Chara file data export (#38)
* add rudimentary saving of chara file data * fix building * working prototype for MCDF import and application * adjust code to use streams * rename cache -> storage add ui for import/export mcdf * minor wording adjustments, version bump Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
This commit is contained in:
65
MareSynchronos/Export/MareCharaFileData.cs
Normal file
65
MareSynchronos/Export/MareCharaFileData.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using MareSynchronos.API;
|
||||
using MareSynchronos.FileCache;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace MareSynchronos.Export;
|
||||
|
||||
public record MareCharaFileData
|
||||
{
|
||||
public string Description { get; set; } = string.Empty;
|
||||
public string GlamourerData { get; set; } = string.Empty;
|
||||
public string CustomizePlusData { get; set; } = string.Empty;
|
||||
public string ManipulationData { get; set; } = string.Empty;
|
||||
public List<FileData> Files { get; set; } = new();
|
||||
public List<FileSwap> FileSwaps { get; set; } = new();
|
||||
|
||||
public MareCharaFileData() { }
|
||||
public MareCharaFileData(FileCacheManager manager, string description, CharacterCacheDto dto)
|
||||
{
|
||||
Description = description;
|
||||
|
||||
if (dto.GlamourerData.TryGetValue(ObjectKind.Player, out var glamourerData))
|
||||
{
|
||||
GlamourerData = glamourerData;
|
||||
}
|
||||
|
||||
CustomizePlusData = dto.CustomizePlusData;
|
||||
ManipulationData = dto.ManipulationData;
|
||||
|
||||
if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var fileReplacements))
|
||||
{
|
||||
foreach (var file in fileReplacements)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(file.FileSwapPath))
|
||||
{
|
||||
FileSwaps.Add(new FileSwap(file.GamePaths, file.FileSwapPath));
|
||||
}
|
||||
else
|
||||
{
|
||||
var filePath = manager.GetFileCacheByHash(file.Hash)?.ResolvedFilepath;
|
||||
if (filePath != null)
|
||||
{
|
||||
Files.Add(new FileData(file.GamePaths, new FileInfo(filePath).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(this));
|
||||
}
|
||||
|
||||
public static MareCharaFileData FromByteArray(byte[] data)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<MareCharaFileData>(Encoding.UTF8.GetString(data))!;
|
||||
}
|
||||
|
||||
public record FileSwap(IEnumerable<string> GamePaths, string FileSwapPath);
|
||||
|
||||
public record FileData(IEnumerable<string> GamePaths, long Length);
|
||||
}
|
||||
19
MareSynchronos/Export/MareCharaFileDataFactory.cs
Normal file
19
MareSynchronos/Export/MareCharaFileDataFactory.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using MareSynchronos.API;
|
||||
using MareSynchronos.FileCache;
|
||||
|
||||
namespace MareSynchronos.Export;
|
||||
|
||||
internal class MareCharaFileDataFactory
|
||||
{
|
||||
private readonly FileCacheManager _fileCacheManager;
|
||||
|
||||
public MareCharaFileDataFactory(FileCacheManager fileCacheManager)
|
||||
{
|
||||
_fileCacheManager = fileCacheManager;
|
||||
}
|
||||
|
||||
public MareCharaFileData Create(string description, CharacterCacheDto characterCacheDto)
|
||||
{
|
||||
return new MareCharaFileData(_fileCacheManager, description, characterCacheDto);
|
||||
}
|
||||
}
|
||||
57
MareSynchronos/Export/MareCharaFileHeader.cs
Normal file
57
MareSynchronos/Export/MareCharaFileHeader.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using Lumina.Extensions;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace MareSynchronos.Export;
|
||||
|
||||
public record MareCharaFileHeader(byte Version, MareCharaFileData CharaFileData)
|
||||
{
|
||||
public static readonly byte CurrentVersion = 1;
|
||||
|
||||
public byte Version { get; set; } = Version;
|
||||
public MareCharaFileData CharaFileData { get; set; } = CharaFileData;
|
||||
public string FilePath { get; private set; }
|
||||
|
||||
public void WriteToStream(BinaryWriter writer)
|
||||
{
|
||||
writer.Write('M');
|
||||
writer.Write('C');
|
||||
writer.Write('D');
|
||||
writer.Write('F');
|
||||
writer.Write(Version);
|
||||
var charaFileDataArray = CharaFileData.ToByteArray();
|
||||
writer.Write(charaFileDataArray.Length);
|
||||
writer.Write(charaFileDataArray);
|
||||
}
|
||||
|
||||
public static MareCharaFileHeader? FromBinaryReader(string path, BinaryReader reader)
|
||||
{
|
||||
var chars = new string(reader.ReadChars(4));
|
||||
if (!string.Equals(chars, "MCDF", System.StringComparison.Ordinal)) throw new System.Exception("Not a Mare Chara File");
|
||||
|
||||
MareCharaFileHeader? decoded = null;
|
||||
|
||||
var version = reader.ReadByte();
|
||||
if (version == 1)
|
||||
{
|
||||
var dataLength = reader.ReadInt32();
|
||||
|
||||
decoded = new(version, MareCharaFileData.FromByteArray(reader.ReadBytes(dataLength)));
|
||||
decoded.FilePath = path;
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
public void AdvanceReaderToData(BinaryReader reader)
|
||||
{
|
||||
reader.ReadChars(4);
|
||||
var version = reader.ReadByte();
|
||||
if (version == 1)
|
||||
{
|
||||
var length = reader.ReadInt32();
|
||||
_ = reader.ReadBytes(length);
|
||||
}
|
||||
}
|
||||
}
|
||||
163
MareSynchronos/Export/MareCharaFileManager.cs
Normal file
163
MareSynchronos/Export/MareCharaFileManager.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using System.Linq;
|
||||
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using LZ4;
|
||||
using MareSynchronos.API;
|
||||
using MareSynchronos.FileCache;
|
||||
using MareSynchronos.Managers;
|
||||
using MareSynchronos.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MareSynchronos.Export;
|
||||
public class MareCharaFileManager
|
||||
{
|
||||
private readonly FileCacheManager _manager;
|
||||
private readonly IpcManager _ipcManager;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private readonly MareCharaFileDataFactory _factory;
|
||||
public MareCharaFileHeader? LoadedCharaFile { get; private set; }
|
||||
public bool CurrentlyWorking { get; private set; } = false;
|
||||
|
||||
public MareCharaFileManager(FileCacheManager manager, IpcManager ipcManager, DalamudUtil dalamudUtil)
|
||||
{
|
||||
_factory = new(manager);
|
||||
_manager = manager;
|
||||
_ipcManager = ipcManager;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
}
|
||||
|
||||
public void ClearMareCharaFile()
|
||||
{
|
||||
LoadedCharaFile = null;
|
||||
}
|
||||
|
||||
public void LoadMareCharaFile(string filePath)
|
||||
{
|
||||
CurrentlyWorking = true;
|
||||
try
|
||||
{
|
||||
using var unwrapped = File.OpenRead(filePath);
|
||||
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
|
||||
using var reader = new BinaryReader(lz4Stream);
|
||||
LoadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader);
|
||||
Logger.Debug("Read Mare Chara File");
|
||||
Logger.Debug("Version: " + LoadedCharaFile.Version);
|
||||
|
||||
}
|
||||
catch { throw; }
|
||||
finally { CurrentlyWorking = false; }
|
||||
}
|
||||
|
||||
public async Task ApplyMareCharaFile(GameObject charaTarget)
|
||||
{
|
||||
Dictionary<string, string> extractedFiles = new();
|
||||
CurrentlyWorking = true;
|
||||
try
|
||||
{
|
||||
if (LoadedCharaFile == null || charaTarget == null || !File.Exists(LoadedCharaFile.FilePath)) return;
|
||||
|
||||
using var unwrapped = File.OpenRead(LoadedCharaFile.FilePath);
|
||||
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
|
||||
using var reader = new BinaryReader(lz4Stream);
|
||||
LoadedCharaFile.AdvanceReaderToData(reader);
|
||||
Logger.Debug("Applying to " + charaTarget.Name.TextValue);
|
||||
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
|
||||
Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
|
||||
foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
|
||||
{
|
||||
foreach (var path in fileSwap.GamePaths)
|
||||
{
|
||||
fileSwaps.Add(path, fileSwap.FileSwapPath);
|
||||
}
|
||||
}
|
||||
_ipcManager.ToggleGposeQueueMode(true);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
|
||||
_ipcManager.PenumbraSetTemporaryMods(charaTarget.Name.TextValue,
|
||||
extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal),
|
||||
LoadedCharaFile.CharaFileData.ManipulationData);
|
||||
_ipcManager.GlamourerApplyAll(LoadedCharaFile.CharaFileData.GlamourerData, charaTarget.Address);
|
||||
_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
|
||||
_ipcManager.ToggleGposeQueueMode(false);
|
||||
}
|
||||
catch { throw; }
|
||||
finally
|
||||
{
|
||||
CurrentlyWorking = false;
|
||||
|
||||
Logger.Debug("Clearing local files");
|
||||
foreach (var file in extractedFiles)
|
||||
{
|
||||
File.Delete(file.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<string, string> ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader)
|
||||
{
|
||||
Dictionary<string, string> gamePathToFilePath = new(StringComparer.Ordinal);
|
||||
int i = 0;
|
||||
foreach (var fileData in charaFileHeader.CharaFileData.Files)
|
||||
{
|
||||
var fileName = Path.Combine(Path.GetTempPath(), "mare_" + (i++) + ".tmp");
|
||||
var length = fileData.Length;
|
||||
var bufferSize = 4 * 1024 * 1024;
|
||||
var buffer = new byte[bufferSize];
|
||||
using var fs = File.OpenWrite(fileName);
|
||||
using var wr = new BinaryWriter(fs);
|
||||
while (length > 0)
|
||||
{
|
||||
if (length < bufferSize) bufferSize = (int)length;
|
||||
buffer = reader.ReadBytes(bufferSize);
|
||||
wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
|
||||
length -= bufferSize;
|
||||
}
|
||||
foreach (var path in fileData.GamePaths)
|
||||
{
|
||||
gamePathToFilePath[path] = fileName;
|
||||
Logger.Verbose(path + " => " + fileName);
|
||||
}
|
||||
}
|
||||
|
||||
return gamePathToFilePath;
|
||||
}
|
||||
|
||||
public void SaveMareCharaFile(CharacterCacheDto? dto, string description, string filePath)
|
||||
{
|
||||
CurrentlyWorking = true;
|
||||
try
|
||||
{
|
||||
if (dto == null) return;
|
||||
|
||||
var mareCharaFileData = _factory.Create(description, dto);
|
||||
MareCharaFileHeader output = new(MareCharaFileHeader.CurrentVersion, mareCharaFileData);
|
||||
|
||||
using var fs = new FileStream(filePath, FileMode.Create);
|
||||
using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
|
||||
using var writer = new BinaryWriter(lz4);
|
||||
output.WriteToStream(writer);
|
||||
var bufferSize = 4 * 1024 * 1024;
|
||||
byte[] buffer = new byte[bufferSize];
|
||||
|
||||
if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var replacement))
|
||||
{
|
||||
foreach (var file in replacement.Select(item => _manager.GetFileCacheByHash(item.Hash)).Where(file => file != null))
|
||||
{
|
||||
var length = new FileInfo(file.ResolvedFilepath).Length;
|
||||
using var fsRead = File.OpenRead(file.ResolvedFilepath);
|
||||
using var br = new BinaryReader(fsRead);
|
||||
int readBytes = 0;
|
||||
while ((readBytes = br.Read(buffer, 0, bufferSize)) > 0)
|
||||
{
|
||||
writer.Write(readBytes == bufferSize ? buffer : buffer.Take(readBytes).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { throw; }
|
||||
finally { CurrentlyWorking = false; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user