Files
ClubPenguinClient/MareSynchronos/Models/GameObjectHandler.cs
2023-02-03 12:47:17 +01:00

151 lines
5.0 KiB
C#

using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Runtime.InteropServices;
using MareSynchronos.Utils;
using Penumbra.String;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.Mediator;
namespace MareSynchronos.Models;
public class GameObjectHandler : MediatorSubscriberBase
{
private readonly MareMediator _mediator;
private readonly Func<IntPtr> _getAddress;
private readonly bool _sendUpdates;
public unsafe Character* Character => (Character*)Address;
private string _name;
public ObjectKind ObjectKind { get; }
public IntPtr Address { get; set; }
public IntPtr DrawObjectAddress { get; set; }
public IntPtr CurrentAddress
{
get
{
try
{
return _getAddress.Invoke();
}
catch
{ return IntPtr.Zero; }
}
}
public GameObjectHandler(MareMediator mediator, ObjectKind objectKind, Func<IntPtr> getAddress, bool sendUpdates = true) : base(mediator)
{
_mediator = mediator;
ObjectKind = objectKind;
this._getAddress = getAddress;
_sendUpdates = sendUpdates;
_name = string.Empty;
Mediator.Subscribe<TransientResourceChangedMessage>(this, (msg) =>
{
var actualMsg = (TransientResourceChangedMessage)msg;
if (actualMsg.Address != Address || !sendUpdates) return;
Mediator.Publish(new CreateCacheForObjectMessage(this));
});
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => CheckAndUpdateObject());
}
public byte[] EquipSlotData { get; set; } = new byte[40];
public byte[] CustomizeData { get; set; } = new byte[26];
public byte? HatState { get; set; }
public byte? VisorWeaponState { get; set; }
private bool _doNotSendUpdate;
public unsafe bool CheckAndUpdateObject()
{
var curPtr = CurrentAddress;
if (curPtr != IntPtr.Zero)
{
var chara = (Character*)curPtr;
bool addr = Address == IntPtr.Zero || Address != curPtr;
bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData);
bool drawObj = (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress;
var name = new ByteString(chara->GameObject.Name).ToString();
bool nameChange = (!string.Equals(name, _name, StringComparison.Ordinal));
if (addr || equip || drawObj || nameChange)
{
_name = name;
Logger.Verbose($"{ObjectKind} changed: {_name}, now: {curPtr:X}, {(IntPtr)chara->GameObject.DrawObject:X}");
Address = curPtr;
DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
if (_sendUpdates && !_doNotSendUpdate && DrawObjectAddress != IntPtr.Zero)
{
Logger.Debug("Sending CreateCacheObjectMessage for " + ObjectKind);
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
return true;
}
}
else if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
{
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
Logger.Verbose(ObjectKind + " Changed: " + _name + ", now: " + Address + ", " + DrawObjectAddress);
}
return false;
}
private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
{
bool hasChanges = false;
_doNotSendUpdate = false;
for (int i = 0; i < EquipSlotData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
if (EquipSlotData[i] != data)
{
EquipSlotData[i] = data;
hasChanges = true;
}
}
for (int i = 0; i < CustomizeData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)customizeData, i);
if (CustomizeData[i] != data)
{
CustomizeData[i] = data;
hasChanges = true;
}
}
var newHatState = Marshal.ReadByte((IntPtr)customizeData + 30, 0);
var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
if (newHatState != HatState)
{
if (HatState != null && !hasChanges)
{
Logger.Debug("Not Sending Update, only Hat changed");
_doNotSendUpdate = true;
}
HatState = newHatState;
hasChanges = true;
}
newWeaponOrVisorState &= 0b1101; // ignore drawing weapon
if (newWeaponOrVisorState != VisorWeaponState)
{
if (VisorWeaponState != null && !hasChanges)
{
Logger.Debug("Not Sending Update, only Visor/Weapon changed");
_doNotSendUpdate = true;
}
VisorWeaponState = newWeaponOrVisorState;
hasChanges = true;
}
return hasChanges;
}
}