fix adding semi transient resources, fix unloading not unloading mods due to queue
This commit is contained in:
@@ -268,66 +268,7 @@ public class CharacterDataFactory
|
||||
|
||||
if (objectKind == ObjectKind.Player)
|
||||
{
|
||||
var weaponObject = (Weapon*)((Object*)human)->ChildObject;
|
||||
|
||||
if ((IntPtr)weaponObject != IntPtr.Zero)
|
||||
{
|
||||
var mainHandWeapon = weaponObject->WeaponRenderModel->RenderModel;
|
||||
|
||||
AddReplacementsFromRenderModel(mainHandWeapon, objectKind, previousData, 0);
|
||||
|
||||
foreach (var item in previousData.FileReplacements[objectKind])
|
||||
{
|
||||
transientResourceManager.RemoveTransientResource(charaPointer, item);
|
||||
}
|
||||
|
||||
foreach (var item in transientResourceManager.GetTransientResources((IntPtr)weaponObject))
|
||||
{
|
||||
Logger.Verbose("Found transient weapon resource: " + item);
|
||||
AddReplacementsFromTexture(item, objectKind, previousData, 0, false);
|
||||
}
|
||||
|
||||
if (weaponObject->NextSibling != (IntPtr)weaponObject)
|
||||
{
|
||||
var offHandWeapon = ((Weapon*)weaponObject->NextSibling)->WeaponRenderModel->RenderModel;
|
||||
|
||||
AddReplacementsFromRenderModel(offHandWeapon, objectKind, previousData, 1);
|
||||
|
||||
foreach (var item in previousData.FileReplacements[objectKind])
|
||||
{
|
||||
transientResourceManager.RemoveTransientResource((IntPtr)offHandWeapon, item);
|
||||
}
|
||||
|
||||
foreach (var item in transientResourceManager.GetTransientResources((IntPtr)weaponObject))
|
||||
{
|
||||
Logger.Verbose("Found transient offhand weapon resource: " + item);
|
||||
AddReplacement(item, objectKind, previousData, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddReplacementSkeleton(((HumanExt*)human)->Human.RaceSexId, objectKind, previousData);
|
||||
try
|
||||
{
|
||||
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->Decal->FileName()).ToString(), objectKind, previousData, 0, false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warn("Could not get Decal data");
|
||||
}
|
||||
try
|
||||
{
|
||||
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), objectKind, previousData, 0, false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warn("Could not get Legacy Body Decal Data");
|
||||
}
|
||||
|
||||
foreach (var item in previousData.FileReplacements[objectKind])
|
||||
{
|
||||
transientResourceManager.RemoveTransientResource(charaPointer, item);
|
||||
}
|
||||
AddPlayerSpecificReplacements(previousData, objectKind, charaPointer, human);
|
||||
}
|
||||
|
||||
if (objectKind == ObjectKind.Pet)
|
||||
@@ -340,14 +281,26 @@ public class CharacterDataFactory
|
||||
previousData.FileReplacements[objectKind].Clear();
|
||||
}
|
||||
|
||||
foreach (var item in transientResourceManager.GetTransientResources(charaPointer))
|
||||
ManageSemiTransientData(previousData, objectKind, charaPointer);
|
||||
|
||||
st.Stop();
|
||||
Logger.Verbose("Building " + objectKind + " Data took " + st.Elapsed);
|
||||
return previousData;
|
||||
}
|
||||
|
||||
private unsafe void ManageSemiTransientData(CharacterData previousData, ObjectKind objectKind, IntPtr charaPointer)
|
||||
{
|
||||
transientResourceManager.PersistTransientResources(charaPointer, objectKind, CreateFileReplacement);
|
||||
|
||||
/*foreach (var item in transientResourceManager.GetTransientResources(charaPointer))
|
||||
{
|
||||
if (!previousData.FileReplacements[objectKind].Any(f => f.GamePaths.Any(p => p.ToLowerInvariant() == item.ToLowerInvariant())))
|
||||
{
|
||||
Logger.Verbose("Found transient resource: " + item);
|
||||
AddReplacement(item, objectKind, previousData, 1, true);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
foreach (var item in transientResourceManager.GetSemiTransientResources(objectKind))
|
||||
{
|
||||
@@ -369,12 +322,70 @@ public class CharacterDataFactory
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
transientResourceManager.PersistTransientResources(charaPointer, objectKind, CreateFileReplacement);
|
||||
private unsafe void AddPlayerSpecificReplacements(CharacterData previousData, ObjectKind objectKind, IntPtr charaPointer, Human* human)
|
||||
{
|
||||
var weaponObject = (Weapon*)((Object*)human)->ChildObject;
|
||||
|
||||
st.Stop();
|
||||
Logger.Verbose("Building " + objectKind + " Data took " + st.Elapsed);
|
||||
return previousData;
|
||||
if ((IntPtr)weaponObject != IntPtr.Zero)
|
||||
{
|
||||
var mainHandWeapon = weaponObject->WeaponRenderModel->RenderModel;
|
||||
|
||||
AddReplacementsFromRenderModel(mainHandWeapon, objectKind, previousData, 0);
|
||||
|
||||
foreach (var item in previousData.FileReplacements[objectKind])
|
||||
{
|
||||
transientResourceManager.RemoveTransientResource(charaPointer, item);
|
||||
}
|
||||
|
||||
foreach (var item in transientResourceManager.GetTransientResources((IntPtr)weaponObject))
|
||||
{
|
||||
Logger.Verbose("Found transient weapon resource: " + item);
|
||||
AddReplacement(item, objectKind, previousData, 1, true);
|
||||
}
|
||||
|
||||
if (weaponObject->NextSibling != (IntPtr)weaponObject)
|
||||
{
|
||||
var offHandWeapon = ((Weapon*)weaponObject->NextSibling)->WeaponRenderModel->RenderModel;
|
||||
|
||||
AddReplacementsFromRenderModel(offHandWeapon, objectKind, previousData, 1);
|
||||
|
||||
foreach (var item in previousData.FileReplacements[objectKind])
|
||||
{
|
||||
transientResourceManager.RemoveTransientResource((IntPtr)offHandWeapon, item);
|
||||
}
|
||||
|
||||
foreach (var item in transientResourceManager.GetTransientResources((IntPtr)offHandWeapon))
|
||||
{
|
||||
Logger.Verbose("Found transient offhand weapon resource: " + item);
|
||||
AddReplacement(item, objectKind, previousData, 1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddReplacementSkeleton(((HumanExt*)human)->Human.RaceSexId, objectKind, previousData);
|
||||
try
|
||||
{
|
||||
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->Decal->FileName()).ToString(), objectKind, previousData, 0, false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warn("Could not get Decal data");
|
||||
}
|
||||
try
|
||||
{
|
||||
AddReplacementsFromTexture(new Utf8String(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), objectKind, previousData, 0, false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warn("Could not get Legacy Body Decal Data");
|
||||
}
|
||||
|
||||
foreach (var item in previousData.FileReplacements[objectKind])
|
||||
{
|
||||
transientResourceManager.RemoveTransientResource(charaPointer, item);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddReplacementSkeleton(ushort raceSexId, ObjectKind objectKind, CharacterData cache)
|
||||
|
||||
@@ -137,6 +137,13 @@ namespace MareSynchronos.Managers
|
||||
{
|
||||
Logger.Verbose("Disposing " + nameof(IpcManager));
|
||||
|
||||
int totalSleepTime = 0;
|
||||
while (actionQueue.Count > 0 && totalSleepTime < 2000)
|
||||
{
|
||||
System.Threading.Thread.Sleep(16);
|
||||
totalSleepTime += 16;
|
||||
}
|
||||
|
||||
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
|
||||
actionQueue.Clear();
|
||||
|
||||
|
||||
@@ -88,12 +88,22 @@ namespace MareSynchronos.Managers
|
||||
filePath = filePath.Split("|")[2];
|
||||
}
|
||||
|
||||
var newPath = gamePath.ToLowerInvariant().Replace("\\", "/");
|
||||
filePath = filePath.ToLowerInvariant();
|
||||
|
||||
if (filePath != gamePath && !TransientResources[gameObject].Contains(newPath) && !SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == newPath.ToLowerInvariant())))
|
||||
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/");
|
||||
|
||||
if (TransientResources[gameObject].Contains(replacedGamePath) ||
|
||||
SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
|
||||
&& f.ResolvedPath.ToLowerInvariant() == filePath)))
|
||||
{
|
||||
TransientResources[gameObject].Add(newPath);
|
||||
Logger.Debug($"Adding {newPath.ToLowerInvariant().Replace("\\", "/")} for {gameObject} ({filePath})");
|
||||
Logger.Debug("Not adding " + replacedGamePath + ":" + filePath);
|
||||
Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
|
||||
&& f.ResolvedPath.ToLowerInvariant() == filePath)).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
|
||||
}
|
||||
else
|
||||
{
|
||||
TransientResources[gameObject].Add(replacedGamePath);
|
||||
Logger.Debug($"Adding {replacedGamePath} for {gameObject} ({filePath})");
|
||||
TransientResourceLoaded?.Invoke(gameObject);
|
||||
}
|
||||
}
|
||||
@@ -102,7 +112,7 @@ namespace MareSynchronos.Managers
|
||||
{
|
||||
if (TransientResources.ContainsKey(gameObject))
|
||||
{
|
||||
TransientResources[gameObject].RemoveWhere(f => fileReplacement.ResolvedPath == f);
|
||||
TransientResources[gameObject].RemoveWhere(f => fileReplacement.ResolvedPath.ToLowerInvariant() == f.ToLowerInvariant());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +132,14 @@ namespace MareSynchronos.Managers
|
||||
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
|
||||
foreach (var item in transientResources)
|
||||
{
|
||||
if (!SemiTransientResources[objectKind].Any(f => f.ResolvedPath.ToLowerInvariant() == item.ToLowerInvariant()))
|
||||
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
|
||||
if (existingResource)
|
||||
{
|
||||
Logger.Debug("Semi Transient resource replaced: " + item);
|
||||
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
|
||||
}
|
||||
|
||||
if (!SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant()))
|
||||
{
|
||||
Logger.Debug("Persisting " + item.ToLowerInvariant());
|
||||
var fileReplacement = createFileReplacement(item.ToLowerInvariant(), true);
|
||||
|
||||
Reference in New Issue
Block a user