minor fixes
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@@ -406,10 +406,11 @@ public class CachedPlayer
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public void InitializePlayer(IntPtr character, string name, CharacterCacheDto? cache)
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{
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if (!_isDisposed) return;
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Logger.Debug("Initializing Player " + this + " has cache: " + (cache != null));
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IsVisible = true;
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PlayerName = name;
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PlayerCharacter = character;
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Logger.Debug("Initializing Player " + this + " has cache: " + (cache != null));
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_dalamudUtil.DelayedFrameworkUpdate += DalamudUtilOnDelayedFrameworkUpdate;
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_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
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_originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter);
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