move handling of player data application to CachedPlayer
This commit is contained in:
198
MareSynchronos/Managers/CachedPlayersManager.cs
Normal file
198
MareSynchronos/Managers/CachedPlayersManager.cs
Normal file
@@ -0,0 +1,198 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Penumbra.PlayerWatch;
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namespace MareSynchronos.Managers;
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public class CachedPlayersManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly ClientState _clientState;
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private readonly DalamudUtil _dalamudUtil;
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private readonly Framework _framework;
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private readonly IpcManager _ipcManager;
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private readonly IPlayerWatcher _watcher;
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private readonly ObjectTable _objectTable;
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private readonly List<CachedPlayer> _onlineCachedPlayers = new();
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private readonly List<string> _localVisiblePlayers = new();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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public CachedPlayersManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(CachedPlayersManager));
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_clientState = clientState;
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_framework = framework;
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_objectTable = objectTable;
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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_watcher = watcher;
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_clientState.Login += ClientStateOnLogin;
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_clientState.Logout += ClientStateOnLogout;
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_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
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_apiController.Disconnected += ApiControllerOnDisconnected;
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_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
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if (clientState.IsLoggedIn)
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{
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ClientStateOnLogin(null, EventArgs.Empty);
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}
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}
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private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
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{
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_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
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}
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private void ApiControllerOnDisconnected(object? sender, EventArgs e)
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{
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RestoreAllCharacters();
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}
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private void ClientStateOnLogin(object? sender, EventArgs e)
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{
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_framework.Update += FrameworkOnUpdate;
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}
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private void ClientStateOnLogout(object? sender, EventArgs e)
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{
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_framework.Update -= FrameworkOnUpdate;
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}
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public void AddInitialPairs(List<string> apiTaskResult)
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{
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_onlineCachedPlayers.Clear();
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_onlineCachedPlayers.AddRange(apiTaskResult.Select(CreateCachedPlayer));
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Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
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}
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public void Dispose()
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{
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Logger.Debug("Disposing " + nameof(CachedPlayersManager));
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RestoreAllCharacters();
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_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
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_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
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_framework.Update -= FrameworkOnUpdate;
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_clientState.Login -= ClientStateOnLogin;
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_clientState.Logout -= ClientStateOnLogout;
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}
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private void RestoreAllCharacters()
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{
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_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
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_onlineCachedPlayers.Clear();
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}
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public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
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{
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if (!playerJobIds.Any()) return;
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Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, playerJobIds));
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await _apiController.GetCharacterData(playerJobIds);
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}
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private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
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{
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Logger.Debug("Player offline: " + sender!);
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RemovePlayer((string)sender!);
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}
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private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
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{
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Logger.Debug("Player online: " + sender!);
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AddPlayer((string)sender!);
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return;
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}
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private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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Logger.Debug("Pairing with " + characterHash);
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AddPlayer(characterHash);
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}
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private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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Logger.Debug("Unpairing from " + characterHash);
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RemovePlayer(characterHash);
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}
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private void AddPlayer(string characterNameHash)
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{
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if (_onlineCachedPlayers.Any(p => p.PlayerNameHash == characterNameHash)) return;
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_onlineCachedPlayers.Add(CreateCachedPlayer(characterNameHash));
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}
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private void RemovePlayer(string characterHash)
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{
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var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == characterHash);
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cachedPlayer.DisposePlayer();
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_onlineCachedPlayers.Remove(cachedPlayer);
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}
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private void FrameworkOnUpdate(Framework framework)
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{
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if (_clientState.LocalPlayer == null) return;
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if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
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_localVisiblePlayers.Clear();
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if (!_ipcManager.Initialized) return;
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string ownName = _dalamudUtil.PlayerName;
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var playerCharacters = _objectTable.Where(obj =>
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obj.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player &&
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obj.Name.ToString() != ownName).ToList();
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foreach (var obj in playerCharacters)
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{
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var pObj = (PlayerCharacter)obj;
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var pObjName = pObj.Name.ToString();
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_localVisiblePlayers.Add(pObjName);
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var existingCachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == pObjName);
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if (existingCachedPlayer != null)
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{
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existingCachedPlayer.IsVisible = true;
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continue;
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}
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var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
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_onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName)?.InitializePlayer(pObj);
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}
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_onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName))
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.ToList().ForEach(p => p.DisposePlayer());
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Task.Run(async () => await UpdatePlayersFromService(_onlineCachedPlayers
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.Where(p => p.PlayerCharacter != null && p.IsVisible && !p.WasVisible)
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.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
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_lastPlayerObjectCheck = DateTime.Now;
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}
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private CachedPlayer CreateCachedPlayer(string hashedName)
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{
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return new CachedPlayer(hashedName, _ipcManager, _apiController, _dalamudUtil, _watcher);
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}
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}
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@@ -1,354 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using MareSynchronos.API;
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using MareSynchronos.FileCacheDB;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Penumbra.PlayerWatch;
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namespace MareSynchronos.Managers;
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public class CharacterCacheManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly ClientState _clientState;
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private readonly DalamudUtil _dalamudUtil;
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private readonly Framework _framework;
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private readonly IpcManager _ipcManager;
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private readonly IPlayerWatcher _watcher;
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private readonly ObjectTable _objectTable;
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private readonly List<CachedPlayer> _onlineCachedPlayers = new();
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private readonly List<string> _localVisiblePlayers = new();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(CharacterCacheManager));
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_clientState = clientState;
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_framework = framework;
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_objectTable = objectTable;
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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_watcher = watcher;
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_clientState.Login += ClientStateOnLogin;
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_clientState.Logout += ClientStateOnLogout;
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_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
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_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
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_apiController.Disconnected += ApiControllerOnDisconnected;
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_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
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_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
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_watcher.PlayerChanged += WatcherOnPlayerChanged;
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if (clientState.IsLoggedIn)
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{
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ClientStateOnLogin(null, EventArgs.Empty);
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}
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}
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private void IpcManagerOnPenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
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{
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var objTableObj = _objectTable[(int)objectTableIndex!];
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if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
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string objTableObjName = objTableObj.Name.ToString();
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var cachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == objTableObjName);
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if (cachedPlayer != null)
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{
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Task.Run(() =>
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{
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cachedPlayer.PlayerCharacter = (PlayerCharacter)objTableObj;
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_dalamudUtil.WaitWhileCharacterIsDrawing(cachedPlayer.PlayerCharacter.Address);
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cachedPlayer.RequestedRedraws--;
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Logger.Warn(
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$"Penumbra Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
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});
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}
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}
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private void WatcherOnPlayerChanged(Character actor)
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{
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var cachedChar = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == actor.Name.ToString());
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if (cachedChar == null) return;
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Logger.Warn($"Player {cachedChar.PlayerName} changed, RequestedRedraws {cachedChar.RequestedRedraws}");
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if (cachedChar.RequestedRedraws == 0)
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{
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Logger.Warn($"Saving new Glamourer data for job " + cachedChar.JobId);
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cachedChar.LastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(cachedChar.PlayerName!);
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}
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}
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private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
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{
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foreach (var character in _onlineCachedPlayers.ToList())
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{
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RestoreCharacter(character);
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if (!string.IsNullOrEmpty(character.PlayerName))
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_watcher.RemovePlayerFromWatch(character.PlayerName);
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character.IsVisible = false;
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}
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}
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private void ApiControllerOnDisconnected(object? sender, EventArgs e)
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{
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RestoreAllCharacters();
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}
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private void ClientStateOnLogin(object? sender, EventArgs e)
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{
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_framework.Update += FrameworkOnUpdate;
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}
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private void ClientStateOnLogout(object? sender, EventArgs e)
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{
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_framework.Update -= FrameworkOnUpdate;
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}
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public void AddInitialPairs(List<string> apiTaskResult)
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{
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_onlineCachedPlayers.Clear();
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_onlineCachedPlayers.AddRange(apiTaskResult.Select(a => new CachedPlayer(a)));
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Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
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}
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public void Dispose()
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{
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Logger.Debug("Disposing " + nameof(CharacterCacheManager));
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_apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
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_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
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_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
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_framework.Update -= FrameworkOnUpdate;
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_clientState.Login -= ClientStateOnLogin;
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_clientState.Logout -= ClientStateOnLogout;
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_watcher.PlayerChanged -= WatcherOnPlayerChanged;
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RestoreAllCharacters();
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}
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private void RestoreAllCharacters()
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{
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foreach (var character in _onlineCachedPlayers.ToList())
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{
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RestoreCharacter(character);
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if (!string.IsNullOrEmpty(character.PlayerName))
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_watcher.RemovePlayerFromWatch(character.PlayerName);
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}
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_onlineCachedPlayers.Clear();
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}
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public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
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{
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await _apiController.GetCharacterData(playerJobIds);
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}
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private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
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{
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Logger.Debug("Received hash for " + e.CharacterNameHash);
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string otherPlayerName;
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var localPlayers = _dalamudUtil.GetLocalPlayers();
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if (localPlayers.ContainsKey(e.CharacterNameHash))
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{
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_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash).PlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
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otherPlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
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}
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else
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{
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Logger.Debug("Found no local player for " + e.CharacterNameHash);
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return;
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}
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var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash);
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cachedPlayer.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
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List<FileReplacementDto> toDownloadReplacements;
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using (var db = new FileCacheContext())
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{
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Logger.Debug("Checking for files to download for player " + otherPlayerName);
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Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
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Logger.Debug("Hash for data is " + e.CharacterData.Hash);
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toDownloadReplacements =
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e.CharacterData.FileReplacements.Where(f => !db.FileCaches.Any(c => c.Hash == f.Hash))
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.ToList();
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}
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Logger.Debug("Downloading missing files for player " + otherPlayerName);
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// todo: make this cancellable
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Task.Run(async () =>
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{
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await _apiController.DownloadFiles(toDownloadReplacements);
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Logger.Debug("Assigned hash to visible player: " + otherPlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(otherPlayerName);
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var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(otherPlayerName);
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Dictionary<string, string> moddedPaths = new();
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try
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{
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using var db = new FileCacheContext();
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foreach (var item in e.CharacterData.FileReplacements)
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{
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foreach (var gamePath in item.GamePaths)
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{
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var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
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if (fileCache != null)
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{
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moddedPaths.Add(gamePath, fileCache.Filepath);
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}
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}
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}
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "Something went wrong during calculation replacements");
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(localPlayers[e.CharacterNameHash].Address);
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cachedPlayer.RequestedRedraws++;
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Logger.Warn(
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$"Request Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
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_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, e.CharacterData.ManipulationData);
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_ipcManager.GlamourerRevertCharacterCustomization(otherPlayerName);
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_ipcManager.GlamourerApplyAll(e.CharacterData.GlamourerData, otherPlayerName);
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});
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}
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private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
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{
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Logger.Debug("Player offline: " + sender!);
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RestoreCharacter(_onlineCachedPlayers.SingleOrDefault(f => f.PlayerNameHash == (string)sender!));
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_onlineCachedPlayers.RemoveAll(p => p.PlayerNameHash == ((string)sender!));
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}
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private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
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{
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Logger.Debug("Player online: " + sender!);
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if (_onlineCachedPlayers.Any(c => c.PlayerNameHash == (string)sender!)) return;
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_onlineCachedPlayers.Add(new CachedPlayer((string)sender!));
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}
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private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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var players = _dalamudUtil.GetLocalPlayers();
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if (!players.ContainsKey(characterHash)) return;
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Logger.Debug("Getting data for " + characterHash);
|
||||
_ = _apiController.GetCharacterData(new Dictionary<string, int> { { characterHash, (int)players[characterHash].ClassJob.Id } });
|
||||
}
|
||||
|
||||
private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
|
||||
{
|
||||
var characterHash = (string?)sender;
|
||||
if (string.IsNullOrEmpty(characterHash)) return;
|
||||
RestoreCharacter(_onlineCachedPlayers.Single(p => p.PlayerNameHash == (string)sender!));
|
||||
}
|
||||
|
||||
private void FrameworkOnUpdate(Framework framework)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_clientState.LocalPlayer == null) return;
|
||||
|
||||
if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(2)) return;
|
||||
|
||||
_localVisiblePlayers.Clear();
|
||||
if (!_ipcManager.Initialized) return;
|
||||
foreach (var obj in _objectTable)
|
||||
{
|
||||
if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
|
||||
var playerName = obj.Name.ToString();
|
||||
if (playerName == _dalamudUtil.PlayerName) continue;
|
||||
var pObj = (PlayerCharacter)obj;
|
||||
_localVisiblePlayers.Add(pObj.Name.ToString());
|
||||
if (_onlineCachedPlayers.Any(p => p.PlayerName == pObj.Name.ToString()))
|
||||
{
|
||||
_onlineCachedPlayers.Single(p => p.PlayerName == pObj.Name.ToString()).IsVisible = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
|
||||
|
||||
if (_onlineCachedPlayers.All(p => p.PlayerNameHash != hashedName)) continue;
|
||||
|
||||
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == hashedName);
|
||||
if (string.IsNullOrEmpty(cachedPlayer.PlayerName))
|
||||
{
|
||||
cachedPlayer.PlayerName = pObj.Name.ToString();
|
||||
}
|
||||
cachedPlayer.PlayerCharacter = pObj;
|
||||
cachedPlayer.IsVisible = true;
|
||||
}
|
||||
|
||||
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName!)))
|
||||
{
|
||||
item.IsVisible = false;
|
||||
}
|
||||
|
||||
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !p.IsVisible && p.WasVisible))
|
||||
{
|
||||
Logger.Debug("Player not visible anymore: " + item.PlayerName);
|
||||
_watcher.RemovePlayerFromWatch(item.PlayerName!);
|
||||
RestoreCharacter(item);
|
||||
}
|
||||
|
||||
var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible && p.PlayerCharacter != null).ToList();
|
||||
if (newVisiblePlayers.Any())
|
||||
{
|
||||
foreach (var player in newVisiblePlayers)
|
||||
{
|
||||
Logger.Debug("New watched player, adding to watch and getting glamourer data: " + player.PlayerName);
|
||||
_watcher.AddPlayerToWatch(player.PlayerName!);
|
||||
player.OriginalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(player.PlayerName!);
|
||||
}
|
||||
|
||||
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newVisiblePlayers));
|
||||
Task.Run(async () => await UpdatePlayersFromService(newVisiblePlayers
|
||||
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
|
||||
}
|
||||
|
||||
_lastPlayerObjectCheck = DateTime.Now;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
PluginLog.Error(ex, "error");
|
||||
}
|
||||
}
|
||||
|
||||
private void RestoreCharacter(CachedPlayer? character)
|
||||
{
|
||||
if (character == null || string.IsNullOrEmpty(character.PlayerName)) return;
|
||||
try
|
||||
{
|
||||
Logger.Debug("Restoring state for " + character.PlayerName);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyCustomization(character.OriginalGlamourerData, character.PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyEquipment(character.LastGlamourerData, character.PlayerName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
|
||||
}
|
||||
|
||||
character.Reset();
|
||||
}
|
||||
}
|
||||
@@ -14,10 +14,10 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace MareSynchronos.Managers
|
||||
{
|
||||
public class CharacterManager : IDisposable
|
||||
public class PlayerManager : IDisposable
|
||||
{
|
||||
private readonly ApiController _apiController;
|
||||
private readonly CharacterCacheManager _characterCacheManager;
|
||||
private readonly CachedPlayersManager _cachedPlayersManager;
|
||||
private readonly CharacterDataFactory _characterDataFactory;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private readonly IpcManager _ipcManager;
|
||||
@@ -26,23 +26,23 @@ namespace MareSynchronos.Managers
|
||||
private string _lastSentHash = string.Empty;
|
||||
private Task? _playerChangedTask;
|
||||
|
||||
public CharacterManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
|
||||
CharacterDataFactory characterDataFactory, CharacterCacheManager characterCacheManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
|
||||
public PlayerManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
|
||||
CharacterDataFactory characterDataFactory, CachedPlayersManager cachedPlayersManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
|
||||
{
|
||||
Logger.Debug("Creating " + nameof(CharacterManager));
|
||||
Logger.Debug("Creating " + nameof(PlayerManager));
|
||||
|
||||
_apiController = apiController;
|
||||
_objectTable = objectTable;
|
||||
_ipcManager = ipcManager;
|
||||
_characterDataFactory = characterDataFactory;
|
||||
_characterCacheManager = characterCacheManager;
|
||||
_cachedPlayersManager = cachedPlayersManager;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
_watcher = watcher;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Logger.Debug("Disposing " + nameof(CharacterManager));
|
||||
Logger.Debug("Disposing " + nameof(PlayerManager));
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
|
||||
_apiController.Connected -= ApiController_Connected;
|
||||
@@ -73,7 +73,7 @@ namespace MareSynchronos.Managers
|
||||
|
||||
Task.WaitAll(apiTask);
|
||||
|
||||
_characterCacheManager.AddInitialPairs(apiTask.Result);
|
||||
_cachedPlayersManager.AddInitialPairs(apiTask.Result);
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
|
||||
}
|
||||
@@ -1,19 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Logging;
|
||||
using MareSynchronos.API;
|
||||
using MareSynchronos.FileCacheDB;
|
||||
using MareSynchronos.Managers;
|
||||
using MareSynchronos.Utils;
|
||||
using MareSynchronos.WebAPI;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace MareSynchronos.Models;
|
||||
|
||||
public class CachedPlayer
|
||||
{
|
||||
private bool _isVisible = false;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private readonly IpcManager _ipcManager;
|
||||
private readonly ApiController _apiController;
|
||||
private readonly IPlayerWatcher _watcher;
|
||||
private bool _isVisible;
|
||||
|
||||
public CachedPlayer(string nameHash)
|
||||
public CachedPlayer(string nameHash, IpcManager ipcManager, ApiController apiController, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
|
||||
{
|
||||
PlayerNameHash = nameHash;
|
||||
_ipcManager = ipcManager;
|
||||
_apiController = apiController;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
_watcher = watcher;
|
||||
}
|
||||
|
||||
public Dictionary<int, CharacterCacheDto> CharacterCache { get; set; } = new();
|
||||
public bool IsVisible
|
||||
{
|
||||
get => _isVisible;
|
||||
@@ -21,31 +38,180 @@ public class CachedPlayer
|
||||
{
|
||||
WasVisible = _isVisible;
|
||||
_isVisible = value;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public string OriginalGlamourerData { get; set; }
|
||||
public string LastGlamourerData { get; set; }
|
||||
public int? JobId => (int?)PlayerCharacter?.ClassJob.Id;
|
||||
private string _lastGlamourerData = string.Empty;
|
||||
|
||||
private string _originalGlamourerData = string.Empty;
|
||||
|
||||
public PlayerCharacter? PlayerCharacter { get; set; }
|
||||
public string? PlayerName { get; set; }
|
||||
|
||||
public string? PlayerName { get; private set; }
|
||||
|
||||
public string PlayerNameHash { get; }
|
||||
|
||||
public bool RequestedPenumbraRedraw { get; set; }
|
||||
|
||||
public bool WasVisible { get; private set; }
|
||||
public int RequestedRedraws
|
||||
|
||||
private readonly Dictionary<string, CharacterCacheDto> _cache = new();
|
||||
|
||||
private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
|
||||
{
|
||||
get => _requestedRedraws;
|
||||
set => _requestedRedraws = value < 0 ? 0 : value;
|
||||
if (string.IsNullOrEmpty(PlayerName) || e.CharacterNameHash != PlayerNameHash) return;
|
||||
Logger.Debug("Received data for " + this);
|
||||
|
||||
List<FileReplacementDto> toDownloadReplacements;
|
||||
using (var db = new FileCacheContext())
|
||||
{
|
||||
Logger.Debug("Checking for files to download for player " + PlayerName);
|
||||
Logger.Debug("Hash for data is " + e.CharacterData.Hash);
|
||||
if (!_cache.ContainsKey(e.CharacterData.Hash))
|
||||
{
|
||||
Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
|
||||
_cache[e.CharacterData.Hash] = e.CharacterData;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug("Had valid local cache for " + PlayerName);
|
||||
}
|
||||
}
|
||||
|
||||
// todo: make this cancellable
|
||||
Task.Run(async () =>
|
||||
{
|
||||
Dictionary<string, string> moddedPaths;
|
||||
while ((toDownloadReplacements = TryCalculateModdedDictionary(_cache[e.CharacterData.Hash], out moddedPaths)).Count > 0)
|
||||
{
|
||||
Logger.Debug("Downloading missing files for player " + PlayerName);
|
||||
await _apiController.DownloadFiles(toDownloadReplacements);
|
||||
}
|
||||
|
||||
ApplyCharacterData(e.CharacterData, moddedPaths);
|
||||
});
|
||||
}
|
||||
|
||||
private int _requestedRedraws;
|
||||
public void Reset()
|
||||
private List<FileReplacementDto> TryCalculateModdedDictionary(CharacterCacheDto cache,
|
||||
out Dictionary<string, string> moddedDictionary)
|
||||
{
|
||||
PlayerName = string.Empty;
|
||||
PlayerCharacter = null;
|
||||
List<FileReplacementDto> missingFiles = new();
|
||||
moddedDictionary = new Dictionary<string, string>();
|
||||
try
|
||||
{
|
||||
using var db = new FileCacheContext();
|
||||
foreach (var item in cache.FileReplacements)
|
||||
{
|
||||
foreach (var gamePath in item.GamePaths)
|
||||
{
|
||||
var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
|
||||
if (fileCache != null)
|
||||
{
|
||||
moddedDictionary.Add(gamePath, fileCache.Filepath);
|
||||
}
|
||||
else
|
||||
{
|
||||
missingFiles.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
PluginLog.Error(ex, "Something went wrong during calculation replacements");
|
||||
}
|
||||
Logger.Debug("ModdedPaths calculated, missing files: " + missingFiles.Count);
|
||||
return missingFiles;
|
||||
}
|
||||
|
||||
private void ApplyCharacterData(CharacterCacheDto cache, Dictionary<string, string> moddedPaths)
|
||||
{
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName!);
|
||||
var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(PlayerName!);
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter!.Address);
|
||||
RequestedPenumbraRedraw = true;
|
||||
Logger.Warn(
|
||||
$"Request Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}");
|
||||
_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, cache.ManipulationData);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(PlayerName!);
|
||||
_ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerName!);
|
||||
}
|
||||
|
||||
public void DisposePlayer()
|
||||
{
|
||||
Logger.Debug("Disposing " + PlayerNameHash);
|
||||
if (string.IsNullOrEmpty(PlayerName)) return;
|
||||
try
|
||||
{
|
||||
Logger.Debug("Restoring state for " + PlayerName);
|
||||
IsVisible = false;
|
||||
_watcher.RemovePlayerFromWatch(PlayerName);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyCustomization(_originalGlamourerData, PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyEquipment(_lastGlamourerData, PlayerName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_watcher.PlayerChanged -= WatcherOnPlayerChanged;
|
||||
_ipcManager.PenumbraRedrawEvent -= IpcManagerOnPenumbraRedrawEvent;
|
||||
_apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
|
||||
PlayerName = string.Empty;
|
||||
PlayerCharacter = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void InitializePlayer(PlayerCharacter character)
|
||||
{
|
||||
IsVisible = true;
|
||||
PlayerName = character.Name.ToString();
|
||||
PlayerCharacter = character;
|
||||
Logger.Debug("Initializing Player " + this);
|
||||
_watcher.AddPlayerToWatch(PlayerName!);
|
||||
_watcher.PlayerChanged += WatcherOnPlayerChanged;
|
||||
_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
|
||||
_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
|
||||
_originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerName);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return PlayerNameHash + " : " + PlayerName + " : HasChar " + (PlayerCharacter != null);
|
||||
return PlayerNameHash + ":" + PlayerName + ":HasChar " + (PlayerCharacter != null);
|
||||
}
|
||||
|
||||
private void IpcManagerOnPenumbraRedrawEvent(object? sender, EventArgs e)
|
||||
{
|
||||
var player = _dalamudUtil.GetPlayerCharacterFromObjectTableIndex((int)sender!);
|
||||
if (player == null || player.Name.ToString() != PlayerName) return;
|
||||
Task.Run(() =>
|
||||
{
|
||||
PlayerCharacter = player;
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter.Address);
|
||||
|
||||
RequestedPenumbraRedraw = false;
|
||||
Logger.Debug(
|
||||
$"Penumbra Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}");
|
||||
});
|
||||
}
|
||||
|
||||
private void WatcherOnPlayerChanged(Character actor)
|
||||
{
|
||||
if (actor.Name.ToString() != PlayerName) return;
|
||||
Logger.Debug($"Player {PlayerName} changed, RequestedRedraws {RequestedPenumbraRedraw}");
|
||||
PlayerCharacter = _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName!);
|
||||
if (PlayerCharacter is null)
|
||||
{
|
||||
Logger.Debug($"Invalid PlayerCharacter for {PlayerName}");
|
||||
}
|
||||
else if (!RequestedPenumbraRedraw && PlayerCharacter is not null)
|
||||
{
|
||||
Logger.Debug($"Saving new Glamourer data");
|
||||
_lastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerName!);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,9 +31,9 @@ namespace MareSynchronos
|
||||
private readonly DalamudPluginInterface _pluginInterface;
|
||||
private readonly PluginUi _pluginUi;
|
||||
private readonly WindowSystem _windowSystem;
|
||||
private CharacterManager? _characterManager;
|
||||
private PlayerManager? _characterManager;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private CharacterCacheManager? _characterCacheManager;
|
||||
private CachedPlayersManager? _characterCacheManager;
|
||||
private readonly IPlayerWatcher _playerWatcher;
|
||||
private readonly DownloadUi _downloadUi;
|
||||
|
||||
@@ -162,9 +162,9 @@ namespace MareSynchronos
|
||||
{
|
||||
var characterCacheFactory =
|
||||
new CharacterDataFactory(_dalamudUtil, _ipcManager);
|
||||
_characterCacheManager = new CharacterCacheManager(_clientState, _framework, _objectTable,
|
||||
_characterCacheManager = new CachedPlayersManager(_clientState, _framework, _objectTable,
|
||||
_apiController, _dalamudUtil, _ipcManager, _playerWatcher);
|
||||
_characterManager = new CharacterManager(_apiController, _objectTable, _ipcManager,
|
||||
_characterManager = new PlayerManager(_apiController, _objectTable, _ipcManager,
|
||||
characterCacheFactory, _characterCacheManager, _dalamudUtil, _playerWatcher);
|
||||
_characterManager.StartWatchingPlayer();
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace MareSynchronos.Utils
|
||||
|
||||
public bool IsPlayerPresent => _clientState.LocalPlayer != null;
|
||||
|
||||
public string PlayerName => _clientState.LocalPlayer!.Name.ToString();
|
||||
public string PlayerName => _clientState.LocalPlayer?.Name.ToString() ?? "--";
|
||||
|
||||
public int PlayerJobId => (int)_clientState.LocalPlayer!.ClassJob.Id;
|
||||
|
||||
@@ -49,6 +49,24 @@ namespace MareSynchronos.Utils
|
||||
return allLocalPlayers;
|
||||
}
|
||||
|
||||
public PlayerCharacter? GetPlayerCharacterFromObjectTableIndex(int index)
|
||||
{
|
||||
var objTableObj = _objectTable[index];
|
||||
if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return null;
|
||||
return (PlayerCharacter)objTableObj;
|
||||
}
|
||||
|
||||
public PlayerCharacter? GetPlayerCharacterFromObjectTableByName(string characterName)
|
||||
{
|
||||
foreach (var item in _objectTable)
|
||||
{
|
||||
if (item.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
|
||||
if (item.Name.ToString() == characterName) return (PlayerCharacter)item;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public unsafe void WaitWhileCharacterIsDrawing(IntPtr characterAddress)
|
||||
{
|
||||
if (!_clientState.IsLoggedIn) return;
|
||||
|
||||
Reference in New Issue
Block a user