fix issue on not reloading player on zone switch, minor cleanup
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using Dalamud.Game;
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@@ -155,12 +154,11 @@ public class CachedPlayersManager : IDisposable
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private void FrameworkOnUpdate(Framework framework)
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{
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if (_clientState.LocalPlayer == null) return;
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if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized || !_apiController.IsConnected) return;
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if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
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_localVisiblePlayers.Clear();
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if (!_ipcManager.Initialized) return;
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string ownName = _dalamudUtil.PlayerName;
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var playerCharacters = _objectTable.Where(obj =>
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obj.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player &&
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@@ -1,5 +1,4 @@
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Logging;
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using Dalamud.Logging;
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using MareSynchronos.Factories;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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@@ -21,23 +20,31 @@ namespace MareSynchronos.Managers
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private readonly CharacterDataFactory _characterDataFactory;
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private readonly DalamudUtil _dalamudUtil;
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private readonly IpcManager _ipcManager;
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private readonly ObjectTable _objectTable;
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private readonly IPlayerWatcher _watcher;
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private string _lastSentHash = string.Empty;
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private Task? _playerChangedTask;
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public PlayerManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
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public PlayerManager(ApiController apiController, IpcManager ipcManager,
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CharacterDataFactory characterDataFactory, CachedPlayersManager cachedPlayersManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(PlayerManager));
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_apiController = apiController;
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_objectTable = objectTable;
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_ipcManager = ipcManager;
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_characterDataFactory = characterDataFactory;
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_cachedPlayersManager = cachedPlayersManager;
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_dalamudUtil = dalamudUtil;
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_watcher = watcher;
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_watcher.AddPlayerToWatch(_dalamudUtil.PlayerName);
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_apiController.Connected += ApiController_Connected;
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_apiController.Disconnected += ApiController_Disconnected;
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Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
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if (_apiController.IsConnected)
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{
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ApiController_Connected(null, EventArgs.Empty);
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}
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}
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public void Dispose()
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@@ -50,19 +57,6 @@ namespace MareSynchronos.Managers
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_watcher.PlayerChanged -= Watcher_PlayerChanged;
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}
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internal void StartWatchingPlayer()
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{
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_watcher.AddPlayerToWatch(_dalamudUtil.PlayerName);
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_apiController.Connected += ApiController_Connected;
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_apiController.Disconnected += ApiController_Disconnected;
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Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
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if (_apiController.IsConnected)
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{
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ApiController_Connected(null, EventArgs.Empty);
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}
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}
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private void ApiController_Connected(object? sender, EventArgs args)
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{
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Logger.Debug("ApiController Connected");
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@@ -155,7 +155,9 @@ public class CachedPlayer
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{
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Logger.Debug("Restoring state for " + PlayerName);
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IsVisible = false;
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_downloadCancellationTokenSource?.Cancel();
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_downloadCancellationTokenSource?.Dispose();
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_downloadCancellationTokenSource = null;
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_watcher.RemovePlayerFromWatch(PlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName);
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_ipcManager.GlamourerRevertCharacterCustomization(PlayerName);
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@@ -31,7 +31,7 @@ namespace MareSynchronos
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public static DalamudPluginInterface PluginInterface { get; set; }
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private readonly PluginUi _pluginUi;
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private readonly WindowSystem _windowSystem;
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private PlayerManager? _characterManager;
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private PlayerManager? _playerManager;
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private readonly DalamudUtil _dalamudUtil;
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private CachedPlayersManager? _characterCacheManager;
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private readonly IPlayerWatcher _playerWatcher;
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@@ -90,7 +90,7 @@ namespace MareSynchronos
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_pluginUi.IsOpen = false;
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_introUi.IsOpen = true;
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_characterCacheManager?.Dispose();
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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}
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public string Name => "Mare Synchronos";
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@@ -110,7 +110,7 @@ namespace MareSynchronos
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_fileCacheManager?.Dispose();
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_ipcManager?.Dispose();
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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_characterCacheManager?.Dispose();
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_playerWatcher.Disable();
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_playerWatcher.Dispose();
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@@ -141,7 +141,7 @@ namespace MareSynchronos
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{
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Logger.Debug("Client logout");
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_characterCacheManager?.Dispose();
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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PluginInterface.UiBuilder.Draw -= Draw;
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PluginInterface.UiBuilder.OpenConfigUi -= OpenConfigUi;
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_commandManager.RemoveHandler(CommandName);
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@@ -149,7 +149,8 @@ namespace MareSynchronos
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public void ReLaunchCharacterManager()
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{
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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_characterCacheManager?.Dispose();
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Task.Run(async () =>
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{
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@@ -164,9 +165,8 @@ namespace MareSynchronos
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new CharacterDataFactory(_dalamudUtil, _ipcManager);
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_characterCacheManager = new CachedPlayersManager(_clientState, _framework, _objectTable,
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_apiController, _dalamudUtil, _ipcManager, _playerWatcher);
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_characterManager = new PlayerManager(_apiController, _objectTable, _ipcManager,
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_playerManager = new PlayerManager(_apiController, _ipcManager,
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characterCacheFactory, _characterCacheManager, _dalamudUtil, _playerWatcher);
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_characterManager.StartWatchingPlayer();
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}
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catch (Exception ex)
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{
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