add semi transient resource handling, wait max 3s for pets to change

This commit is contained in:
Stanley Dimant
2022-09-03 22:06:28 +02:00
parent ce6764cbf8
commit bd947d8f2a
7 changed files with 95 additions and 22 deletions

View File

@@ -61,11 +61,11 @@ namespace MareSynchronos.Managers
};
}
public void HandleTransientResourceLoad(IntPtr drawObj)
public void HandleTransientResourceLoad(IntPtr gameObj)
{
foreach (var obj in playerRelatedObjects)
{
if (obj.Address == drawObj && !obj.HasUnprocessedUpdate)
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
{
obj.HasUnprocessedUpdate = true;
OnPlayerOrAttachedObjectsChanged();
@@ -91,7 +91,7 @@ namespace MareSynchronos.Managers
private unsafe void DalamudUtilOnFrameworkUpdate()
{
//if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
//if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
@@ -154,6 +154,7 @@ namespace MareSynchronos.Managers
if (address == item.Address)
{
Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
_transientResourceManager.CleanSemiTransientResources(item.ObjectKind);
item.HasUnprocessedUpdate = true;
}
}
@@ -201,7 +202,10 @@ namespace MareSynchronos.Managers
Task.Run(async () =>
{
_dalamudUtil.WaitWhileSelfIsDrawing(token);
foreach(var item in unprocessedObjects)
{
_dalamudUtil.WaitWhileCharacterIsDrawing(item.Address, token);
}
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
if (cacheDto == null || token.IsCancellationRequested) return;