fix not being able to pause players, some other bullshit, update to api4
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@@ -166,6 +166,7 @@ public class CachedPlayer
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private void ApplyCharacterData(CharacterCacheDto cache, Dictionary<string, string> moddedPaths)
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{
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if (PlayerCharacter is null) return;
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_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName!);
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var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(PlayerName!);
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_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter!.Address);
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<Authors></Authors>
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<Company></Company>
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<Version>0.1.4.0</Version>
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<Version>0.1.5.0</Version>
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<Description></Description>
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<Copyright></Copyright>
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<PackageProjectUrl>https://github.com/Penumbra-Sync/client</PackageProjectUrl>
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@@ -282,7 +282,7 @@ namespace MareSynchronos.UI
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ImGui.BeginChild("list", new Vector2(_windowContentWidth, ySize), false);
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foreach (var entry in users.ToList())
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{
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UiShared.DrawWithID("client", () => DrawPairedClient(entry));
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UiShared.DrawWithID(entry.OtherUID, () => DrawPairedClient(entry));
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}
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ImGui.EndChild();
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}
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@@ -111,7 +111,7 @@ namespace MareSynchronos.Utils
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Thread.Sleep(500);
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}
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public void WaitWhileSelfIsDrawing(CancellationToken token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? new IntPtr(), token);
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public void WaitWhileSelfIsDrawing(CancellationToken? token) => WaitWhileCharacterIsDrawing(_clientState.LocalPlayer?.Address ?? new IntPtr(), token);
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public void Dispose()
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{
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@@ -32,7 +32,7 @@ namespace MareSynchronos.WebAPI
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await _fileHub!.SendAsync(FilesHubAPI.SendDeleteAllFiles);
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}
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public async Task<string> DownloadFile(string hash, CancellationToken ct)
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private async Task<string> DownloadFile(string hash, CancellationToken ct)
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{
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var reader = _fileHub!.StreamAsync<byte[]>(FilesHubAPI.StreamDownloadFileAsync, hash, ct);
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string fileName = Path.GetTempFileName();
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@@ -162,7 +162,7 @@ namespace MareSynchronos.WebAPI
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var token = _connectionCancellationTokenSource.Token;
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while (ServerState is not ServerState.Connected && !token.IsCancellationRequested)
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{
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await StopAllConnections(_connectionCancellationTokenSource.Token);
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await StopAllConnections(token);
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try
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{
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@@ -195,7 +195,7 @@ namespace MareSynchronos.WebAPI
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}
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_connectionDto =
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await _connectionHub.InvokeAsync<ConnectionDto>(ConnectionHubAPI.InvokeHeartbeat, token);
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await _connectionHub.InvokeAsync<ConnectionDto>(ConnectionHubAPI.InvokeHeartbeat, _dalamudUtil.PlayerNameHashed, token);
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if (ServerState is ServerState.Connected) // user is authorized && server is legit
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{
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Logger.Debug("Initializing data");
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@@ -269,7 +269,6 @@ namespace MareSynchronos.WebAPI
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if (!string.IsNullOrEmpty(SecretKey) && !_pluginConfiguration.FullPause)
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{
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options.Headers.Add("Authorization", SecretKey);
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options.Headers.Add("CharacterNameHash", _dalamudUtil.PlayerNameHashed);
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}
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options.Transports = HttpTransportType.WebSockets;
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