add analyzers and api
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		| @@ -61,7 +61,7 @@ public class PlayerRelatedObject | ||||
|             bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData); | ||||
|             bool drawObj = (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress; | ||||
|             var name = new Utf8String(chara->GameObject.Name).ToString(); | ||||
|             bool nameChange = (name != _name); | ||||
|             bool nameChange = (!string.Equals(name, _name, StringComparison.Ordinal)); | ||||
|             if (addr || equip || drawObj || nameChange) | ||||
|             { | ||||
|                 _name = name; | ||||
|   | ||||
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	 Stanley Dimant
					Stanley Dimant