fix non-human objects
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@@ -218,6 +218,8 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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else
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{
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equipDiff = CompareAndUpdateEquipByteData((byte*)&chara->DrawData.Head);
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if (equipDiff)
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Logger.LogTrace("Checking [{this}] equip data from game obj, result: {diff}", this, equipDiff);
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}
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if (equipDiff && !_isOwnedObject && !_ignoreSendAfterRedraw) // send the message out immediately and cancel out, no reason to continue if not self
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@@ -238,7 +240,9 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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}
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else
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{
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customizeDiff = CompareAndUpdateEquipByteData(chara->DrawData.CustomizeData.Data);
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customizeDiff = CompareAndUpdateCustomizeData(chara->DrawData.CustomizeData.Data);
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if (customizeDiff)
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Logger.LogTrace("Checking [{this}] customize data from game obj, result: {diff}", this, equipDiff);
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}
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if ((addrDiff || drawObjDiff || equipDiff || customizeDiff || nameChange) && _isOwnedObject)
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