minor adjustments for potential concurrency issues

This commit is contained in:
Stanley Dimant
2022-09-07 02:41:25 +02:00
parent 1e9161aed5
commit 23abae4c20
3 changed files with 39 additions and 29 deletions

View File

@@ -292,16 +292,6 @@ public class CharacterDataFactory
{
transientResourceManager.PersistTransientResources(charaPointer, objectKind, CreateFileReplacement);
/*foreach (var item in transientResourceManager.GetTransientResources(charaPointer))
{
if (!previousData.FileReplacements[objectKind].Any(f => f.GamePaths.Any(p => p.ToLowerInvariant() == item.ToLowerInvariant())))
{
Logger.Verbose("Found transient resource: " + item);
AddReplacement(item, objectKind, previousData, 1, true);
}
}*/
foreach (var item in transientResourceManager.GetSemiTransientResources(objectKind))
{
if (!previousData.FileReplacements.ContainsKey(objectKind))