fix crash on logout, change several logger.debug to verbose, adjustments to player cache generation, fixes to file scan manager, better handling disconnects, some refactoring, adjustments to intro UI, correct display of server state
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@@ -22,7 +22,7 @@ public class CharacterDataFactory
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public CharacterDataFactory(DalamudUtil dalamudUtil, IpcManager ipcManager)
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{
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Logger.Debug("Creating " + nameof(CharacterDataFactory));
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Logger.Verbose("Creating " + nameof(CharacterDataFactory));
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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@@ -48,8 +48,8 @@ public class CharacterDataFactory
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var indentation = GetIndentationForInheritanceLevel(inheritanceLevel);
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objectKind += string.IsNullOrEmpty(objectKind) ? "" : " ";
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Logger.Debug(indentation.Item1 + objectKind + resourceType + " [" + string.Join(", ", fileReplacement.GamePaths) + "]");
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Logger.Debug(indentation.Item2 + "=> " + fileReplacement.ResolvedPath);
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Logger.Verbose(indentation.Item1 + objectKind + resourceType + " [" + string.Join(", ", fileReplacement.GamePaths) + "]");
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Logger.Verbose(indentation.Item2 + "=> " + fileReplacement.ResolvedPath);
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}
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private unsafe void AddReplacementsFromRenderModel(RenderModel* mdl, CharacterData cache, int inheritanceLevel = 0, string objectKind = "")
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@@ -116,7 +116,7 @@ public class CharacterDataFactory
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Stopwatch st = Stopwatch.StartNew();
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while (!_dalamudUtil.IsPlayerPresent)
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{
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Logger.Debug("Character is null but it shouldn't be, waiting");
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Logger.Verbose("Character is null but it shouldn't be, waiting");
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Thread.Sleep(50);
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(_dalamudUtil.PlayerPointer);
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