* add rudimentary saving of chara file data * fix building * working prototype for MCDF import and application * adjust code to use streams * rename cache -> storage add ui for import/export mcdf * minor wording adjustments, version bump Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using MareSynchronos.API;
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using MareSynchronos.FileCache;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace MareSynchronos.Export;
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public record MareCharaFileData
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{
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public string Description { get; set; } = string.Empty;
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public string GlamourerData { get; set; } = string.Empty;
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public string CustomizePlusData { get; set; } = string.Empty;
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public string ManipulationData { get; set; } = string.Empty;
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public List<FileData> Files { get; set; } = new();
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public List<FileSwap> FileSwaps { get; set; } = new();
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public MareCharaFileData() { }
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public MareCharaFileData(FileCacheManager manager, string description, CharacterCacheDto dto)
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{
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Description = description;
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if (dto.GlamourerData.TryGetValue(ObjectKind.Player, out var glamourerData))
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{
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GlamourerData = glamourerData;
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}
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CustomizePlusData = dto.CustomizePlusData;
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ManipulationData = dto.ManipulationData;
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if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var fileReplacements))
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{
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foreach (var file in fileReplacements)
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{
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if (!string.IsNullOrEmpty(file.FileSwapPath))
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{
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FileSwaps.Add(new FileSwap(file.GamePaths, file.FileSwapPath));
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}
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else
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{
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var filePath = manager.GetFileCacheByHash(file.Hash)?.ResolvedFilepath;
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if (filePath != null)
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{
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Files.Add(new FileData(file.GamePaths, new FileInfo(filePath).Length));
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}
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}
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}
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}
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}
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public byte[] ToByteArray()
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{
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return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(this));
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}
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public static MareCharaFileData FromByteArray(byte[] data)
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{
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return JsonConvert.DeserializeObject<MareCharaFileData>(Encoding.UTF8.GetString(data))!;
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}
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public record FileSwap(IEnumerable<string> GamePaths, string FileSwapPath);
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public record FileData(IEnumerable<string> GamePaths, long Length);
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}
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