move handling of player data application to CachedPlayer
This commit is contained in:
175
MareSynchronos/Managers/PlayerManager.cs
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175
MareSynchronos/Managers/PlayerManager.cs
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Logging;
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using MareSynchronos.Factories;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Newtonsoft.Json;
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using Penumbra.PlayerWatch;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MareSynchronos.Managers
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{
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public class PlayerManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly CachedPlayersManager _cachedPlayersManager;
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private readonly CharacterDataFactory _characterDataFactory;
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private readonly DalamudUtil _dalamudUtil;
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private readonly IpcManager _ipcManager;
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private readonly ObjectTable _objectTable;
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private readonly IPlayerWatcher _watcher;
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private string _lastSentHash = string.Empty;
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private Task? _playerChangedTask;
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public PlayerManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
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CharacterDataFactory characterDataFactory, CachedPlayersManager cachedPlayersManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(PlayerManager));
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_apiController = apiController;
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_objectTable = objectTable;
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_ipcManager = ipcManager;
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_characterDataFactory = characterDataFactory;
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_cachedPlayersManager = cachedPlayersManager;
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_dalamudUtil = dalamudUtil;
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_watcher = watcher;
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}
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public void Dispose()
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{
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Logger.Debug("Disposing " + nameof(PlayerManager));
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_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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_apiController.Connected -= ApiController_Connected;
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_apiController.Disconnected -= ApiController_Disconnected;
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_watcher.PlayerChanged -= Watcher_PlayerChanged;
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}
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internal void StartWatchingPlayer()
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{
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_watcher.AddPlayerToWatch(_dalamudUtil.PlayerName);
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_watcher.PlayerChanged += Watcher_PlayerChanged;
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_apiController.Connected += ApiController_Connected;
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_apiController.Disconnected += ApiController_Disconnected;
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Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
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if (_apiController.IsConnected)
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{
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ApiController_Connected(null, EventArgs.Empty);
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}
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_ipcManager.PenumbraRedraw(_dalamudUtil.PlayerName);
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}
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private void ApiController_Connected(object? sender, EventArgs args)
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{
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var apiTask = _apiController.SendCharacterName(_dalamudUtil.PlayerNameHashed);
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_lastSentHash = string.Empty;
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Task.WaitAll(apiTask);
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_cachedPlayersManager.AddInitialPairs(apiTask.Result);
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_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
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}
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private void ApiController_Disconnected(object? sender, EventArgs args)
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{
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Logger.Debug(nameof(ApiController_Disconnected));
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_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
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}
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private async Task<CharacterData> CreateFullCharacterCache()
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{
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var cache = _characterDataFactory.BuildCharacterData();
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await Task.Run(async () =>
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{
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while (!cache.IsReady)
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{
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await Task.Delay(50);
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}
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var json = JsonConvert.SerializeObject(cache, Formatting.Indented);
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cache.CacheHash = Crypto.GetHash(json);
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});
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return cache;
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}
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private void IpcManager_PenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
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{
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var objTableObj = _objectTable[(int)objectTableIndex!];
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if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
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if (objTableObj.Name.ToString() != _dalamudUtil.PlayerName) return;
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Logger.Debug("Penumbra Redraw Event");
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PlayerChanged(_dalamudUtil.PlayerName);
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}
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private void PlayerChanged(string name)
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{
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//if (sender == null) return;
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Logger.Debug("Player changed: " + name);
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if (_playerChangedTask is { IsCompleted: false })
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{
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PluginLog.Warning("PlayerChanged Task still running");
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return;
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}
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if (!_ipcManager.Initialized)
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{
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PluginLog.Warning("Penumbra not active, doing nothing.");
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return;
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}
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_playerChangedTask = Task.Run(async () =>
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{
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Stopwatch st = Stopwatch.StartNew();
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_dalamudUtil.WaitWhileSelfIsDrawing();
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var characterCacheTask = await CreateFullCharacterCache();
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var cacheDto = characterCacheTask.ToCharacterCacheDto();
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st.Stop();
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Logger.Debug("Elapsed time PlayerChangedTask: " + st.Elapsed);
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if (cacheDto.Hash == _lastSentHash)
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{
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Logger.Debug("Not sending data, already sent");
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return;
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}
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_ = _apiController.SendCharacterData(cacheDto, _dalamudUtil.GetLocalPlayers().Select(d => d.Key).ToList());
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_lastSentHash = cacheDto.Hash;
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});
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}
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private void Watcher_PlayerChanged(Dalamud.Game.ClientState.Objects.Types.Character actor)
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{
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Logger.Debug("Watcher Player Changed");
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Task.Run(() =>
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{
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// fix for redraw from anamnesis
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while (!_dalamudUtil.IsPlayerPresent)
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{
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Logger.Debug("Waiting Until Player is Present");
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Thread.Sleep(100);
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}
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if (actor.Name.ToString() == _dalamudUtil.PlayerName)
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{
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Logger.Debug("Watcher: PlayerChanged");
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PlayerChanged(actor.Name.ToString());
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}
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});
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}
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}
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}
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