
|
|
foreach (var mod in modPaths)
|
|
{
|
|
Logger.Verbose(mod.Key + " => " + mod.Value);
|
|
}
|
|
|
|
var ret2 = _penumbraAddTemporaryMod.Invoke("MareChara", collName, modPaths, manipulationData, 0);
|
|
Logger.Verbose("Setting temp mods for " + collName + ", Success: " + ret2);
|
|
});
|
|
}
|
|
|
|
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
|
|
{
|
|
PenumbraRedrawEvent?.Invoke(objectAddress, objectTableIndex);
|
|
}
|
|
|
|
private void PenumbraInit()
|
|
{
|
|
PenumbraInitialized?.Invoke();
|
|
_penumbraRedraw!.Invoke("self", RedrawType.Redraw);
|
|
}
|
|
|
|
private void HeelsOffsetChange(float offset)
|
|
{
|
|
HeelsOffsetChangeEvent?.Invoke(offset);
|
|
}
|
|
|
|
private void OnCustomizePlusScaleChange(string? scale)
|
|
{
|
|
if (scale != null) scale = Convert.ToBase64String(Encoding.UTF8.GetBytes(scale));
|
|
CustomizePlusScaleChange?.Invoke(scale);
|
|
}
|
|
|
|
private void PenumbraDispose()
|
|
{
|
|
PenumbraDisposed?.Invoke();
|
|
actionQueue.Clear();
|
|
}
|
|
}
|