Potential fix for Honorific throwing away data. Still testing efficacy.
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2025-09-24 20:37:12 +01:00
parent 51004f3017
commit 75f88d5104
4 changed files with 27 additions and 7 deletions

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@@ -14,6 +14,7 @@ public sealed class IpcCallerHonorific : IIpcCaller
private readonly ICallGateSubscriber<int, object> _honorificClearCharacterTitle;
private readonly ICallGateSubscriber<object> _honorificDisposing;
private readonly ICallGateSubscriber<string> _honorificGetLocalCharacterTitle;
private readonly ICallGateSubscriber<int, string> _honorificGetCharacterTitle;
private readonly ICallGateSubscriber<string, object> _honorificLocalCharacterTitleChanged;
private readonly ICallGateSubscriber<object> _honorificReady;
private readonly ICallGateSubscriber<int, string, object> _honorificSetCharacterTitle;
@@ -29,6 +30,7 @@ public sealed class IpcCallerHonorific : IIpcCaller
_dalamudUtil = dalamudUtil;
_honorificApiVersion = pi.GetIpcSubscriber<(uint, uint)>("Honorific.ApiVersion");
_honorificGetLocalCharacterTitle = pi.GetIpcSubscriber<string>("Honorific.GetLocalCharacterTitle");
_honorificGetCharacterTitle = pi.GetIpcSubscriber<int, string>("Honorific.GetCharacterTitle");
_honorificClearCharacterTitle = pi.GetIpcSubscriber<int, object>("Honorific.ClearCharacterTitle");
_honorificSetCharacterTitle = pi.GetIpcSubscriber<int, string, object>("Honorific.SetCharacterTitle");
_honorificLocalCharacterTitleChanged = pi.GetIpcSubscriber<string, object>("Honorific.LocalCharacterTitleChanged");
@@ -84,6 +86,23 @@ public sealed class IpcCallerHonorific : IIpcCaller
return string.IsNullOrEmpty(title) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(title));
}
public async Task<string> GetTitleForPlayer(IntPtr character)
{
if (!APIAvailable) return string.Empty;
string title = await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is IPlayerCharacter pc)
{
return _honorificGetCharacterTitle.InvokeFunc(pc.ObjectIndex);
}
return string.Empty;
}).ConfigureAwait(false);
return string.IsNullOrEmpty(title) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(title));
}
public async Task SetTitleAsync(IntPtr character, string honorificDataB64)
{
if (!APIAvailable) return;