Potential fix for Honorific throwing away data. Still testing efficacy.
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2025-09-24 20:37:12 +01:00
parent 51004f3017
commit 75f88d5104
4 changed files with 27 additions and 7 deletions

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@@ -14,6 +14,7 @@ public sealed class IpcCallerHonorific : IIpcCaller
private readonly ICallGateSubscriber<int, object> _honorificClearCharacterTitle;
private readonly ICallGateSubscriber<object> _honorificDisposing;
private readonly ICallGateSubscriber<string> _honorificGetLocalCharacterTitle;
private readonly ICallGateSubscriber<int, string> _honorificGetCharacterTitle;
private readonly ICallGateSubscriber<string, object> _honorificLocalCharacterTitleChanged;
private readonly ICallGateSubscriber<object> _honorificReady;
private readonly ICallGateSubscriber<int, string, object> _honorificSetCharacterTitle;
@@ -29,6 +30,7 @@ public sealed class IpcCallerHonorific : IIpcCaller
_dalamudUtil = dalamudUtil;
_honorificApiVersion = pi.GetIpcSubscriber<(uint, uint)>("Honorific.ApiVersion");
_honorificGetLocalCharacterTitle = pi.GetIpcSubscriber<string>("Honorific.GetLocalCharacterTitle");
_honorificGetCharacterTitle = pi.GetIpcSubscriber<int, string>("Honorific.GetCharacterTitle");
_honorificClearCharacterTitle = pi.GetIpcSubscriber<int, object>("Honorific.ClearCharacterTitle");
_honorificSetCharacterTitle = pi.GetIpcSubscriber<int, string, object>("Honorific.SetCharacterTitle");
_honorificLocalCharacterTitleChanged = pi.GetIpcSubscriber<string, object>("Honorific.LocalCharacterTitleChanged");
@@ -84,6 +86,23 @@ public sealed class IpcCallerHonorific : IIpcCaller
return string.IsNullOrEmpty(title) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(title));
}
public async Task<string> GetTitleForPlayer(IntPtr character)
{
if (!APIAvailable) return string.Empty;
string title = await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is IPlayerCharacter pc)
{
return _honorificGetCharacterTitle.InvokeFunc(pc.ObjectIndex);
}
return string.Empty;
}).ConfigureAwait(false);
return string.IsNullOrEmpty(title) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(title));
}
public async Task SetTitleAsync(IntPtr character, string honorificDataB64)
{
if (!APIAvailable) return;

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@@ -2,7 +2,7 @@
<Project Sdk="Dalamud.NET.Sdk/13.1.0">
<PropertyGroup>
<AssemblyName>ClubPenguinSync</AssemblyName>
<Version>1.7.1.3</Version>
<Version>1.7.1.4</Version>
<PackageProjectUrl>https://github.com/Rawrington/ClubPenguinSync/</PackageProjectUrl>
</PropertyGroup>

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@@ -149,7 +149,7 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
public string? PlayerName { get; private set; }
public string PlayerNameHash => Pair.Ident;
public void ApplyCharacterData(Guid applicationBase, CharacterData characterData, bool forceApplyCustomization = false)
public async void ApplyCharacterData(Guid applicationBase, CharacterData characterData, bool forceApplyCustomization = false)
{
if (_configService.Current.HoldCombatApplication && _dalamudUtil.IsInCombatOrPerforming)
{
@@ -175,7 +175,7 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
Logger.LogDebug("[BASE-{appBase}] Received data but player was in invalid state, charaHandlerIsNull: {charaIsNull}, playerPointerIsNull: {ptrIsNull}",
applicationBase, _charaHandler == null, PlayerCharacter == IntPtr.Zero);
var hasDiffMods = characterData.CheckUpdatedData(applicationBase, _cachedData, Logger,
this, forceApplyCustomization, forceApplyMods: false)
this, forceApplyCustomization, forceApplyMods: false, string.Empty)
.Any(p => p.Value.Contains(PlayerChanges.ModManip) || p.Value.Contains(PlayerChanges.ModFiles));
_forceApplyMods = hasDiffMods || _forceApplyMods || (PlayerCharacter == IntPtr.Zero && _cachedData == null);
_cachedData = characterData;
@@ -201,7 +201,7 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
$"Not applying character data: {reasons}")));
Logger.LogDebug("[BASE-{appBase}] Not applying due to hold: {reasons}", applicationBase, reasons);
var hasDiffMods = characterData.CheckUpdatedData(applicationBase, _cachedData, Logger,
this, forceApplyCustomization, forceApplyMods: false)
this, forceApplyCustomization, forceApplyMods: false, _ipcManager.Honorific.GetTitleForPlayer(PlayerCharacter).GetAwaiter().GetResult())
.Any(p => p.Value.Contains(PlayerChanges.ModManip) || p.Value.Contains(PlayerChanges.ModFiles));
_forceApplyMods = hasDiffMods || _forceApplyMods || (PlayerCharacter == IntPtr.Zero && _cachedData == null);
_cachedData = characterData;
@@ -228,7 +228,8 @@ public sealed class PairHandler : DisposableMediatorSubscriberBase
_forceApplyMods |= forceApplyCustomization;
var charaDataToUpdate = characterData.CheckUpdatedData(applicationBase, _cachedData?.DeepClone() ?? new(), Logger, this, forceApplyCustomization, _forceApplyMods);
string oldHonorificTitle = _ipcManager.Honorific.GetTitleForPlayer(PlayerCharacter).GetAwaiter().GetResult();
var charaDataToUpdate = characterData.CheckUpdatedData(applicationBase, _cachedData?.DeepClone() ?? new(), Logger, this, forceApplyCustomization, _forceApplyMods, oldHonorificTitle);
if (_charaHandler != null && _forceApplyMods)
{

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@@ -56,7 +56,7 @@ public static class VariousExtensions
}
public static Dictionary<ObjectKind, HashSet<PlayerChanges>> CheckUpdatedData(this CharacterData newData, Guid applicationBase,
CharacterData? oldData, ILogger logger, PairHandler cachedPlayer, bool forceApplyCustomization, bool forceApplyMods)
CharacterData? oldData, ILogger logger, PairHandler cachedPlayer, bool forceApplyCustomization, bool forceApplyMods, string oldHonorificData)
{
oldData ??= new();
var charaDataToUpdate = new Dictionary<ObjectKind, HashSet<PlayerChanges>>();
@@ -182,7 +182,7 @@ public static class VariousExtensions
charaDataToUpdate[objectKind].Add(PlayerChanges.Heels);
}
bool honorificDataDifferent = !string.Equals(oldData.HonorificData, newData.HonorificData, StringComparison.Ordinal);
bool honorificDataDifferent = !string.Equals(oldHonorificData, newData.HonorificData, StringComparison.Ordinal);
if (honorificDataDifferent || (forceApplyCustomization && !string.IsNullOrEmpty(newData.HonorificData)))
{
logger.LogDebug("[BASE-{appBase}] Updating {object}/{kind} (Diff honorific data) => {change}", applicationBase, cachedPlayer, objectKind, PlayerChanges.Honorific);