Files
ClubPenguinClient/MareSynchronos/Managers/PlayerManager.cs
rootdarkarchon b2276a1883 Client rework for API change and paradigm shift (#39)
* most of the groups refactoring on client

* register OnMethods for group stuff

* start implementing client (still pretty broken)

* finish implementing new api first iteration

* idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController

* move everything to PairManager, remove dictionaries from APiController

* remove admin stuff from client, cleanup

* adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config

* add back adding servers, fix intro ui

* fix obsolete calls

* adjust config namespace

* add UI for setting animation/sound permissions to syncshells

* add ConfigurationService to hot reload config on change from external

* move transient data cache to configuration

* add deleting service to ui

* fix saving of transient resources

* fix group pair user assignments

* halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags

* add presence to syncshell ui

* move fullpause from config to server config

* fixes in code style

* more codestyle

* show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs

* fixes to intro UI

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
2023-01-29 15:13:53 +01:00

291 lines
11 KiB
C#

using MareSynchronos.Factories;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using MareSynchronos.Models;
using MareSynchronos.FileCache;
using MareSynchronos.UI;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.Delegates;
#if DEBUG
#endif
namespace MareSynchronos.Managers;
public class PlayerManager : IDisposable
{
private readonly ApiController _apiController;
private readonly CharacterDataFactory _characterDataFactory;
private readonly DalamudUtil _dalamudUtil;
private readonly TransientResourceManager _transientResourceManager;
private readonly PeriodicFileScanner _periodicFileScanner;
private readonly SettingsUi _settingsUi;
private readonly IpcManager _ipcManager;
public event CharacterDataDelegate? PlayerHasChanged;
public API.Data.CharacterData? LastCreatedCharacterData { get; private set; }
public Models.CharacterData PermanentDataCache { get; private set; } = new();
private readonly Dictionary<ObjectKind, Func<bool>> _objectKindsToUpdate = new();
private CancellationTokenSource? _playerChangedCts = new();
private CancellationTokenSource _transientUpdateCts = new();
private readonly List<PlayerRelatedObject> _playerRelatedObjects = new();
public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
PeriodicFileScanner periodicFileScanner, SettingsUi settingsUi)
{
Logger.Verbose("Creating " + nameof(PlayerManager));
_apiController = apiController;
_ipcManager = ipcManager;
_characterDataFactory = characterDataFactory;
_dalamudUtil = dalamudUtil;
_transientResourceManager = transientResourceManager;
_periodicFileScanner = periodicFileScanner;
_settingsUi = settingsUi;
_apiController.Connected += ApiControllerOnConnected;
_apiController.Disconnected += ApiController_Disconnected;
_transientResourceManager.TransientResourceLoaded += HandleTransientResourceLoad;
_dalamudUtil.DelayedFrameworkUpdate += DalamudUtilOnDelayedFrameworkUpdate;
_ipcManager.HeelsOffsetChangeEvent += HeelsOffsetChanged;
_ipcManager.CustomizePlusScaleChange += CustomizePlusChanged;
_dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
if (_apiController.IsConnected)
{
ApiControllerOnConnected();
}
_playerRelatedObjects = new List<PlayerRelatedObject>()
{
new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
new PlayerRelatedObject(ObjectKind.Pet, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetPet()),
new PlayerRelatedObject(ObjectKind.Companion, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetCompanion()),
};
}
private void DalamudUtilOnFrameworkUpdate()
{
_transientResourceManager.PlayerRelatedPointers = _playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
}
public void HandleTransientResourceLoad(IntPtr gameObj, int idx)
{
foreach (var obj in _playerRelatedObjects)
{
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
{
_transientUpdateCts.Cancel();
_transientUpdateCts = new CancellationTokenSource();
var token = _transientUpdateCts.Token;
Task.Run(async () =>
{
Logger.Debug("Delaying transient resource load update");
await Task.Delay(750, token).ConfigureAwait(false);
if (obj.HasUnprocessedUpdate || token.IsCancellationRequested) return;
Logger.Debug("Firing transient resource load update");
obj.HasTransientsUpdate = true;
}, token);
return;
}
}
}
private void HeelsOffsetChanged(float change)
{
var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
{
Logger.Debug("Heels offset changed to " + change);
player.HasTransientsUpdate = true;
}
}
private void CustomizePlusChanged(string? change)
{
change ??= string.Empty;
var player = _playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
if (LastCreatedCharacterData != null && !string.Equals(LastCreatedCharacterData.CustomizePlusData, change, StringComparison.Ordinal) && !player.IsProcessing)
{
Logger.Debug("CustomizePlus data changed to " + change);
player.HasTransientsUpdate = true;
}
}
public void Dispose()
{
Logger.Verbose("Disposing " + nameof(PlayerManager));
_apiController.Connected -= ApiControllerOnConnected;
_apiController.Disconnected -= ApiController_Disconnected;
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
_dalamudUtil.DelayedFrameworkUpdate -= DalamudUtilOnDelayedFrameworkUpdate;
_dalamudUtil.FrameworkUpdate -= DalamudUtilOnFrameworkUpdate;
_transientResourceManager.TransientResourceLoaded -= HandleTransientResourceLoad;
_playerChangedCts?.Cancel();
_ipcManager.HeelsOffsetChangeEvent -= HeelsOffsetChanged;
_ipcManager.CustomizePlusScaleChange -= CustomizePlusChanged;
}
private unsafe void DalamudUtilOnDelayedFrameworkUpdate()
{
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
_playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
{
OnPlayerOrAttachedObjectsChanged();
}
}
private void ApiControllerOnConnected()
{
Logger.Debug("ApiController Connected");
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
}
private void ApiController_Disconnected()
{
Logger.Debug(nameof(ApiController_Disconnected));
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
}
private async Task<API.Data.CharacterData?> CreateFullCharacterCacheDto(CancellationToken token)
{
foreach (var unprocessedObject in _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
{
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
if (!token.IsCancellationRequested)
{
unprocessedObject.HasUnprocessedUpdate = false;
unprocessedObject.IsProcessing = false;
unprocessedObject.HasTransientsUpdate = false;
}
token.ThrowIfCancellationRequested();
}
int timeOut = 10000;
while (!PermanentDataCache.IsReady && !token.IsCancellationRequested && timeOut >= 0)
{
Logger.Verbose("Waiting until cache is ready (Timeout: " + TimeSpan.FromMilliseconds(timeOut) + ")");
await Task.Delay(50, token).ConfigureAwait(false);
timeOut -= 50;
}
if (token.IsCancellationRequested || timeOut <= 0) return null;
Logger.Verbose("Cache creation complete");
var cache = PermanentDataCache.ToAPI();
//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
return cache;
}
private void IpcManager_PenumbraRedrawEvent(IntPtr address, int idx)
{
Logger.Verbose("RedrawEvent for addr " + address);
foreach (var item in _playerRelatedObjects)
{
if (address == item.Address)
{
Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
item.HasUnprocessedUpdate = true;
}
}
if (_playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
{
OnPlayerOrAttachedObjectsChanged();
}
}
private void OnPlayerOrAttachedObjectsChanged()
{
var unprocessedObjects = _playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
foreach (var unprocessedObject in unprocessedObjects)
{
unprocessedObject.IsProcessing = true;
}
Logger.Debug("Object(s) changed: " + string.Join(", ", unprocessedObjects.Select(c => c.ObjectKind)));
bool doNotSendUpdate = unprocessedObjects.All(c => c.DoNotSendUpdate);
unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
_playerChangedCts?.Cancel();
_playerChangedCts = new CancellationTokenSource();
var token = _playerChangedCts.Token;
// fix for redraw from anamnesis
while ((!_dalamudUtil.IsPlayerPresent || string.Equals(_dalamudUtil.PlayerName, "--", StringComparison.Ordinal)) && !token.IsCancellationRequested)
{
Logger.Debug("Waiting Until Player is Present");
Thread.Sleep(100);
}
if (token.IsCancellationRequested)
{
Logger.Debug("Cancelled");
return;
}
if (!_ipcManager.Initialized)
{
Logger.Warn("Penumbra not active, doing nothing.");
return;
}
Task.Run(async () =>
{
API.Data.CharacterData? cacheDto = null;
try
{
_periodicFileScanner.HaltScan("Character creation");
foreach (var item in unprocessedObjects)
{
_dalamudUtil.WaitWhileCharacterIsDrawing("self " + item.ObjectKind.ToString(), item.Address, item.ObjectKind == ObjectKind.MinionOrMount ? 1000 : 10000, token);
}
cacheDto = (await CreateFullCharacterCacheDto(token).ConfigureAwait(false));
}
catch { }
finally
{
_periodicFileScanner.ResumeScan("Character creation");
}
if (cacheDto == null || token.IsCancellationRequested) return;
_settingsUi.LastCreatedCharacterData = cacheDto;
#if DEBUG
//var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
//Logger.Verbose(json);
#endif
if (string.Equals(LastCreatedCharacterData?.DataHash.Value ?? string.Empty, cacheDto.DataHash.Value, StringComparison.Ordinal))
{
Logger.Debug("Not sending data, already sent");
return;
}
LastCreatedCharacterData = cacheDto;
if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
{
Logger.Verbose("Invoking PlayerHasChanged");
PlayerHasChanged?.Invoke(cacheDto);
}
}, token);
}
}