196 lines
7.2 KiB
C#
196 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Penumbra.PlayerWatch;
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namespace MareSynchronos.Managers;
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public class CachedPlayersManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly ClientState _clientState;
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private readonly DalamudUtil _dalamudUtil;
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private readonly Framework _framework;
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private readonly IpcManager _ipcManager;
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private readonly IPlayerWatcher _watcher;
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private readonly ObjectTable _objectTable;
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private readonly List<CachedPlayer> _onlineCachedPlayers = new();
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private readonly List<string> _localVisiblePlayers = new();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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public CachedPlayersManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(CachedPlayersManager));
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_clientState = clientState;
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_framework = framework;
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_objectTable = objectTable;
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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_watcher = watcher;
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_clientState.Login += ClientStateOnLogin;
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_clientState.Logout += ClientStateOnLogout;
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_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
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_apiController.Disconnected += ApiControllerOnDisconnected;
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_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
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if (clientState.IsLoggedIn)
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{
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ClientStateOnLogin(null, EventArgs.Empty);
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}
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}
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private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
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{
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_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
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}
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private void ApiControllerOnDisconnected(object? sender, EventArgs e)
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{
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RestoreAllCharacters();
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}
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private void ClientStateOnLogin(object? sender, EventArgs e)
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{
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_framework.Update += FrameworkOnUpdate;
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}
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private void ClientStateOnLogout(object? sender, EventArgs e)
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{
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_framework.Update -= FrameworkOnUpdate;
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}
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public void AddInitialPairs(List<string> apiTaskResult)
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{
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_onlineCachedPlayers.Clear();
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_onlineCachedPlayers.AddRange(apiTaskResult.Select(CreateCachedPlayer));
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Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
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}
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public void Dispose()
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{
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Logger.Debug("Disposing " + nameof(CachedPlayersManager));
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RestoreAllCharacters();
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_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
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_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
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_framework.Update -= FrameworkOnUpdate;
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_clientState.Login -= ClientStateOnLogin;
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_clientState.Logout -= ClientStateOnLogout;
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}
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private void RestoreAllCharacters()
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{
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_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
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_onlineCachedPlayers.Clear();
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}
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public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
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{
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if (!playerJobIds.Any()) return;
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Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, playerJobIds));
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await _apiController.GetCharacterData(playerJobIds);
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}
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private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
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{
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Logger.Debug("Player offline: " + sender!);
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RemovePlayer((string)sender!);
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}
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private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
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{
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Logger.Debug("Player online: " + sender!);
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AddPlayer((string)sender!);
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return;
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}
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private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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Logger.Debug("Pairing with " + characterHash);
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AddPlayer(characterHash);
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}
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private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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Logger.Debug("Unpairing from " + characterHash);
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RemovePlayer(characterHash);
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}
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private void AddPlayer(string characterNameHash)
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{
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if (_onlineCachedPlayers.Any(p => p.PlayerNameHash == characterNameHash)) return;
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_onlineCachedPlayers.Add(CreateCachedPlayer(characterNameHash));
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}
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private void RemovePlayer(string characterHash)
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{
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var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == characterHash);
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cachedPlayer.DisposePlayer();
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_onlineCachedPlayers.Remove(cachedPlayer);
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}
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private void FrameworkOnUpdate(Framework framework)
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{
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if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized || !_apiController.IsConnected) return;
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if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
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_localVisiblePlayers.Clear();
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string ownName = _dalamudUtil.PlayerName;
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var playerCharacters = _objectTable.Where(obj =>
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obj.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player &&
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obj.Name.ToString() != ownName).ToList();
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foreach (var obj in playerCharacters)
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{
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var pObj = (PlayerCharacter)obj;
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var pObjName = pObj.Name.ToString();
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_localVisiblePlayers.Add(pObjName);
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var existingCachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == pObjName);
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if (existingCachedPlayer != null)
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{
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existingCachedPlayer.IsVisible = true;
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continue;
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}
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var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
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_onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName)?.InitializePlayer(pObj);
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}
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_onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName))
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.ToList().ForEach(p => p.DisposePlayer());
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Task.Run(async () => await UpdatePlayersFromService(_onlineCachedPlayers
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.Where(p => p.PlayerCharacter != null && p.IsVisible && !p.WasVisible)
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.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
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_lastPlayerObjectCheck = DateTime.Now;
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}
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private CachedPlayer CreateCachedPlayer(string hashedName)
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{
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return new CachedPlayer(hashedName, _ipcManager, _apiController, _dalamudUtil, _watcher);
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}
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} |