* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
291 lines
11 KiB
C#
291 lines
11 KiB
C#
using MareSynchronos.Factories;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using MareSynchronos.Models;
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using MareSynchronos.FileCache;
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using MareSynchronos.UI;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.Delegates;
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#if DEBUG
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#endif
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namespace MareSynchronos.Managers;
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public class PlayerManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly CharacterDataFactory _characterDataFactory;
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private readonly DalamudUtil _dalamudUtil;
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private readonly TransientResourceManager _transientResourceManager;
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private readonly PeriodicFileScanner _periodicFileScanner;
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private readonly SettingsUi _settingsUi;
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private readonly IpcManager _ipcManager;
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public event CharacterDataDelegate? PlayerHasChanged;
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public API.Data.CharacterData? LastCreatedCharacterData { get; private set; }
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public Models.CharacterData PermanentDataCache { get; private set; } = new();
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private readonly Dictionary<ObjectKind, Func<bool>> _objectKindsToUpdate = new();
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private CancellationTokenSource? _playerChangedCts = new();
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private CancellationTokenSource _transientUpdateCts = new();
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private readonly List<PlayerRelatedObject> _playerRelatedObjects = new();
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public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
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CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
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PeriodicFileScanner periodicFileScanner, SettingsUi settingsUi)
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{
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Logger.Verbose("Creating " + nameof(PlayerManager));
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_apiController = apiController;
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_ipcManager = ipcManager;
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_characterDataFactory = characterDataFactory;
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_dalamudUtil = dalamudUtil;
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_transientResourceManager = transientResourceManager;
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_periodicFileScanner = periodicFileScanner;
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_settingsUi = settingsUi;
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_apiController.Connected += ApiControllerOnConnected;
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_apiController.Disconnected += ApiController_Disconnected;
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_transientResourceManager.TransientResourceLoaded += HandleTransientResourceLoad;
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_dalamudUtil.DelayedFrameworkUpdate += DalamudUtilOnDelayedFrameworkUpdate;
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_ipcManager.HeelsOffsetChangeEvent += HeelsOffsetChanged;
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_ipcManager.CustomizePlusScaleChange += CustomizePlusChanged;
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_dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
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Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
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if (_apiController.IsConnected)
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{
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ApiControllerOnConnected();
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}
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_playerRelatedObjects = new List<PlayerRelatedObject>()
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{
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new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
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new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
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new PlayerRelatedObject(ObjectKind.Pet, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetPet()),
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new PlayerRelatedObject(ObjectKind.Companion, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetCompanion()),
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};
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}
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private void DalamudUtilOnFrameworkUpdate()
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{
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_transientResourceManager.PlayerRelatedPointers = _playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
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}
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public void HandleTransientResourceLoad(IntPtr gameObj, int idx)
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{
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foreach (var obj in _playerRelatedObjects)
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{
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if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
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{
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_transientUpdateCts.Cancel();
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_transientUpdateCts = new CancellationTokenSource();
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var token = _transientUpdateCts.Token;
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Task.Run(async () =>
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{
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Logger.Debug("Delaying transient resource load update");
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await Task.Delay(750, token).ConfigureAwait(false);
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if (obj.HasUnprocessedUpdate || token.IsCancellationRequested) return;
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Logger.Debug("Firing transient resource load update");
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obj.HasTransientsUpdate = true;
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}, token);
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return;
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}
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}
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}
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private void HeelsOffsetChanged(float change)
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{
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var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
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if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
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{
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Logger.Debug("Heels offset changed to " + change);
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player.HasTransientsUpdate = true;
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}
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}
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private void CustomizePlusChanged(string? change)
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{
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change ??= string.Empty;
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var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
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if (LastCreatedCharacterData != null && !string.Equals(LastCreatedCharacterData.CustomizePlusData, change, StringComparison.Ordinal) && !player.IsProcessing)
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{
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Logger.Debug("CustomizePlus data changed to " + change);
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player.HasTransientsUpdate = true;
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}
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}
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public void Dispose()
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{
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Logger.Verbose("Disposing " + nameof(PlayerManager));
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_apiController.Connected -= ApiControllerOnConnected;
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_apiController.Disconnected -= ApiController_Disconnected;
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_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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_dalamudUtil.DelayedFrameworkUpdate -= DalamudUtilOnDelayedFrameworkUpdate;
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_dalamudUtil.FrameworkUpdate -= DalamudUtilOnFrameworkUpdate;
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_transientResourceManager.TransientResourceLoaded -= HandleTransientResourceLoad;
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_playerChangedCts?.Cancel();
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_ipcManager.HeelsOffsetChangeEvent -= HeelsOffsetChanged;
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_ipcManager.CustomizePlusScaleChange -= CustomizePlusChanged;
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}
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private unsafe void DalamudUtilOnDelayedFrameworkUpdate()
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{
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if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
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_playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
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if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
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{
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OnPlayerOrAttachedObjectsChanged();
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}
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}
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private void ApiControllerOnConnected()
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{
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Logger.Debug("ApiController Connected");
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_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
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}
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private void ApiController_Disconnected()
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{
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Logger.Debug(nameof(ApiController_Disconnected));
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_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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}
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private async Task<API.Data.CharacterData?> CreateFullCharacterCacheDto(CancellationToken token)
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{
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foreach (var unprocessedObject in _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
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{
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Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
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PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
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if (!token.IsCancellationRequested)
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{
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unprocessedObject.HasUnprocessedUpdate = false;
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unprocessedObject.IsProcessing = false;
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unprocessedObject.HasTransientsUpdate = false;
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}
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token.ThrowIfCancellationRequested();
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}
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int timeOut = 10000;
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while (!PermanentDataCache.IsReady && !token.IsCancellationRequested && timeOut >= 0)
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{
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Logger.Verbose("Waiting until cache is ready (Timeout: " + TimeSpan.FromMilliseconds(timeOut) + ")");
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await Task.Delay(50, token).ConfigureAwait(false);
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timeOut -= 50;
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}
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if (token.IsCancellationRequested || timeOut <= 0) return null;
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Logger.Verbose("Cache creation complete");
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var cache = PermanentDataCache.ToAPI();
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//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
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return cache;
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}
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private void IpcManager_PenumbraRedrawEvent(IntPtr address, int idx)
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{
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Logger.Verbose("RedrawEvent for addr " + address);
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foreach (var item in _playerRelatedObjects)
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{
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if (address == item.Address)
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{
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Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
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item.HasUnprocessedUpdate = true;
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}
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}
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if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
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{
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OnPlayerOrAttachedObjectsChanged();
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}
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}
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private void OnPlayerOrAttachedObjectsChanged()
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{
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var unprocessedObjects = _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
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foreach (var unprocessedObject in unprocessedObjects)
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{
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unprocessedObject.IsProcessing = true;
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}
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Logger.Debug("Object(s) changed: " + string.Join(", ", unprocessedObjects.Select(c => c.ObjectKind)));
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bool doNotSendUpdate = unprocessedObjects.All(c => c.DoNotSendUpdate);
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unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
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_playerChangedCts?.Cancel();
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_playerChangedCts = new CancellationTokenSource();
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var token = _playerChangedCts.Token;
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// fix for redraw from anamnesis
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while ((!_dalamudUtil.IsPlayerPresent || string.Equals(_dalamudUtil.PlayerName, "--", StringComparison.Ordinal)) && !token.IsCancellationRequested)
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{
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Logger.Debug("Waiting Until Player is Present");
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Thread.Sleep(100);
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}
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if (token.IsCancellationRequested)
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{
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Logger.Debug("Cancelled");
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return;
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}
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if (!_ipcManager.Initialized)
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{
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Logger.Warn("Penumbra not active, doing nothing.");
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return;
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}
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Task.Run(async () =>
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{
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API.Data.CharacterData? cacheDto = null;
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try
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{
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_periodicFileScanner.HaltScan("Character creation");
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foreach (var item in unprocessedObjects)
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{
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_dalamudUtil.WaitWhileCharacterIsDrawing("self " + item.ObjectKind.ToString(), item.Address, item.ObjectKind == ObjectKind.MinionOrMount ? 1000 : 10000, token);
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}
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cacheDto = (await CreateFullCharacterCacheDto(token).ConfigureAwait(false));
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}
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catch { }
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finally
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{
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_periodicFileScanner.ResumeScan("Character creation");
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}
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if (cacheDto == null || token.IsCancellationRequested) return;
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_settingsUi.LastCreatedCharacterData = cacheDto;
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#if DEBUG
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//var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
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//Logger.Verbose(json);
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#endif
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if (string.Equals(LastCreatedCharacterData?.DataHash.Value ?? string.Empty, cacheDto.DataHash.Value, StringComparison.Ordinal))
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{
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Logger.Debug("Not sending data, already sent");
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return;
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}
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LastCreatedCharacterData = cacheDto;
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if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
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{
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Logger.Verbose("Invoking PlayerHasChanged");
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PlayerHasChanged?.Invoke(cacheDto);
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}
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}, token);
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}
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}
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