remove DrawHooks, use new penumbra IPC calls (otter pls)
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@@ -4,15 +4,21 @@ using Dalamud.Game.ClientState.Objects;
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using Dalamud.Logging;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using MareSynchronos.Hooks;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using MareSynchronos.Factories;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Newtonsoft.Json;
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using Penumbra.GameData.ByteString;
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using Penumbra.Interop.Structs;
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using Penumbra.PlayerWatch;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -20,26 +26,37 @@ namespace MareSynchronos.Managers
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{
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public class CharacterManager : IDisposable
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{
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private readonly DrawHooks drawHooks;
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private readonly ClientState clientState;
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private readonly Framework framework;
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private readonly ApiController apiController;
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private readonly ObjectTable objectTable;
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private readonly IpcManager ipcManager;
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private Task? drawHookTask = null;
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private readonly FileReplacementFactory factory;
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private readonly IPlayerWatcher watcher;
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private Task? playerChangedTask = null;
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public CharacterManager(DrawHooks drawhooks, ClientState clientState, Framework framework, ApiController apiController, ObjectTable objectTable, IpcManager ipcManager)
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public CharacterManager(ClientState clientState, Framework framework, ApiController apiController, ObjectTable objectTable, IpcManager ipcManager, FileReplacementFactory factory)
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{
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this.drawHooks = drawhooks;
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this.clientState = clientState;
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this.framework = framework;
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this.apiController = apiController;
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this.objectTable = objectTable;
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this.ipcManager = ipcManager;
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drawHooks.StartHooks();
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this.factory = factory;
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watcher = PlayerWatchFactory.Create(framework, clientState, objectTable);
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clientState.TerritoryChanged += ClientState_TerritoryChanged;
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framework.Update += Framework_Update;
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drawhooks.PlayerLoadEvent += Drawhooks_PlayerLoadEvent;
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ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
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}
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private void IpcManager_PenumbraRedrawEvent(object? sender, EventArgs e)
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{
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var actorName = ((string)sender!);
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PluginLog.Debug("Penumbra redraw " + actorName);
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if (actorName == GetPlayerName())
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{
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PlayerChanged(actorName);
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}
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}
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Dictionary<string, string> localPlayers = new();
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@@ -81,6 +98,118 @@ namespace MareSynchronos.Managers
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}
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}
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private string GetPlayerName()
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{
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return clientState.LocalPlayer!.Name.ToString();
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}
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private void Watcher_PlayerChanged(Dalamud.Game.ClientState.Objects.Types.Character actor)
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{
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if (actor.Name.ToString() == clientState.LocalPlayer!.Name.ToString())
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{
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PlayerChanged(actor.Name.ToString());
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}
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else
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{
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PluginLog.Debug("PlayerChanged: " + actor.Name.ToString());
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}
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}
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private unsafe void PlayerChanged(string name)
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{
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//if (sender == null) return;
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PluginLog.Debug("Player changed: " + name);
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if (playerChangedTask is { IsCompleted: false }) return;
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playerChangedTask = Task.Run(() =>
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{
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var obj = (GameObject*)clientState.LocalPlayer!.Address;
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PluginLog.Debug("Waiting for charater to be drawn");
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while ((obj->RenderFlags & 0b100000000000) == 0b100000000000) // 0b100000000000 is "still rendering" or something
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{
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PluginLog.Debug("Waiting for character to finish drawing");
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Thread.Sleep(10);
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}
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PluginLog.Debug("Character finished drawing");
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// wait half a second just in case
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Thread.Sleep(500);
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var cache = CreateFullCharacterCache();
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while (!cache.IsCompleted)
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{
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Thread.Sleep(50);
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}
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_ = apiController.SendCharacterData(cache.Result);
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});
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}
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public unsafe CharacterCache BuildCharacterCache()
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{
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var cache = new CharacterCache();
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var model = (CharacterBase*)((Character*)clientState.LocalPlayer!.Address)->GameObject.GetDrawObject();
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for (var idx = 0; idx < model->SlotCount; ++idx)
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{
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var mdl = (RenderModel*)model->ModelArray[idx];
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if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
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{
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continue;
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}
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var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
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FileReplacement cachedMdlResource = factory.Create();
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cachedMdlResource.GamePaths = ipcManager.PenumbraReverseResolvePath(mdlPath, GetPlayerName());
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cachedMdlResource.SetResolvedPath(mdlPath);
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PluginLog.Verbose("Resolving for model " + mdlPath);
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cache.AddAssociatedResource(cachedMdlResource, null!, null!);
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var imc = (ResourceHandle*)model->IMCArray[idx];
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if (imc != null)
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{
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byte[] imcData = new byte[imc->Data->DataLength / sizeof(long)];
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Marshal.Copy((IntPtr)imc->Data->DataPtr, imcData, 0, (int)imc->Data->DataLength / sizeof(long));
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string imcDataStr = BitConverter.ToString(imcData).Replace("-", "");
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cachedMdlResource.ImcData = imcDataStr;
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}
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cache.AddAssociatedResource(cachedMdlResource, null!, null!);
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for (int mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
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{
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var mtrl = (Material*)mdl->Materials[mtrlIdx];
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if (mtrl == null) continue;
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//var mtrlFileResource = factory.Create();
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var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
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PluginLog.Verbose("Resolving for material " + mtrlPath);
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var cachedMtrlResource = factory.Create();
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cachedMtrlResource.GamePaths = ipcManager.PenumbraReverseResolvePath(mtrlPath, GetPlayerName());
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cachedMtrlResource.SetResolvedPath(mtrlPath);
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cache.AddAssociatedResource(cachedMtrlResource, cachedMdlResource, null!);
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var mtrlResource = (MtrlResource*)mtrl->ResourceHandle;
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for (int resIdx = 0; resIdx < mtrlResource->NumTex; resIdx++)
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{
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var texPath = new Utf8String(mtrlResource->TexString(resIdx)).ToString();
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if (string.IsNullOrEmpty(texPath.ToString())) continue;
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PluginLog.Verbose("Resolving for texture " + texPath);
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var cachedTexResource = factory.Create();
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cachedTexResource.GamePaths = new[] { texPath };
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cachedTexResource.SetResolvedPath(ipcManager.PenumbraResolvePath(texPath, GetPlayerName())!);
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cache.AddAssociatedResource(cachedTexResource, cachedMdlResource, cachedMtrlResource);
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}
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}
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}
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return cache;
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}
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private void ClientState_TerritoryChanged(object? sender, ushort e)
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{
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localPlayers.Clear();
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@@ -89,46 +218,31 @@ namespace MareSynchronos.Managers
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public void Dispose()
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{
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framework.Update -= Framework_Update;
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drawHooks.PlayerLoadEvent -= Drawhooks_PlayerLoadEvent;
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clientState.TerritoryChanged -= ClientState_TerritoryChanged;
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drawHooks?.Dispose();
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watcher.PlayerChanged -= Watcher_PlayerChanged;
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watcher?.Dispose();
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}
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private unsafe void Drawhooks_PlayerLoadEvent(object? sender, EventArgs e)
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internal void StartWatchingPlayer()
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{
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if (sender == null) return;
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if (drawHookTask != null && !drawHookTask.IsCompleted) return;
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var obj = (GameObject*)(IntPtr)sender;
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drawHookTask = Task.Run(() =>
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{
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PluginLog.Debug("Waiting for charater to be drawn");
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while ((obj->RenderFlags & 0b100000000000) == 0b100000000000) // 0b100000000000 is "still rendering" or something
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{
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Thread.Sleep(10);
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}
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PluginLog.Debug("Character finished drawing");
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// wait one more second just in case
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Thread.Sleep(1000);
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var cache = CreateFullCharacterCache();
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while (!cache.IsCompleted)
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{
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Task.Delay(50);
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}
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_ = apiController.SendCharacterData(cache.Result);
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});
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watcher.AddPlayerToWatch(clientState.LocalPlayer!.Name.ToString());
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watcher.PlayerChanged += Watcher_PlayerChanged;
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watcher.Enable();
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}
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public CharacterCache GetCharacterCache() => drawHooks.BuildCharacterCache();
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public void StopWatchPlayer(string name)
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{
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watcher.RemovePlayerFromWatch(name);
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}
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public void PrintRequestedResources() => drawHooks.PrintRequestedResources();
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public void WatchPlayer(string name)
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{
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watcher.AddPlayerToWatch(name);
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}
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private async Task<CharacterCache> CreateFullCharacterCache()
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{
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var cache = drawHooks.BuildCharacterCache();
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var cache = BuildCharacterCache();
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cache.SetGlamourerData(ipcManager.GlamourerGetCharacterCustomization()!);
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cache.JobId = clientState.LocalPlayer!.ClassJob.Id;
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await Task.Run(async () =>
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@@ -137,6 +251,7 @@ namespace MareSynchronos.Managers
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{
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await Task.Delay(50);
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}
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var json = JsonConvert.SerializeObject(cache, Formatting.Indented);
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cache.CacheHash = Crypto.GetHash(json);
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@@ -145,12 +260,12 @@ namespace MareSynchronos.Managers
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return cache;
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}
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public void DebugJson()
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public async Task DebugJson()
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{
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var cache = CreateFullCharacterCache();
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while (!cache.IsCompleted)
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{
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Task.Delay(50);
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await Task.Delay(50);
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}
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PluginLog.Debug(JsonConvert.SerializeObject(cache.Result, Formatting.Indented));
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