I really can't be assed to write changelogs (resilience on change, live updating players, ipc enhancements, probably more idk)
This commit is contained in:
@@ -31,156 +31,45 @@ namespace MareSynchronos.Managers
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{
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public class CharacterManager : IDisposable
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{
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private readonly ClientState clientState;
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private readonly ApiController _apiController;
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readonly Dictionary<string, string> _cachedLocalPlayers = new();
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private readonly Dictionary<(string, int), CharacterCacheDto> _characterCache = new();
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private readonly ClientState _clientState;
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private readonly FileReplacementFactory _factory;
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private readonly Framework _framework;
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private readonly ApiController apiController;
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private readonly ObjectTable objectTable;
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private readonly IpcManager ipcManager;
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private readonly FileReplacementFactory factory;
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private readonly IpcManager _ipcManager;
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private readonly ObjectTable _objectTable;
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private readonly Configuration _pluginConfiguration;
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private readonly IPlayerWatcher watcher;
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private Task? playerChangedTask = null;
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private readonly IPlayerWatcher _watcher;
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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private string _lastSentHash = string.Empty;
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private Task? _playerChangedTask = null;
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private HashSet<string> onlineWhitelistedUsers = new();
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public CharacterManager(ClientState clientState, Framework framework, ApiController apiController, ObjectTable objectTable, IpcManager ipcManager, FileReplacementFactory factory,
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Configuration pluginConfiguration)
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Configuration pluginConfiguration)
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{
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this.clientState = clientState;
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this._clientState = clientState;
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this._framework = framework;
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this.apiController = apiController;
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this.objectTable = objectTable;
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this.ipcManager = ipcManager;
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this.factory = factory;
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this._apiController = apiController;
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this._objectTable = objectTable;
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this._ipcManager = ipcManager;
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this._factory = factory;
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_pluginConfiguration = pluginConfiguration;
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watcher = PlayerWatchFactory.Create(framework, clientState, objectTable);
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}
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private void IpcManager_PenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
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{
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var objTableObj = objectTable[(int)objectTableIndex!];
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if (objTableObj!.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player)
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{
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if (objTableObj.Name.ToString() == GetPlayerName())
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{
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PluginLog.Debug("Penumbra Redraw Event");
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PlayerChanged(GetPlayerName());
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}
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}
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}
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private readonly Dictionary<(string, int), CharacterCacheDto> _characterCache = new();
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Dictionary<string, string> localPlayers = new();
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private DateTime lastCheck = DateTime.Now;
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private unsafe void Framework_Update(Framework framework)
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{
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try
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{
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if (clientState.LocalPlayer == null) return;
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if (DateTime.Now < lastCheck.AddSeconds(5)) return;
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List<string> localPlayersList = new();
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foreach (var obj in objectTable)
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{
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
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string playerName = obj.Name.ToString();
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if (playerName == GetPlayerName()) continue;
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var pObj = (PlayerCharacter)obj;
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var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
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localPlayersList.Add(hashedName);
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localPlayers[hashedName] = pObj.Name.ToString();
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}
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foreach (var item in localPlayers.ToList())
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{
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if (!localPlayersList.Contains(item.Key))
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{
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localPlayers.Remove(item.Key);
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}
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}
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lastCheck = DateTime.Now;
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "error");
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}
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}
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private string GetPlayerName()
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{
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return clientState.LocalPlayer!.Name.ToString();
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}
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private void Watcher_PlayerChanged(Dalamud.Game.ClientState.Objects.Types.Character actor)
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{
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if (actor.Name.ToString() == clientState.LocalPlayer!.Name.ToString())
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{
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PlayerChanged(actor.Name.ToString());
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}
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else
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{
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PluginLog.Debug("PlayerChanged: " + actor.Name.ToString());
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}
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}
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private unsafe void PlayerChanged(string name)
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{
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//if (sender == null) return;
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PluginLog.Debug("Player changed: " + name);
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if (playerChangedTask is { IsCompleted: false }) return;
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playerChangedTask = Task.Run(() =>
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{
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var obj = (GameObject*)clientState.LocalPlayer!.Address;
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PluginLog.Debug("Waiting for charater to be drawn");
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while ((obj->RenderFlags & 0b100000000000) == 0b100000000000) // 0b100000000000 is "still rendering" or something
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{
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//PluginLog.Debug("Waiting for character to finish drawing");
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Thread.Sleep(10);
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}
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PluginLog.Debug("Character finished drawing");
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// wait half a second just in case
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Thread.Sleep(500);
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var cache = CreateFullCharacterCache();
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while (!cache.IsCompleted)
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{
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Thread.Sleep(50);
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}
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_ = apiController.SendCharacterData(cache.Result.ToCharacterCacheDto(), GetLocalPlayers().Select(d => d.Key).ToList());
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});
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}
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private Dictionary<string, PlayerCharacter> GetLocalPlayers()
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{
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Dictionary<string, PlayerCharacter> allLocalPlayers = new();
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foreach (var obj in objectTable)
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{
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
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string playerName = obj.Name.ToString();
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if (playerName == GetPlayerName()) continue;
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var playerObject = (PlayerCharacter)obj;
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allLocalPlayers.Add(Crypto.GetHash256(playerObject.Name.ToString() + playerObject.HomeWorld.Id.ToString()), playerObject);
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}
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return allLocalPlayers;
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_watcher = PlayerWatchFactory.Create(framework, clientState, objectTable);
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}
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public unsafe CharacterCache BuildCharacterCache()
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{
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var cache = new CharacterCache();
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while (clientState.LocalPlayer == null)
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while (_clientState.LocalPlayer == null)
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{
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PluginLog.Debug("Character is null but it shouldn't be, waiting");
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Thread.Sleep(50);
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}
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var model = (CharacterBase*)((Character*)clientState.LocalPlayer!.Address)->GameObject.GetDrawObject();
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var model = (CharacterBase*)((Character*)_clientState.LocalPlayer!.Address)->GameObject.GetDrawObject();
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for (var idx = 0; idx < model->SlotCount; ++idx)
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{
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var mdl = (RenderModel*)model->ModelArray[idx];
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@@ -191,8 +80,8 @@ namespace MareSynchronos.Managers
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var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
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FileReplacement cachedMdlResource = factory.Create();
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cachedMdlResource.GamePaths = ipcManager.PenumbraReverseResolvePath(mdlPath, GetPlayerName());
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FileReplacement cachedMdlResource = _factory.Create();
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cachedMdlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mdlPath, GetPlayerName());
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cachedMdlResource.SetResolvedPath(mdlPath);
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PluginLog.Verbose("Resolving for model " + mdlPath);
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@@ -216,8 +105,8 @@ namespace MareSynchronos.Managers
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//var mtrlFileResource = factory.Create();
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var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
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PluginLog.Verbose("Resolving for material " + mtrlPath);
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var cachedMtrlResource = factory.Create();
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cachedMtrlResource.GamePaths = ipcManager.PenumbraReverseResolvePath(mtrlPath, GetPlayerName());
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var cachedMtrlResource = _factory.Create();
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cachedMtrlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mtrlPath, GetPlayerName());
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cachedMtrlResource.SetResolvedPath(mtrlPath);
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cache.AddAssociatedResource(cachedMtrlResource, cachedMdlResource, null!);
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@@ -229,9 +118,9 @@ namespace MareSynchronos.Managers
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if (string.IsNullOrEmpty(texPath.ToString())) continue;
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PluginLog.Verbose("Resolving for texture " + texPath);
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var cachedTexResource = factory.Create();
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var cachedTexResource = _factory.Create();
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cachedTexResource.GamePaths = new[] { texPath };
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cachedTexResource.SetResolvedPath(ipcManager.PenumbraResolvePath(texPath, GetPlayerName())!);
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cachedTexResource.SetResolvedPath(_ipcManager.PenumbraResolvePath(texPath, GetPlayerName())!);
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cache.AddAssociatedResource(cachedTexResource, cachedMdlResource, cachedMtrlResource);
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}
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}
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@@ -240,92 +129,98 @@ namespace MareSynchronos.Managers
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return cache;
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}
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private void ClientState_TerritoryChanged(object? sender, ushort e)
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public async Task DebugJson()
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{
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localPlayers.Clear();
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_ = Task.Run(async () =>
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var cache = CreateFullCharacterCache();
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while (!cache.IsCompleted)
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{
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while (clientState.LocalPlayer == null)
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{
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await Task.Delay(250);
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}
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await AssignLocalPlayersData();
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});
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}
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private async Task AssignLocalPlayersData()
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{
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PluginLog.Debug("Temp assigning local players from cache");
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var currentLocalPlayers = GetLocalPlayers();
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foreach (var player in _characterCache)
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{
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if (currentLocalPlayers.ContainsKey(player.Key.Item1))
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{
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await Task.Run(() => ApiControllerOnCharacterReceived(null, new CharacterReceivedEventArgs
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{
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CharacterNameHash = player.Key.Item1,
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CharacterData = player.Value
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}));
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}
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await Task.Delay(50);
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}
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PluginLog.Debug(JsonConvert.SerializeObject(cache.Result, Formatting.Indented));
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}
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public void Dispose()
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{
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_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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_framework.Update -= Framework_Update;
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_clientState.TerritoryChanged -= ClientState_TerritoryChanged;
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_apiController.Connected -= ApiController_Connected;
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_apiController.Disconnected -= ApiController_Disconnected;
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_apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
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_apiController.RemovedFromWhitelist -= ApiControllerOnRemovedFromWhitelist;
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_apiController.AddedToWhitelist -= ApiControllerOnAddedToWhitelist;
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_apiController.WhitelistedPlayerOffline -= ApiControllerOnWhitelistedPlayerOffline;
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_watcher.Disable();
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_watcher.PlayerChanged -= Watcher_PlayerChanged;
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_watcher?.Dispose();
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}
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public void StopWatchPlayer(string name)
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{
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_watcher.RemovePlayerFromWatch(name);
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}
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public async Task UpdatePlayersFromService(Dictionary<string, PlayerCharacter> currentLocalPlayers)
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{
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PluginLog.Debug("Updating local players from service");
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await apiController.GetCharacterData(currentLocalPlayers
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currentLocalPlayers = currentLocalPlayers.Where(k => onlineWhitelistedUsers.Contains(k.Key))
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.ToDictionary(k => k.Key, k => k.Value);
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await _apiController.GetCharacterData(currentLocalPlayers
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.ToDictionary(
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k => k.Key,
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k => (int)k.Value.ClassJob.Id));
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}
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public void Dispose()
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public void WatchPlayer(string name)
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{
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ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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_framework.Update -= Framework_Update;
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clientState.TerritoryChanged -= ClientState_TerritoryChanged;
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apiController.Connected -= ApiController_Connected;
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apiController.Disconnected -= ApiController_Disconnected;
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apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
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apiController.RemovedFromWhitelist -= ApiControllerOnRemovedFromWhitelist;
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apiController.AddedToWhitelist -= ApiControllerOnAddedToWhitelist;
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watcher.Disable();
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watcher.PlayerChanged -= Watcher_PlayerChanged;
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watcher?.Dispose();
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_watcher.AddPlayerToWatch(name);
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}
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internal void StartWatchingPlayer()
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{
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watcher.AddPlayerToWatch(GetPlayerName());
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watcher.PlayerChanged += Watcher_PlayerChanged;
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watcher.Enable();
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apiController.Connected += ApiController_Connected;
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apiController.Disconnected += ApiController_Disconnected;
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apiController.CharacterReceived += ApiControllerOnCharacterReceived;
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apiController.RemovedFromWhitelist += ApiControllerOnRemovedFromWhitelist;
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apiController.AddedToWhitelist += ApiControllerOnAddedToWhitelist;
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_watcher.AddPlayerToWatch(GetPlayerName());
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_watcher.PlayerChanged += Watcher_PlayerChanged;
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_watcher.Enable();
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_apiController.Connected += ApiController_Connected;
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_apiController.Disconnected += ApiController_Disconnected;
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_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
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_apiController.RemovedFromWhitelist += ApiControllerOnRemovedFromWhitelist;
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_apiController.AddedToWhitelist += ApiControllerOnAddedToWhitelist;
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_apiController.WhitelistedPlayerOffline += ApiControllerOnWhitelistedPlayerOffline;
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_apiController.WhitelistedPlayerOnline += ApiControllerOnWhitelistedPlayerOnline;
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PluginLog.Debug("Watching Player, ApiController is Connected: " + apiController.IsConnected);
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if (apiController.IsConnected)
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PluginLog.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
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if (_apiController.IsConnected)
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{
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ApiController_Connected(null, EventArgs.Empty);
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}
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}
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private void ApiControllerOnRemovedFromWhitelist(object? sender, EventArgs e)
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private void ApiController_Connected(object? sender, EventArgs args)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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var players = GetLocalPlayers();
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foreach (var entry in _characterCache.Where(c => c.Key.Item1 == characterHash))
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{
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_characterCache.Remove(entry.Key);
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}
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PluginLog.Debug(nameof(ApiController_Connected));
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PluginLog.Debug("MyHashedName:" + Crypto.GetHash256(GetPlayerName() + _clientState.LocalPlayer!.HomeWorld.Id));
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var apiTask = _apiController.SendCharacterName(Crypto.GetHash256(GetPlayerName() + _clientState.LocalPlayer!.HomeWorld.Id));
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var playerName = players.SingleOrDefault(p => p.Key == characterHash).Value.Name.ToString() ?? null;
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if (playerName != null)
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{
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PluginLog.Debug("You got removed from whitelist, restoring glamourer state for " + playerName);
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ipcManager.GlamourerRevertCharacterCustomization(playerName);
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}
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Task.WaitAll(apiTask);
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onlineWhitelistedUsers = new HashSet<string>(apiTask.Result);
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var assignTask = AssignLocalPlayersData();
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Task.WaitAll(assignTask);
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PluginLog.Debug("Online and whitelisted users: " + string.Join(",", onlineWhitelistedUsers));
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_framework.Update += Framework_Update;
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_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
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_clientState.TerritoryChanged += ClientState_TerritoryChanged;
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}
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private void ApiController_Disconnected(object? sender, EventArgs args)
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{
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PluginLog.Debug(nameof(ApiController_Disconnected));
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_framework.Update -= Framework_Update;
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_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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_clientState.TerritoryChanged -= ClientState_TerritoryChanged;
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}
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private void ApiControllerOnAddedToWhitelist(object? sender, EventArgs e)
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@@ -336,7 +231,7 @@ namespace MareSynchronos.Managers
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if (players.ContainsKey(characterHash))
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{
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PluginLog.Debug("You got added to a whitelist, restoring data for " + characterHash);
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_ = apiController.GetCharacterData(new Dictionary<string, int> { { characterHash, (int)players[characterHash].ClassJob.Id } });
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_ = _apiController.GetCharacterData(new Dictionary<string, int> { { characterHash, (int)players[characterHash].ClassJob.Id } });
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}
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}
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@@ -344,7 +239,7 @@ namespace MareSynchronos.Managers
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{
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PlayerCharacter? playerObject = null;
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PluginLog.Debug("Received hash for " + e.CharacterNameHash);
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foreach (var obj in objectTable)
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foreach (var obj in _objectTable)
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{
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if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
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string playerName = obj.Name.ToString();
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@@ -369,84 +264,122 @@ namespace MareSynchronos.Managers
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PluginLog.Debug("Found suitable player for hash: " + playerObject.Name.ToString());
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}
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var otherPlayerName = playerObject.Name.ToString();
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_characterCache[(e.CharacterNameHash, e.CharacterData.JobId)] = e.CharacterData;
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foreach (var file in e.CharacterData.FileReplacements)
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List<FileReplacementDto> toDownloadReplacements;
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using (var db = new FileCacheContext())
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{
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var hash = file.Hash;
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bool hasLocalFile;
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using (var db = new FileCacheContext())
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{
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hasLocalFile = db.FileCaches.Any(f => f.Hash == hash);
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}
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if (hasLocalFile) continue;
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PluginLog.Debug("Downloading file for " + hash);
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var task = apiController.DownloadData(hash);
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while (!task.IsCompleted)
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{
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Thread.Sleep(TimeSpan.FromSeconds(0.5));
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}
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PluginLog.Debug("Download finished: " + hash);
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var extractedFile = LZ4.LZ4Codec.Unwrap(task.Result);
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var ext = file.GamePaths.First().Split(".", StringSplitOptions.None).Last();
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var filePath = Path.Combine(_pluginConfiguration.CacheFolder, file.Hash + "." + ext);
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File.WriteAllBytes(filePath, extractedFile);
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PluginLog.Debug("File written to : " + filePath);
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using (var db = new FileCacheContext())
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{
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||||
db.Add(new FileCache
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||||
{
|
||||
Filepath = filePath.ToLower(),
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||||
Hash = file.Hash,
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||||
LastModifiedDate = DateTime.Now.Ticks.ToString(),
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||||
});
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||||
db.SaveChanges();
|
||||
}
|
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PluginLog.Debug("Added hash to db: " + hash);
|
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PluginLog.Debug("Checking for files to download for player " + otherPlayerName);
|
||||
PluginLog.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
|
||||
PluginLog.Debug("Hash for data is " + e.CharacterData.Hash);
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||||
toDownloadReplacements =
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||||
e.CharacterData.FileReplacements.Where(f => !db.FileCaches.Any(c => c.Hash == f.Hash))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
PluginLog.Debug("Assigned hash to visible player: " + playerObject.Name.ToString());
|
||||
ipcManager.GlamourerApplyCharacterCustomization(e.CharacterData.GlamourerData, playerObject.Name.ToString());
|
||||
PluginLog.Debug("Downloading missing files for player " + otherPlayerName);
|
||||
var downloadTask = _apiController.DownloadFiles(toDownloadReplacements, _pluginConfiguration.CacheFolder);
|
||||
while (!downloadTask.IsCompleted)
|
||||
{
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
PluginLog.Debug("Assigned hash to visible player: " + otherPlayerName);
|
||||
/*ipcManager.PenumbraRemoveTemporaryCollection(otherPlayerName);
|
||||
ipcManager.PenumbraCreateTemporaryCollection(otherPlayerName);
|
||||
Dictionary<string, string> moddedPaths = new();
|
||||
using (var db = new FileCacheContext())
|
||||
{
|
||||
foreach (var item in e.CharacterData.FileReplacements)
|
||||
{
|
||||
foreach (var gamePath in item.GamePaths)
|
||||
{
|
||||
var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
|
||||
if (fileCache != null)
|
||||
{
|
||||
PluginLog.Debug("Modifying: " + gamePath + " => " + fileCache.Filepath);
|
||||
moddedPaths.Add(gamePath, fileCache.Filepath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ipcManager.PenumbraSetTemporaryMods(otherPlayerName, moddedPaths);*/
|
||||
_ipcManager.GlamourerApplyCharacterCustomization(e.CharacterData.GlamourerData, otherPlayerName);
|
||||
//ipcManager.PenumbraRedraw(otherPlayerName);
|
||||
}
|
||||
|
||||
private void ApiController_Disconnected(object? sender, EventArgs args)
|
||||
private void ApiControllerOnRemovedFromWhitelist(object? sender, EventArgs e)
|
||||
{
|
||||
PluginLog.Debug(nameof(ApiController_Disconnected));
|
||||
_framework.Update -= Framework_Update;
|
||||
ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
|
||||
clientState.TerritoryChanged -= ClientState_TerritoryChanged;
|
||||
var characterHash = (string?)sender;
|
||||
if (string.IsNullOrEmpty(characterHash)) return;
|
||||
var players = GetLocalPlayers();
|
||||
foreach (var entry in _characterCache.Where(c => c.Key.Item1 == characterHash))
|
||||
{
|
||||
_characterCache.Remove(entry.Key);
|
||||
}
|
||||
|
||||
var playerName = players.SingleOrDefault(p => p.Key == characterHash).Value.Name.ToString() ?? null;
|
||||
if (playerName != null)
|
||||
{
|
||||
RestorePreviousCharacter(playerName);
|
||||
PluginLog.Debug("Removed from whitelist, restoring glamourer state for " + playerName);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(playerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(playerName);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApiController_Connected(object? sender, EventArgs args)
|
||||
private void ApiControllerOnWhitelistedPlayerOffline(object? sender, EventArgs e)
|
||||
{
|
||||
PluginLog.Debug(nameof(ApiController_Connected));
|
||||
PluginLog.Debug("MyHashedName:" + Crypto.GetHash256(GetPlayerName() + clientState.LocalPlayer!.HomeWorld.Id));
|
||||
var apiTask = apiController.SendCharacterName(Crypto.GetHash256(GetPlayerName() + clientState.LocalPlayer!.HomeWorld.Id));
|
||||
var assignTask = AssignLocalPlayersData();
|
||||
|
||||
Task.WaitAll(apiTask, assignTask);
|
||||
|
||||
_framework.Update += Framework_Update;
|
||||
ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
|
||||
clientState.TerritoryChanged += ClientState_TerritoryChanged;
|
||||
PluginLog.Debug("Player offline: " + sender!);
|
||||
onlineWhitelistedUsers.Remove((string)sender!);
|
||||
}
|
||||
|
||||
public void StopWatchPlayer(string name)
|
||||
private void ApiControllerOnWhitelistedPlayerOnline(object? sender, EventArgs e)
|
||||
{
|
||||
watcher.RemovePlayerFromWatch(name);
|
||||
PluginLog.Debug("Player online: " + sender!);
|
||||
onlineWhitelistedUsers.Add((string)sender!);
|
||||
}
|
||||
|
||||
public void WatchPlayer(string name)
|
||||
private async Task AssignLocalPlayersData()
|
||||
{
|
||||
watcher.AddPlayerToWatch(name);
|
||||
PluginLog.Debug("Temp assigning local players from cache");
|
||||
var currentLocalPlayers = GetLocalPlayers();
|
||||
foreach (var player in _characterCache)
|
||||
{
|
||||
if (currentLocalPlayers.ContainsKey(player.Key.Item1))
|
||||
{
|
||||
await Task.Run(() => ApiControllerOnCharacterReceived(null, new CharacterReceivedEventArgs
|
||||
{
|
||||
CharacterNameHash = player.Key.Item1,
|
||||
CharacterData = player.Value
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
await UpdatePlayersFromService(currentLocalPlayers);
|
||||
}
|
||||
|
||||
private void ClientState_TerritoryChanged(object? sender, ushort e)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
while (_clientState.LocalPlayer == null)
|
||||
{
|
||||
await Task.Delay(250);
|
||||
}
|
||||
|
||||
await AssignLocalPlayersData();
|
||||
});
|
||||
}
|
||||
|
||||
private async Task<CharacterCache> CreateFullCharacterCache()
|
||||
{
|
||||
var cache = BuildCharacterCache();
|
||||
cache.SetGlamourerData(ipcManager.GlamourerGetCharacterCustomization()!);
|
||||
cache.JobId = clientState.LocalPlayer!.ClassJob.Id;
|
||||
cache.SetGlamourerData(_ipcManager.GlamourerGetCharacterCustomization()!);
|
||||
cache.JobId = _clientState.LocalPlayer!.ClassJob.Id;
|
||||
await Task.Run(async () =>
|
||||
{
|
||||
while (!cache.IsReady)
|
||||
@@ -462,15 +395,146 @@ namespace MareSynchronos.Managers
|
||||
return cache;
|
||||
}
|
||||
|
||||
public async Task DebugJson()
|
||||
private unsafe void Framework_Update(Framework framework)
|
||||
{
|
||||
var cache = CreateFullCharacterCache();
|
||||
while (!cache.IsCompleted)
|
||||
try
|
||||
{
|
||||
await Task.Delay(50);
|
||||
if (_clientState.LocalPlayer == null) return;
|
||||
|
||||
if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(2)) return;
|
||||
|
||||
List<string> localPlayersList = new();
|
||||
Dictionary<string, PlayerCharacter> newPlayers = new();
|
||||
foreach (var obj in _objectTable)
|
||||
{
|
||||
if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
|
||||
string playerName = obj.Name.ToString();
|
||||
if (playerName == GetPlayerName()) continue;
|
||||
var pObj = (PlayerCharacter)obj;
|
||||
var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
|
||||
|
||||
if (!onlineWhitelistedUsers.Contains(hashedName)) continue;
|
||||
|
||||
localPlayersList.Add(hashedName);
|
||||
if (!_cachedLocalPlayers.ContainsKey(hashedName)) newPlayers[hashedName] = pObj;
|
||||
_cachedLocalPlayers[hashedName] = pObj.Name.ToString();
|
||||
}
|
||||
|
||||
foreach (var item in _cachedLocalPlayers.ToList().Where(item => !localPlayersList.Contains(item.Key)))
|
||||
{
|
||||
foreach (var cachedPlayerNameJobId in _characterCache.Keys.ToList().Where(cachedPlayerNameJobId => cachedPlayerNameJobId.Item1 == item.Key))
|
||||
{
|
||||
PluginLog.Debug("Player not visible anymore: " + cachedPlayerNameJobId.Item1);
|
||||
RestorePreviousCharacter(_cachedLocalPlayers[cachedPlayerNameJobId.Item1]);
|
||||
_characterCache.Remove(cachedPlayerNameJobId);
|
||||
}
|
||||
|
||||
_cachedLocalPlayers.Remove(item.Key);
|
||||
}
|
||||
|
||||
if (newPlayers.Any())
|
||||
{
|
||||
PluginLog.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newPlayers));
|
||||
_ = UpdatePlayersFromService(newPlayers);
|
||||
}
|
||||
|
||||
_lastPlayerObjectCheck = DateTime.Now;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
PluginLog.Error(ex, "error");
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<string, PlayerCharacter> GetLocalPlayers()
|
||||
{
|
||||
Dictionary<string, PlayerCharacter> allLocalPlayers = new();
|
||||
foreach (var obj in _objectTable)
|
||||
{
|
||||
if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
|
||||
string playerName = obj.Name.ToString();
|
||||
if (playerName == GetPlayerName()) continue;
|
||||
var playerObject = (PlayerCharacter)obj;
|
||||
allLocalPlayers.Add(Crypto.GetHash256(playerObject.Name.ToString() + playerObject.HomeWorld.Id.ToString()), playerObject);
|
||||
}
|
||||
|
||||
PluginLog.Debug(JsonConvert.SerializeObject(cache.Result, Formatting.Indented));
|
||||
return allLocalPlayers;
|
||||
}
|
||||
|
||||
private string GetPlayerName()
|
||||
{
|
||||
return _clientState.LocalPlayer!.Name.ToString();
|
||||
}
|
||||
|
||||
private void IpcManager_PenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
|
||||
{
|
||||
var objTableObj = _objectTable[(int)objectTableIndex!];
|
||||
if (objTableObj!.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player)
|
||||
{
|
||||
if (objTableObj.Name.ToString() == GetPlayerName())
|
||||
{
|
||||
PluginLog.Debug("Penumbra Redraw Event");
|
||||
PlayerChanged(GetPlayerName());
|
||||
}
|
||||
}
|
||||
}
|
||||
private unsafe void PlayerChanged(string name)
|
||||
{
|
||||
//if (sender == null) return;
|
||||
PluginLog.Debug("Player changed: " + name);
|
||||
if (_playerChangedTask is { IsCompleted: false })
|
||||
{
|
||||
PluginLog.Warning("PlayerChanged Task still running");
|
||||
return;
|
||||
}
|
||||
|
||||
_playerChangedTask = Task.Run(() =>
|
||||
{
|
||||
var obj = (GameObject*)_clientState.LocalPlayer!.Address;
|
||||
|
||||
PluginLog.Debug("Waiting for charater to be drawn");
|
||||
while ((obj->RenderFlags & 0b100000000000) == 0b100000000000) // 0b100000000000 is "still rendering" or something
|
||||
{
|
||||
//PluginLog.Debug("Waiting for character to finish drawing");
|
||||
Thread.Sleep(10);
|
||||
}
|
||||
PluginLog.Debug("Character finished drawing");
|
||||
|
||||
// wait half a second just in case
|
||||
Thread.Sleep(500);
|
||||
|
||||
var characterCacheTask = CreateFullCharacterCache();
|
||||
Task.WaitAll(characterCacheTask);
|
||||
|
||||
var cacheDto = characterCacheTask.Result.ToCharacterCacheDto();
|
||||
if (cacheDto.Hash == _lastSentHash)
|
||||
{
|
||||
PluginLog.Warning("Not sending data, already sent");
|
||||
return;
|
||||
}
|
||||
Task.WaitAll(_apiController.SendCharacterData(cacheDto, GetLocalPlayers().Select(d => d.Key).ToList()));
|
||||
_lastSentHash = cacheDto.Hash;
|
||||
});
|
||||
}
|
||||
|
||||
private void RestorePreviousCharacter(string playerName)
|
||||
{
|
||||
PluginLog.Debug("Restoring state for " + playerName);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(playerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(playerName);
|
||||
}
|
||||
|
||||
private void Watcher_PlayerChanged(Dalamud.Game.ClientState.Objects.Types.Character actor)
|
||||
{
|
||||
if (actor.Name.ToString() == _clientState.LocalPlayer!.Name.ToString())
|
||||
{
|
||||
PluginLog.Debug("Watcher: PlayerChanged");
|
||||
PlayerChanged(actor.Name.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
PluginLog.Debug("PlayerChanged: " + actor.Name.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user