Files
ClubPenguinClient/MareSynchronos/Export/MareCharaFileData.cs
rootdarkarchon 7a8655f6b1 Chara file data export (#38)
* add rudimentary saving of chara file data

* fix building

* working prototype for MCDF import and application

* adjust code to use streams

* rename cache -> storage
add ui for import/export mcdf

* minor wording adjustments, version bump

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
2023-01-23 12:56:43 +01:00

66 lines
2.1 KiB
C#

using MareSynchronos.API;
using MareSynchronos.FileCache;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MareSynchronos.Export;
public record MareCharaFileData
{
public string Description { get; set; } = string.Empty;
public string GlamourerData { get; set; } = string.Empty;
public string CustomizePlusData { get; set; } = string.Empty;
public string ManipulationData { get; set; } = string.Empty;
public List<FileData> Files { get; set; } = new();
public List<FileSwap> FileSwaps { get; set; } = new();
public MareCharaFileData() { }
public MareCharaFileData(FileCacheManager manager, string description, CharacterCacheDto dto)
{
Description = description;
if (dto.GlamourerData.TryGetValue(ObjectKind.Player, out var glamourerData))
{
GlamourerData = glamourerData;
}
CustomizePlusData = dto.CustomizePlusData;
ManipulationData = dto.ManipulationData;
if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var fileReplacements))
{
foreach (var file in fileReplacements)
{
if (!string.IsNullOrEmpty(file.FileSwapPath))
{
FileSwaps.Add(new FileSwap(file.GamePaths, file.FileSwapPath));
}
else
{
var filePath = manager.GetFileCacheByHash(file.Hash)?.ResolvedFilepath;
if (filePath != null)
{
Files.Add(new FileData(file.GamePaths, new FileInfo(filePath).Length));
}
}
}
}
}
public byte[] ToByteArray()
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(this));
}
public static MareCharaFileData FromByteArray(byte[] data)
{
return JsonConvert.DeserializeObject<MareCharaFileData>(Encoding.UTF8.GetString(data))!;
}
public record FileSwap(IEnumerable<string> GamePaths, string FileSwapPath);
public record FileData(IEnumerable<string> GamePaths, long Length);
}