Client rework for API change and paradigm shift (#39)
* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
@@ -1,23 +1,17 @@
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using MareSynchronos.Factories;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using MareSynchronos.API;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using System.Collections.Generic;
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using System.Linq;
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using MareSynchronos.Models;
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using MareSynchronos.FileCache;
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using MareSynchronos.UI;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.Delegates;
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#if DEBUG
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using Newtonsoft.Json;
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#endif
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namespace MareSynchronos.Managers;
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public delegate void PlayerHasChanged(CharacterCacheDto characterCache);
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public class PlayerManager : IDisposable
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{
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@@ -28,15 +22,15 @@ public class PlayerManager : IDisposable
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private readonly PeriodicFileScanner _periodicFileScanner;
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private readonly SettingsUi _settingsUi;
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private readonly IpcManager _ipcManager;
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public event PlayerHasChanged? PlayerHasChanged;
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public CharacterCacheDto? LastCreatedCharacterData { get; private set; }
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public CharacterData PermanentDataCache { get; private set; } = new();
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private readonly Dictionary<ObjectKind, Func<bool>> objectKindsToUpdate = new();
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public event CharacterDataDelegate? PlayerHasChanged;
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public API.Data.CharacterData? LastCreatedCharacterData { get; private set; }
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public Models.CharacterData PermanentDataCache { get; private set; } = new();
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private readonly Dictionary<ObjectKind, Func<bool>> _objectKindsToUpdate = new();
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private CancellationTokenSource? _playerChangedCts = new();
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private CancellationTokenSource _transientUpdateCts = new();
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private List<PlayerRelatedObject> playerRelatedObjects = new();
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private readonly List<PlayerRelatedObject> _playerRelatedObjects = new();
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public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
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CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
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@@ -66,7 +60,7 @@ public class PlayerManager : IDisposable
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ApiControllerOnConnected();
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}
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playerRelatedObjects = new List<PlayerRelatedObject>()
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_playerRelatedObjects = new List<PlayerRelatedObject>()
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{
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new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
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new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
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@@ -77,12 +71,12 @@ public class PlayerManager : IDisposable
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private void DalamudUtilOnFrameworkUpdate()
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{
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_transientResourceManager.PlayerRelatedPointers = playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
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_transientResourceManager.PlayerRelatedPointers = _playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
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}
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public void HandleTransientResourceLoad(IntPtr gameObj)
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public void HandleTransientResourceLoad(IntPtr gameObj, int idx)
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{
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foreach (var obj in playerRelatedObjects)
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foreach (var obj in _playerRelatedObjects)
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{
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if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
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{
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@@ -105,7 +99,7 @@ public class PlayerManager : IDisposable
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private void HeelsOffsetChanged(float change)
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{
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var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
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var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
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if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
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{
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Logger.Debug("Heels offset changed to " + change);
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@@ -116,8 +110,8 @@ public class PlayerManager : IDisposable
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private void CustomizePlusChanged(string? change)
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{
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change ??= string.Empty;
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var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
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if (LastCreatedCharacterData != null && LastCreatedCharacterData.CustomizePlusData != change && !player.IsProcessing)
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var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
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if (LastCreatedCharacterData != null && !string.Equals(LastCreatedCharacterData.CustomizePlusData, change, StringComparison.Ordinal) && !player.IsProcessing)
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{
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Logger.Debug("CustomizePlus data changed to " + change);
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player.HasTransientsUpdate = true;
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@@ -146,8 +140,8 @@ public class PlayerManager : IDisposable
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{
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if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
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playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
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if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
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_playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
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if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
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{
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OnPlayerOrAttachedObjectsChanged();
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}
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@@ -167,9 +161,9 @@ public class PlayerManager : IDisposable
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_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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}
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private async Task<CharacterCacheDto?> CreateFullCharacterCacheDto(CancellationToken token)
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private async Task<API.Data.CharacterData?> CreateFullCharacterCacheDto(CancellationToken token)
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{
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foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
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foreach (var unprocessedObject in _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
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{
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Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
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PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
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@@ -194,7 +188,7 @@ public class PlayerManager : IDisposable
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Logger.Verbose("Cache creation complete");
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var cache = PermanentDataCache.ToCharacterCacheDto();
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var cache = PermanentDataCache.ToAPI();
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//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
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return cache;
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}
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@@ -203,7 +197,7 @@ public class PlayerManager : IDisposable
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{
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Logger.Verbose("RedrawEvent for addr " + address);
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foreach (var item in playerRelatedObjects)
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foreach (var item in _playerRelatedObjects)
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{
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if (address == item.Address)
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{
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@@ -212,7 +206,7 @@ public class PlayerManager : IDisposable
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}
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}
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if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
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if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
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{
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OnPlayerOrAttachedObjectsChanged();
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}
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@@ -220,7 +214,7 @@ public class PlayerManager : IDisposable
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private void OnPlayerOrAttachedObjectsChanged()
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{
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var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
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var unprocessedObjects = _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
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foreach (var unprocessedObject in unprocessedObjects)
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{
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unprocessedObject.IsProcessing = true;
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@@ -253,7 +247,7 @@ public class PlayerManager : IDisposable
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Task.Run(async () =>
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{
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CharacterCacheDto? cacheDto = null;
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API.Data.CharacterData? cacheDto = null;
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try
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{
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_periodicFileScanner.HaltScan("Character creation");
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@@ -278,15 +272,13 @@ public class PlayerManager : IDisposable
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//Logger.Verbose(json);
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#endif
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if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
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if (string.Equals(LastCreatedCharacterData?.DataHash.Value ?? string.Empty, cacheDto.DataHash.Value, StringComparison.Ordinal))
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{
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Logger.Debug("Not sending data, already sent");
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return;
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}
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else
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{
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LastCreatedCharacterData = cacheDto;
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}
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LastCreatedCharacterData = cacheDto;
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if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
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{
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