Files
ClubPenguinClient/MareSynchronos/Managers/CharacterManager.cs
2022-06-17 01:08:36 +02:00

275 lines
10 KiB
C#

using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Logging;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using MareSynchronos.Factories;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Newtonsoft.Json;
using Penumbra.GameData.ByteString;
using Penumbra.Interop.Structs;
using Penumbra.PlayerWatch;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace MareSynchronos.Managers
{
public class CharacterManager : IDisposable
{
private readonly ClientState clientState;
private readonly Framework framework;
private readonly ApiController apiController;
private readonly ObjectTable objectTable;
private readonly IpcManager ipcManager;
private readonly FileReplacementFactory factory;
private readonly IPlayerWatcher watcher;
private Task? playerChangedTask = null;
public CharacterManager(ClientState clientState, Framework framework, ApiController apiController, ObjectTable objectTable, IpcManager ipcManager, FileReplacementFactory factory)
{
this.clientState = clientState;
this.framework = framework;
this.apiController = apiController;
this.objectTable = objectTable;
this.ipcManager = ipcManager;
this.factory = factory;
watcher = PlayerWatchFactory.Create(framework, clientState, objectTable);
clientState.TerritoryChanged += ClientState_TerritoryChanged;
framework.Update += Framework_Update;
ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
}
private void IpcManager_PenumbraRedrawEvent(object? sender, EventArgs e)
{
var actorName = ((string)sender!);
PluginLog.Debug("Penumbra redraw " + actorName);
if (actorName == GetPlayerName())
{
PlayerChanged(actorName);
}
}
Dictionary<string, string> localPlayers = new();
private DateTime lastCheck = DateTime.Now;
private unsafe void Framework_Update(Framework framework)
{
try
{
if (clientState.LocalPlayer == null) return;
if (DateTime.Now < lastCheck.AddSeconds(5)) return;
List<string> localPlayersList = new();
List<string> newPlayers = new();
foreach (var obj in objectTable)
{
if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
string playerName = obj.Name.ToString();
if (playerName == clientState.LocalPlayer.Name.ToString()) continue;
var hashedName = Crypto.GetHash(playerName);
}
foreach (var item in localPlayers.ToList())
{
if (!localPlayersList.Contains(item.Key))
{
localPlayers.Remove(item.Key);
}
}
if (newPlayers.Any())
PluginLog.Debug("New players: " + string.Join(",", newPlayers.Select(p => p + ":" + localPlayers[p])));
lastCheck = DateTime.Now;
}
catch (Exception ex)
{
PluginLog.Error(ex, "error");
}
}
private string GetPlayerName()
{
return clientState.LocalPlayer!.Name.ToString();
}
private void Watcher_PlayerChanged(Dalamud.Game.ClientState.Objects.Types.Character actor)
{
if (actor.Name.ToString() == clientState.LocalPlayer!.Name.ToString())
{
PlayerChanged(actor.Name.ToString());
}
else
{
PluginLog.Debug("PlayerChanged: " + actor.Name.ToString());
}
}
private unsafe void PlayerChanged(string name)
{
//if (sender == null) return;
PluginLog.Debug("Player changed: " + name);
if (playerChangedTask is { IsCompleted: false }) return;
playerChangedTask = Task.Run(() =>
{
var obj = (GameObject*)clientState.LocalPlayer!.Address;
PluginLog.Debug("Waiting for charater to be drawn");
while ((obj->RenderFlags & 0b100000000000) == 0b100000000000) // 0b100000000000 is "still rendering" or something
{
PluginLog.Debug("Waiting for character to finish drawing");
Thread.Sleep(10);
}
PluginLog.Debug("Character finished drawing");
// wait half a second just in case
Thread.Sleep(500);
var cache = CreateFullCharacterCache();
while (!cache.IsCompleted)
{
Thread.Sleep(50);
}
_ = apiController.SendCharacterData(cache.Result);
});
}
public unsafe CharacterCache BuildCharacterCache()
{
var cache = new CharacterCache();
var model = (CharacterBase*)((Character*)clientState.LocalPlayer!.Address)->GameObject.GetDrawObject();
for (var idx = 0; idx < model->SlotCount; ++idx)
{
var mdl = (RenderModel*)model->ModelArray[idx];
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
continue;
}
var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
FileReplacement cachedMdlResource = factory.Create();
cachedMdlResource.GamePaths = ipcManager.PenumbraReverseResolvePath(mdlPath, GetPlayerName());
cachedMdlResource.SetResolvedPath(mdlPath);
PluginLog.Verbose("Resolving for model " + mdlPath);
cache.AddAssociatedResource(cachedMdlResource, null!, null!);
var imc = (ResourceHandle*)model->IMCArray[idx];
if (imc != null)
{
byte[] imcData = new byte[imc->Data->DataLength / sizeof(long)];
Marshal.Copy((IntPtr)imc->Data->DataPtr, imcData, 0, (int)imc->Data->DataLength / sizeof(long));
string imcDataStr = BitConverter.ToString(imcData).Replace("-", "");
cachedMdlResource.ImcData = imcDataStr;
}
cache.AddAssociatedResource(cachedMdlResource, null!, null!);
for (int mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)mdl->Materials[mtrlIdx];
if (mtrl == null) continue;
//var mtrlFileResource = factory.Create();
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
PluginLog.Verbose("Resolving for material " + mtrlPath);
var cachedMtrlResource = factory.Create();
cachedMtrlResource.GamePaths = ipcManager.PenumbraReverseResolvePath(mtrlPath, GetPlayerName());
cachedMtrlResource.SetResolvedPath(mtrlPath);
cache.AddAssociatedResource(cachedMtrlResource, cachedMdlResource, null!);
var mtrlResource = (MtrlResource*)mtrl->ResourceHandle;
for (int resIdx = 0; resIdx < mtrlResource->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResource->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath.ToString())) continue;
PluginLog.Verbose("Resolving for texture " + texPath);
var cachedTexResource = factory.Create();
cachedTexResource.GamePaths = new[] { texPath };
cachedTexResource.SetResolvedPath(ipcManager.PenumbraResolvePath(texPath, GetPlayerName())!);
cache.AddAssociatedResource(cachedTexResource, cachedMdlResource, cachedMtrlResource);
}
}
}
return cache;
}
private void ClientState_TerritoryChanged(object? sender, ushort e)
{
localPlayers.Clear();
}
public void Dispose()
{
framework.Update -= Framework_Update;
clientState.TerritoryChanged -= ClientState_TerritoryChanged;
watcher.PlayerChanged -= Watcher_PlayerChanged;
watcher?.Dispose();
}
internal void StartWatchingPlayer()
{
watcher.AddPlayerToWatch(clientState.LocalPlayer!.Name.ToString());
watcher.PlayerChanged += Watcher_PlayerChanged;
watcher.Enable();
}
public void StopWatchPlayer(string name)
{
watcher.RemovePlayerFromWatch(name);
}
public void WatchPlayer(string name)
{
watcher.AddPlayerToWatch(name);
}
private async Task<CharacterCache> CreateFullCharacterCache()
{
var cache = BuildCharacterCache();
cache.SetGlamourerData(ipcManager.GlamourerGetCharacterCustomization()!);
cache.JobId = clientState.LocalPlayer!.ClassJob.Id;
await Task.Run(async () =>
{
while (!cache.IsReady)
{
await Task.Delay(50);
}
var json = JsonConvert.SerializeObject(cache, Formatting.Indented);
cache.CacheHash = Crypto.GetHash(json);
});
return cache;
}
public async Task DebugJson()
{
var cache = CreateFullCharacterCache();
while (!cache.IsCompleted)
{
await Task.Delay(50);
}
PluginLog.Debug(JsonConvert.SerializeObject(cache.Result, Formatting.Indented));
}
}
}