Client rework for API change and paradigm shift (#39)

* most of the groups refactoring on client

* register OnMethods for group stuff

* start implementing client (still pretty broken)

* finish implementing new api first iteration

* idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController

* move everything to PairManager, remove dictionaries from APiController

* remove admin stuff from client, cleanup

* adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config

* add back adding servers, fix intro ui

* fix obsolete calls

* adjust config namespace

* add UI for setting animation/sound permissions to syncshells

* add ConfigurationService to hot reload config on change from external

* move transient data cache to configuration

* add deleting service to ui

* fix saving of transient resources

* fix group pair user assignments

* halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags

* add presence to syncshell ui

* move fullpause from config to server config

* fixes in code style

* more codestyle

* show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs

* fixes to intro UI

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2023-01-29 15:13:53 +01:00
committed by GitHub
parent 616af3626a
commit b2276a1883
79 changed files with 3585 additions and 2701 deletions

View File

@@ -1,23 +1,17 @@
using MareSynchronos.Factories;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using System;
using System.Threading;
using System.Threading.Tasks;
using MareSynchronos.API;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Collections.Generic;
using System.Linq;
using MareSynchronos.Models;
using MareSynchronos.FileCache;
using MareSynchronos.UI;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.Delegates;
#if DEBUG
using Newtonsoft.Json;
#endif
namespace MareSynchronos.Managers;
public delegate void PlayerHasChanged(CharacterCacheDto characterCache);
public class PlayerManager : IDisposable
{
@@ -28,15 +22,15 @@ public class PlayerManager : IDisposable
private readonly PeriodicFileScanner _periodicFileScanner;
private readonly SettingsUi _settingsUi;
private readonly IpcManager _ipcManager;
public event PlayerHasChanged? PlayerHasChanged;
public CharacterCacheDto? LastCreatedCharacterData { get; private set; }
public CharacterData PermanentDataCache { get; private set; } = new();
private readonly Dictionary<ObjectKind, Func<bool>> objectKindsToUpdate = new();
public event CharacterDataDelegate? PlayerHasChanged;
public API.Data.CharacterData? LastCreatedCharacterData { get; private set; }
public Models.CharacterData PermanentDataCache { get; private set; } = new();
private readonly Dictionary<ObjectKind, Func<bool>> _objectKindsToUpdate = new();
private CancellationTokenSource? _playerChangedCts = new();
private CancellationTokenSource _transientUpdateCts = new();
private List<PlayerRelatedObject> playerRelatedObjects = new();
private readonly List<PlayerRelatedObject> _playerRelatedObjects = new();
public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
@@ -66,7 +60,7 @@ public class PlayerManager : IDisposable
ApiControllerOnConnected();
}
playerRelatedObjects = new List<PlayerRelatedObject>()
_playerRelatedObjects = new List<PlayerRelatedObject>()
{
new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
@@ -77,12 +71,12 @@ public class PlayerManager : IDisposable
private void DalamudUtilOnFrameworkUpdate()
{
_transientResourceManager.PlayerRelatedPointers = playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
_transientResourceManager.PlayerRelatedPointers = _playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
}
public void HandleTransientResourceLoad(IntPtr gameObj)
public void HandleTransientResourceLoad(IntPtr gameObj, int idx)
{
foreach (var obj in playerRelatedObjects)
foreach (var obj in _playerRelatedObjects)
{
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
{
@@ -105,7 +99,7 @@ public class PlayerManager : IDisposable
private void HeelsOffsetChanged(float change)
{
var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
{
Logger.Debug("Heels offset changed to " + change);
@@ -116,8 +110,8 @@ public class PlayerManager : IDisposable
private void CustomizePlusChanged(string? change)
{
change ??= string.Empty;
var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
if (LastCreatedCharacterData != null && LastCreatedCharacterData.CustomizePlusData != change && !player.IsProcessing)
var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
if (LastCreatedCharacterData != null && !string.Equals(LastCreatedCharacterData.CustomizePlusData, change, StringComparison.Ordinal) && !player.IsProcessing)
{
Logger.Debug("CustomizePlus data changed to " + change);
player.HasTransientsUpdate = true;
@@ -146,8 +140,8 @@ public class PlayerManager : IDisposable
{
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
_playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
{
OnPlayerOrAttachedObjectsChanged();
}
@@ -167,9 +161,9 @@ public class PlayerManager : IDisposable
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
}
private async Task<CharacterCacheDto?> CreateFullCharacterCacheDto(CancellationToken token)
private async Task<API.Data.CharacterData?> CreateFullCharacterCacheDto(CancellationToken token)
{
foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
foreach (var unprocessedObject in _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
{
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
@@ -194,7 +188,7 @@ public class PlayerManager : IDisposable
Logger.Verbose("Cache creation complete");
var cache = PermanentDataCache.ToCharacterCacheDto();
var cache = PermanentDataCache.ToAPI();
//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
return cache;
}
@@ -203,7 +197,7 @@ public class PlayerManager : IDisposable
{
Logger.Verbose("RedrawEvent for addr " + address);
foreach (var item in playerRelatedObjects)
foreach (var item in _playerRelatedObjects)
{
if (address == item.Address)
{
@@ -212,7 +206,7 @@ public class PlayerManager : IDisposable
}
}
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
{
OnPlayerOrAttachedObjectsChanged();
}
@@ -220,7 +214,7 @@ public class PlayerManager : IDisposable
private void OnPlayerOrAttachedObjectsChanged()
{
var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
var unprocessedObjects = _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
foreach (var unprocessedObject in unprocessedObjects)
{
unprocessedObject.IsProcessing = true;
@@ -253,7 +247,7 @@ public class PlayerManager : IDisposable
Task.Run(async () =>
{
CharacterCacheDto? cacheDto = null;
API.Data.CharacterData? cacheDto = null;
try
{
_periodicFileScanner.HaltScan("Character creation");
@@ -278,15 +272,13 @@ public class PlayerManager : IDisposable
//Logger.Verbose(json);
#endif
if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
if (string.Equals(LastCreatedCharacterData?.DataHash.Value ?? string.Empty, cacheDto.DataHash.Value, StringComparison.Ordinal))
{
Logger.Debug("Not sending data, already sent");
return;
}
else
{
LastCreatedCharacterData = cacheDto;
}
LastCreatedCharacterData = cacheDto;
if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
{