adjust api

This commit is contained in:
Stanley Dimant
2022-09-03 15:05:19 +02:00
parent e5e747029e
commit 514ae1f141
3 changed files with 7 additions and 7 deletions

Submodule MareAPI updated: 374cc31bab...645dd0b18f

View File

@@ -32,7 +32,7 @@ namespace MareSynchronos.Managers
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly ICallGateSubscriber<IntPtr, string, string, string> _penumbraResourceLoaded;
private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
private readonly DalamudUtil _dalamudUtil;
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
@@ -57,9 +57,9 @@ namespace MareSynchronos.Managers
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_penumbraResourceLoaded = pi.GetIpcSubscriber<IntPtr, string, string, string>("Penumbra.ResourceLoaded");
_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
_penumbraResourceLoaded.Subscribe(ResourceLoaded);
_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
@@ -113,7 +113,7 @@ namespace MareSynchronos.Managers
{
try
{
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 11 };
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
}
catch
{
@@ -128,7 +128,7 @@ namespace MareSynchronos.Managers
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
_penumbraResourceLoaded.Unsubscribe(ResourceLoaded);
_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
}
public void GlamourerApplyAll(string? customization, IntPtr obj)