fix adding semi transient resources, fix unloading not unloading mods due to queue
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@@ -88,12 +88,22 @@ namespace MareSynchronos.Managers
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filePath = filePath.Split("|")[2];
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}
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var newPath = gamePath.ToLowerInvariant().Replace("\\", "/");
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filePath = filePath.ToLowerInvariant();
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if (filePath != gamePath && !TransientResources[gameObject].Contains(newPath) && !SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == newPath.ToLowerInvariant())))
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var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/");
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if (TransientResources[gameObject].Contains(replacedGamePath) ||
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SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
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&& f.ResolvedPath.ToLowerInvariant() == filePath)))
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{
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TransientResources[gameObject].Add(newPath);
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Logger.Debug($"Adding {newPath.ToLowerInvariant().Replace("\\", "/")} for {gameObject} ({filePath})");
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Logger.Debug("Not adding " + replacedGamePath + ":" + filePath);
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Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
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&& f.ResolvedPath.ToLowerInvariant() == filePath)).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
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}
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else
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{
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TransientResources[gameObject].Add(replacedGamePath);
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Logger.Debug($"Adding {replacedGamePath} for {gameObject} ({filePath})");
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TransientResourceLoaded?.Invoke(gameObject);
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}
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}
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@@ -102,7 +112,7 @@ namespace MareSynchronos.Managers
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{
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if (TransientResources.ContainsKey(gameObject))
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{
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TransientResources[gameObject].RemoveWhere(f => fileReplacement.ResolvedPath == f);
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TransientResources[gameObject].RemoveWhere(f => fileReplacement.ResolvedPath.ToLowerInvariant() == f.ToLowerInvariant());
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}
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}
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@@ -122,7 +132,14 @@ namespace MareSynchronos.Managers
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Logger.Debug("Persisting " + transientResources.Count + " transient resources");
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foreach (var item in transientResources)
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{
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if (!SemiTransientResources[objectKind].Any(f => f.ResolvedPath.ToLowerInvariant() == item.ToLowerInvariant()))
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var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
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if (existingResource)
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{
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Logger.Debug("Semi Transient resource replaced: " + item);
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SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
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}
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if (!SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant()))
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{
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Logger.Debug("Persisting " + item.ToLowerInvariant());
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var fileReplacement = createFileReplacement(item.ToLowerInvariant(), true);
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