actually fix not sending data properly
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@@ -31,7 +31,7 @@ public class CharacterDataFactory
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_ipcManager = ipcManager;
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}
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public CharacterData BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer)
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public CharacterData BuildCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr playerPointer, CancellationToken token)
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{
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if (!_ipcManager.Initialized)
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{
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@@ -48,7 +48,12 @@ public class CharacterDataFactory
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try
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{
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return CreateCharacterData(previousData, objectKind, playerPointer);
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return CreateCharacterData(previousData, objectKind, playerPointer, token);
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}
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catch (OperationCanceledException)
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{
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Logger.Debug("Cancelled creating Character data");
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return previousData;
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}
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catch (Exception e)
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{
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@@ -186,7 +191,7 @@ public class CharacterDataFactory
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cache.AddFileReplacement(objectKind, texDx11Replacement);
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}
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private unsafe CharacterData CreateCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr charaPointer)
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private unsafe CharacterData CreateCharacterData(CharacterData previousData, ObjectKind objectKind, IntPtr charaPointer, CancellationToken token)
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{
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Stopwatch st = Stopwatch.StartNew();
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var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
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@@ -218,6 +223,8 @@ public class CharacterDataFactory
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continue;
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}
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token.ThrowIfCancellationRequested();
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AddReplacementsFromRenderModel(mdl, objectKind, previousData, 0);
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}
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