fix not being able to pause players, some other bullshit, update to api4
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@@ -111,7 +111,7 @@ namespace MareSynchronos.Utils
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Thread.Sleep(500);
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}
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public void WaitWhileSelfIsDrawing(CancellationToken token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? new IntPtr(), token);
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public void WaitWhileSelfIsDrawing(CancellationToken? token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? new IntPtr(), token);
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public void Dispose()
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{
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