add analyzer and implement changes as well as api changes
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@@ -110,7 +110,7 @@ public class TransientResourceManager : IDisposable
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&& f.ResolvedPath.ToLowerInvariant() == filePath)))
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{
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Logger.Debug("Not adding " + replacedGamePath + ":" + filePath);
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Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
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Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => string.Equals(f.GamePaths.First(), replacedGamePath, StringComparison.OrdinalIgnoreCase) && string.Equals(f.ResolvedPath.ToLowerInvariant(), filePath, StringComparison.OrdinalIgnoreCase))).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
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&& f.ResolvedPath.ToLowerInvariant() == filePath)).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
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}
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else
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