adjust waiting for loading players
This commit is contained in:
@@ -77,8 +77,8 @@ public class CharacterDataFactory
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try
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try
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{
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{
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pathsToForwardResolve.Clear();
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_pathsToForwardResolve.Clear();
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pathsToReverseResolve.Clear();
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_pathsToReverseResolve.Clear();
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return CreateCharacterData(previousData, playerRelatedObject, token);
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return CreateCharacterData(previousData, playerRelatedObject, token);
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}
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}
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catch (OperationCanceledException)
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catch (OperationCanceledException)
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@@ -215,7 +215,7 @@ public class CharacterDataFactory
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previousData.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
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previousData.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
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}
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(playerRelatedObject.ObjectKind.ToString(), playerRelatedObject.Address, ct: token);
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_dalamudUtil.WaitWhileCharacterIsDrawing(playerRelatedObject.ObjectKind.ToString(), playerRelatedObject.Address, 30000, ct: token);
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Stopwatch st = Stopwatch.StartNew();
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Stopwatch st = Stopwatch.StartNew();
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@@ -233,7 +233,8 @@ public class CharacterDataFactory
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Thread.Sleep(50);
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Thread.Sleep(50);
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}
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}
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var human = (Human*)((Character*)charaPointer)->GameObject.DrawObject;
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var human = (Human*)((Character*)charaPointer)->GameObject.GetDrawObject();
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for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
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for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
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{
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{
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var mdl = (RenderModel*)human->CharacterBase.ModelArray[mdlIdx];
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var mdl = (RenderModel*)human->CharacterBase.ModelArray[mdlIdx];
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@@ -281,8 +282,8 @@ public class CharacterDataFactory
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Logger.Debug("Handling transient update for " + objectKind);
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Logger.Debug("Handling transient update for " + objectKind);
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_transientResourceManager.ClearTransientPaths(charaPointer, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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_transientResourceManager.ClearTransientPaths(charaPointer, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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pathsToForwardResolve.Clear();
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_pathsToForwardResolve.Clear();
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pathsToReverseResolve.Clear();
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_pathsToReverseResolve.Clear();
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ManageSemiTransientData(objectKind, charaPointer);
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ManageSemiTransientData(objectKind, charaPointer);
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@@ -305,10 +306,10 @@ public class CharacterDataFactory
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private Dictionary<string, List<string>> GetFileReplacementsFromPaths()
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private Dictionary<string, List<string>> GetFileReplacementsFromPaths()
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{
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{
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var forwardPaths = pathsToForwardResolve.ToArray();
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var forwardPaths = _pathsToForwardResolve.ToArray();
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var reversePaths = pathsToReverseResolve.ToArray();
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var reversePaths = _pathsToReverseResolve.ToArray();
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Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
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Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
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var result = _ipcManager.PenumbraResolvePaths(pathsToForwardResolve.ToArray(), pathsToReverseResolve.ToArray());
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var result = _ipcManager.PenumbraResolvePaths(_pathsToForwardResolve.ToArray(), _pathsToReverseResolve.ToArray());
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for (int i = 0; i < forwardPaths.Length; i++)
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for (int i = 0; i < forwardPaths.Length; i++)
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{
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{
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var filePath = result.forward[i].ToLowerInvariant();
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var filePath = result.forward[i].ToLowerInvariant();
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@@ -408,10 +409,10 @@ public class CharacterDataFactory
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private void AddResolvePath(string path, bool doNotReverseResolve = false)
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private void AddResolvePath(string path, bool doNotReverseResolve = false)
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{
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{
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if (doNotReverseResolve) pathsToForwardResolve.Add(path.ToLowerInvariant());
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if (doNotReverseResolve) _pathsToForwardResolve.Add(path.ToLowerInvariant());
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else pathsToReverseResolve.Add(path.ToLowerInvariant());
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else _pathsToReverseResolve.Add(path.ToLowerInvariant());
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}
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}
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private HashSet<string> pathsToForwardResolve = new(StringComparer.Ordinal);
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private readonly HashSet<string> _pathsToForwardResolve = new(StringComparer.Ordinal);
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private HashSet<string> pathsToReverseResolve = new(StringComparer.Ordinal);
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private readonly HashSet<string> _pathsToReverseResolve = new(StringComparer.Ordinal);
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}
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}
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@@ -4,27 +4,21 @@ using MareSynchronos.Factories;
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using MareSynchronos.Mediator;
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using MareSynchronos.Mediator;
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using MareSynchronos.Models;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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namespace MareSynchronos.Managers;
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namespace MareSynchronos.Managers;
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public class CacheCreationService : MediatorSubscriberBase, IDisposable
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public class CacheCreationService : MediatorSubscriberBase, IDisposable
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{
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{
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private readonly CharacterDataFactory _characterDataFactory;
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private readonly CharacterDataFactory _characterDataFactory;
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private readonly IpcManager _ipcManager;
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private readonly ApiController _apiController;
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private Task? _cacheCreationTask;
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private Task? _cacheCreationTask;
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private Dictionary<ObjectKind, GameObjectHandler> _cachesToCreate = new();
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private readonly Dictionary<ObjectKind, GameObjectHandler> _cachesToCreate = new();
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private CharacterData _lastCreatedData = new();
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private readonly CharacterData _lastCreatedData = new();
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private CancellationTokenSource cts = new();
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private readonly CancellationTokenSource _cts = new();
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private List<GameObjectHandler> _playerRelatedObjects = new();
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private readonly List<GameObjectHandler> _playerRelatedObjects = new();
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public unsafe CacheCreationService(MareMediator mediator, CharacterDataFactory characterDataFactory, IpcManager ipcManager,
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public unsafe CacheCreationService(MareMediator mediator, CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil) : base(mediator)
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ApiController apiController, DalamudUtil dalamudUtil) : base(mediator)
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{
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{
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_characterDataFactory = characterDataFactory;
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_characterDataFactory = characterDataFactory;
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_ipcManager = ipcManager;
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_apiController = apiController;
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Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
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Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
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{
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{
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@@ -35,7 +29,7 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
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Mediator.Subscribe<CustomizePlusMessage>(this, (msg) => CustomizePlusChanged((CustomizePlusMessage)msg));
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Mediator.Subscribe<CustomizePlusMessage>(this, (msg) => CustomizePlusChanged((CustomizePlusMessage)msg));
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Mediator.Subscribe<HeelsOffsetMessage>(this, (msg) => HeelsOffsetChanged((HeelsOffsetMessage)msg));
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Mediator.Subscribe<HeelsOffsetMessage>(this, (msg) => HeelsOffsetChanged((HeelsOffsetMessage)msg));
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Mediator.Subscribe<PalettePlusMessage>(this, (msg) => PalettePlusChanged((PalettePlusMessage)msg));
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Mediator.Subscribe<PalettePlusMessage>(this, (msg) => PalettePlusChanged((PalettePlusMessage)msg));
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (msg) => _cachesToCreate.Add(ObjectKind.Player, _playerRelatedObjects.First(p => p.ObjectKind == ObjectKind.Player)));
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (msg) => _cachesToCreate[ObjectKind.Player] = _playerRelatedObjects.First(p => p.ObjectKind == ObjectKind.Player));
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_playerRelatedObjects.AddRange(new List<GameObjectHandler>()
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_playerRelatedObjects.AddRange(new List<GameObjectHandler>()
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{
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{
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@@ -85,7 +79,7 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
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{
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{
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foreach (var obj in toCreate)
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foreach (var obj in toCreate)
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{
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{
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var data = _characterDataFactory.BuildCharacterData(_lastCreatedData, obj.Value, cts.Token);
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var data = _characterDataFactory.BuildCharacterData(_lastCreatedData, obj.Value, _cts.Token);
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}
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}
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Mediator.Publish(new CharacterDataCreatedMessage(_lastCreatedData));
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Mediator.Publish(new CharacterDataCreatedMessage(_lastCreatedData));
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}
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}
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@@ -98,7 +92,7 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
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Logger.Debug("Cache Creation complete");
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Logger.Debug("Cache Creation complete");
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}
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}
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}, cts.Token);
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}, _cts.Token);
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}
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}
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else if (_cachesToCreate.Any())
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else if (_cachesToCreate.Any())
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{
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{
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@@ -112,6 +106,6 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
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{
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{
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base.Dispose();
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base.Dispose();
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_playerRelatedObjects.ForEach(p => p.Dispose());
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_playerRelatedObjects.ForEach(p => p.Dispose());
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cts.Dispose();
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_cts.Dispose();
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}
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}
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}
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}
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@@ -288,7 +288,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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switch (objectKind)
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switch (objectKind)
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{
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{
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case ObjectKind.Player:
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case ObjectKind.Player:
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName!, PlayerCharacter, 10000, ct);
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName!, PlayerCharacter, 30000, ct);
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ct.ThrowIfCancellationRequested();
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ct.ThrowIfCancellationRequested();
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_ipcManager.HeelsSetOffsetForPlayer(_cachedData.HeelsOffset, PlayerCharacter);
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_ipcManager.HeelsSetOffsetForPlayer(_cachedData.HeelsOffset, PlayerCharacter);
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_ipcManager.CustomizePlusSetBodyScale(PlayerCharacter, _cachedData.CustomizePlusData);
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_ipcManager.CustomizePlusSetBodyScale(PlayerCharacter, _cachedData.CustomizePlusData);
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@@ -312,7 +312,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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if (minionOrMount != null)
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if (minionOrMount != null)
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{
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{
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Logger.Debug($"Request Redraw for Minion/Mount");
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Logger.Debug($"Request Redraw for Minion/Mount");
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName! + " minion or mount", (IntPtr)minionOrMount, 10000, ct);
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName! + " minion or mount", (IntPtr)minionOrMount, 30000, ct);
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ct.ThrowIfCancellationRequested();
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ct.ThrowIfCancellationRequested();
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if (_ipcManager.CheckGlamourerApi() && !string.IsNullOrEmpty(glamourerData))
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if (_ipcManager.CheckGlamourerApi() && !string.IsNullOrEmpty(glamourerData))
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{
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{
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@@ -364,7 +364,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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if (companion != IntPtr.Zero)
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if (companion != IntPtr.Zero)
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{
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{
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Logger.Debug("Request Redraw for Companion");
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Logger.Debug("Request Redraw for Companion");
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName! + " companion", companion, 10000, ct);
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName! + " companion", companion, 30000, ct);
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ct.ThrowIfCancellationRequested();
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ct.ThrowIfCancellationRequested();
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if (_ipcManager.CheckGlamourerApi() && !string.IsNullOrEmpty(glamourerData))
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if (_ipcManager.CheckGlamourerApi() && !string.IsNullOrEmpty(glamourerData))
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{
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{
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@@ -456,7 +456,7 @@ public class CachedPlayer : MediatorSubscriberBase, IDisposable
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PlayerCharacter = msg.Address;
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PlayerCharacter = msg.Address;
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var cts = new CancellationTokenSource();
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var cts = new CancellationTokenSource();
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cts.CancelAfter(TimeSpan.FromSeconds(10));
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cts.CancelAfter(TimeSpan.FromSeconds(10));
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName!, PlayerCharacter, 10000, cts.Token);
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerName!, PlayerCharacter, 30000, cts.Token);
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cts.Dispose();
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cts.Dispose();
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cts = new CancellationTokenSource();
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cts = new CancellationTokenSource();
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cts.CancelAfter(TimeSpan.FromSeconds(5));
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cts.CancelAfter(TimeSpan.FromSeconds(5));
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<Authors></Authors>
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<Authors></Authors>
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<Company></Company>
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<Company></Company>
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<Version>0.7.15</Version>
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<Version>0.7.16</Version>
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<Description></Description>
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<Description></Description>
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<Copyright></Copyright>
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<Copyright></Copyright>
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<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>
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@@ -10,7 +10,7 @@ namespace MareSynchronos.Models;
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public class GameObjectHandler : MediatorSubscriberBase
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public class GameObjectHandler : MediatorSubscriberBase
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{
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{
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private readonly MareMediator _mediator;
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private readonly MareMediator _mediator;
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private readonly Func<IntPtr> getAddress;
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private readonly Func<IntPtr> _getAddress;
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private readonly bool _sendUpdates;
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private readonly bool _sendUpdates;
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public unsafe Character* Character => (Character*)Address;
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public unsafe Character* Character => (Character*)Address;
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@@ -27,7 +27,7 @@ public class GameObjectHandler : MediatorSubscriberBase
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{
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{
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try
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try
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{
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{
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return getAddress.Invoke();
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return _getAddress.Invoke();
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}
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}
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catch
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catch
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{ return IntPtr.Zero; }
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{ return IntPtr.Zero; }
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@@ -38,7 +38,7 @@ public class GameObjectHandler : MediatorSubscriberBase
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{
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{
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_mediator = mediator;
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_mediator = mediator;
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ObjectKind = objectKind;
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ObjectKind = objectKind;
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this.getAddress = getAddress;
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this._getAddress = getAddress;
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_sendUpdates = sendUpdates;
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_sendUpdates = sendUpdates;
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_name = string.Empty;
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_name = string.Empty;
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@@ -76,8 +76,11 @@ public class GameObjectHandler : MediatorSubscriberBase
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Address = curPtr;
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Address = curPtr;
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DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
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DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
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if (_sendUpdates && !_doNotSendUpdate)
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if (_sendUpdates && !_doNotSendUpdate && DrawObjectAddress != IntPtr.Zero)
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{
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Logger.Debug("Sending CreateCacheObjectMessage for " + ObjectKind);
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Mediator.Publish(new CreateCacheForObjectMessage(this));
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Mediator.Publish(new CreateCacheForObjectMessage(this));
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}
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return true;
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return true;
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}
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}
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@@ -61,20 +61,9 @@ public class CompactUi : WindowMediatorSubscriberBase, IDisposable
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{
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{
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|
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#if DEBUG
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#if DEBUG
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string dateTime = "DEV VERSION";
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string dev = "Dev Build";
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var ver = Assembly.GetExecutingAssembly().GetName().Version;
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var ver = Assembly.GetExecutingAssembly().GetName().Version;
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this.WindowName = "Mare Synchronos " + ver.Major + "." + ver.Minor + "." + ver.Build + "###MareSynchronosMainUI";
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this.WindowName = $"Mare Synchronos {dev} ({ver.Major}.{ver.Minor}.{ver.Build})###MareSynchronosMainUI";
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try
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{
|
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dateTime = VariousExtensions.GetLinkerTime(Assembly.GetCallingAssembly()).ToString("yyyyMMddHHmmss");
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}
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catch (Exception ex)
|
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{
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Logger.Warn("Could not get assembly name");
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Logger.Warn(ex.Message);
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Logger.Warn(ex.StackTrace);
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}
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this.WindowName = $"Mare Synchronos {dateTime} ({ver.Major}.{ver.Minor}.{ver.Build})###MareSynchronosMainUI";
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Toggle();
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Toggle();
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#else
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#else
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var ver = Assembly.GetExecutingAssembly().GetName().Version;
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var ver = Assembly.GetExecutingAssembly().GetName().Version;
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@@ -5,7 +5,7 @@ using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
|
using Dalamud.Game.ClientState.Objects.SubKinds;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
|
using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
|
using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using Lumina.Excel.GeneratedSheets;
|
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
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using MareSynchronos.Mediator;
|
using MareSynchronos.Mediator;
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using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
|
using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
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|
|
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@@ -53,7 +53,7 @@ public class DalamudUtil : IDisposable
|
|||||||
}
|
}
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WorldData = new(() =>
|
WorldData = new(() =>
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||||||
{
|
{
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return gameData.GetExcelSheet<World>(Dalamud.ClientLanguage.English)!
|
return gameData.GetExcelSheet<Lumina.Excel.GeneratedSheets.World>(Dalamud.ClientLanguage.English)!
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.Where(w => w.IsPublic && !w.Name.RawData.IsEmpty)
|
.Where(w => w.IsPublic && !w.Name.RawData.IsEmpty)
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.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
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.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
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});
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});
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@@ -232,16 +232,19 @@ public class DalamudUtil : IDisposable
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const int tick = 250;
|
const int tick = 250;
|
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int curWaitTime = 0;
|
int curWaitTime = 0;
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// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
|
// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
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while ((obj->DrawObject == null || (obj->RenderFlags & 0b100000000000) == 0b100000000000) && (!ct?.IsCancellationRequested ?? true) && curWaitTime < timeOut) // 0b100000000000 is "still rendering" or something
|
while ((((obj->GetDrawObject() == null
|
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|
|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0
|
||||||
|
|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0))
|
||||||
|
|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000))
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||||||
|
&& (!ct?.IsCancellationRequested ?? true)
|
||||||
|
&& curWaitTime < timeOut) // 0b100000000000 is "still rendering" or something
|
||||||
{
|
{
|
||||||
Logger.Verbose($"Waiting for {name} to finish drawing");
|
Logger.Verbose($"Waiting for {name} to finish drawing");
|
||||||
curWaitTime += tick;
|
curWaitTime += tick;
|
||||||
Thread.Sleep(tick);
|
Thread.Sleep(tick);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ct?.IsCancellationRequested ?? false) return;
|
return;
|
||||||
// wait quarter a second just in case
|
|
||||||
Thread.Sleep(tick);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe void DisableDraw(IntPtr characterAddress)
|
public unsafe void DisableDraw(IntPtr characterAddress)
|
||||||
|
|||||||
Reference in New Issue
Block a user