minor adjustments for potential concurrency issues
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@@ -292,16 +292,6 @@ public class CharacterDataFactory
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{
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transientResourceManager.PersistTransientResources(charaPointer, objectKind, CreateFileReplacement);
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/*foreach (var item in transientResourceManager.GetTransientResources(charaPointer))
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{
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if (!previousData.FileReplacements[objectKind].Any(f => f.GamePaths.Any(p => p.ToLowerInvariant() == item.ToLowerInvariant())))
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{
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Logger.Verbose("Found transient resource: " + item);
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AddReplacement(item, objectKind, previousData, 1, true);
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}
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}*/
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foreach (var item in transientResourceManager.GetSemiTransientResources(objectKind))
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{
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if (!previousData.FileReplacements.ContainsKey(objectKind))
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