fix non-human objects

This commit is contained in:
rootdarkarchon
2023-07-23 15:51:49 +02:00
parent 240bcc2323
commit aa3e0373a8

View File

@@ -218,6 +218,8 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
else
{
equipDiff = CompareAndUpdateEquipByteData((byte*)&chara->DrawData.Head);
if (equipDiff)
Logger.LogTrace("Checking [{this}] equip data from game obj, result: {diff}", this, equipDiff);
}
if (equipDiff && !_isOwnedObject && !_ignoreSendAfterRedraw) // send the message out immediately and cancel out, no reason to continue if not self
@@ -238,7 +240,9 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
}
else
{
customizeDiff = CompareAndUpdateEquipByteData(chara->DrawData.CustomizeData.Data);
customizeDiff = CompareAndUpdateCustomizeData(chara->DrawData.CustomizeData.Data);
if (customizeDiff)
Logger.LogTrace("Checking [{this}] customize data from game obj, result: {diff}", this, equipDiff);
}
if ((addrDiff || drawObjDiff || equipDiff || customizeDiff || nameChange) && _isOwnedObject)