adjust for updated penumbra api PR
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@@ -28,7 +28,7 @@ namespace MareSynchronos.Managers
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private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
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private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
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private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
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private readonly ICallGateSubscriber<string, string, string>? _penumbraResolvePath;
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private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
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private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
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private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
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_penumbraSetTemporaryMod;
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@@ -38,10 +38,10 @@ namespace MareSynchronos.Managers
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_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
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_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
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_penumbraResolvePath = pi.GetIpcSubscriber<string, string, string>("Penumbra.ResolveCharacterPath");
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_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
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_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
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_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
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_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayer");
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_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
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_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
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_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
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_penumbraGetMetaManipulations =
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@@ -181,7 +181,7 @@ namespace MareSynchronos.Managers
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public string? PenumbraResolvePath(string path, string characterName)
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{
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if (!CheckPenumbraApi()) return null;
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var resolvedPath = _penumbraResolvePath!.InvokeFunc(path, characterName);
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var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
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Logger.Verbose("Resolved " + path + "=>" + string.Join(", ", resolvedPath));
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return resolvedPath;
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}
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