move handling of player data application to CachedPlayer
This commit is contained in:
198
MareSynchronos/Managers/CachedPlayersManager.cs
Normal file
198
MareSynchronos/Managers/CachedPlayersManager.cs
Normal file
@@ -0,0 +1,198 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Penumbra.PlayerWatch;
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namespace MareSynchronos.Managers;
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public class CachedPlayersManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly ClientState _clientState;
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private readonly DalamudUtil _dalamudUtil;
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private readonly Framework _framework;
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private readonly IpcManager _ipcManager;
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private readonly IPlayerWatcher _watcher;
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private readonly ObjectTable _objectTable;
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private readonly List<CachedPlayer> _onlineCachedPlayers = new();
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private readonly List<string> _localVisiblePlayers = new();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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public CachedPlayersManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(CachedPlayersManager));
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_clientState = clientState;
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_framework = framework;
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_objectTable = objectTable;
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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_watcher = watcher;
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_clientState.Login += ClientStateOnLogin;
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_clientState.Logout += ClientStateOnLogout;
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_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
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_apiController.Disconnected += ApiControllerOnDisconnected;
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_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
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if (clientState.IsLoggedIn)
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{
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ClientStateOnLogin(null, EventArgs.Empty);
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}
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}
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private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
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{
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_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
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}
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private void ApiControllerOnDisconnected(object? sender, EventArgs e)
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{
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RestoreAllCharacters();
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}
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private void ClientStateOnLogin(object? sender, EventArgs e)
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{
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_framework.Update += FrameworkOnUpdate;
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}
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private void ClientStateOnLogout(object? sender, EventArgs e)
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{
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_framework.Update -= FrameworkOnUpdate;
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}
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public void AddInitialPairs(List<string> apiTaskResult)
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{
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_onlineCachedPlayers.Clear();
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_onlineCachedPlayers.AddRange(apiTaskResult.Select(CreateCachedPlayer));
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Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
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}
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public void Dispose()
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{
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Logger.Debug("Disposing " + nameof(CachedPlayersManager));
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RestoreAllCharacters();
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_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
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_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
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_framework.Update -= FrameworkOnUpdate;
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_clientState.Login -= ClientStateOnLogin;
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_clientState.Logout -= ClientStateOnLogout;
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}
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private void RestoreAllCharacters()
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{
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_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
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_onlineCachedPlayers.Clear();
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}
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public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
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{
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if (!playerJobIds.Any()) return;
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Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, playerJobIds));
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await _apiController.GetCharacterData(playerJobIds);
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}
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private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
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{
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Logger.Debug("Player offline: " + sender!);
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RemovePlayer((string)sender!);
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}
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private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
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{
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Logger.Debug("Player online: " + sender!);
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AddPlayer((string)sender!);
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return;
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}
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private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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Logger.Debug("Pairing with " + characterHash);
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AddPlayer(characterHash);
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}
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private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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Logger.Debug("Unpairing from " + characterHash);
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RemovePlayer(characterHash);
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}
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private void AddPlayer(string characterNameHash)
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{
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if (_onlineCachedPlayers.Any(p => p.PlayerNameHash == characterNameHash)) return;
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_onlineCachedPlayers.Add(CreateCachedPlayer(characterNameHash));
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}
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private void RemovePlayer(string characterHash)
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{
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var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == characterHash);
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cachedPlayer.DisposePlayer();
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_onlineCachedPlayers.Remove(cachedPlayer);
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}
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private void FrameworkOnUpdate(Framework framework)
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{
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if (_clientState.LocalPlayer == null) return;
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if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
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_localVisiblePlayers.Clear();
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if (!_ipcManager.Initialized) return;
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string ownName = _dalamudUtil.PlayerName;
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var playerCharacters = _objectTable.Where(obj =>
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obj.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player &&
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obj.Name.ToString() != ownName).ToList();
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foreach (var obj in playerCharacters)
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{
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var pObj = (PlayerCharacter)obj;
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var pObjName = pObj.Name.ToString();
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_localVisiblePlayers.Add(pObjName);
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var existingCachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == pObjName);
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if (existingCachedPlayer != null)
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{
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existingCachedPlayer.IsVisible = true;
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continue;
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}
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var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
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_onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName)?.InitializePlayer(pObj);
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}
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_onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName))
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.ToList().ForEach(p => p.DisposePlayer());
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Task.Run(async () => await UpdatePlayersFromService(_onlineCachedPlayers
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.Where(p => p.PlayerCharacter != null && p.IsVisible && !p.WasVisible)
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.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
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_lastPlayerObjectCheck = DateTime.Now;
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}
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private CachedPlayer CreateCachedPlayer(string hashedName)
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{
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return new CachedPlayer(hashedName, _ipcManager, _apiController, _dalamudUtil, _watcher);
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}
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}
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@@ -1,354 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using MareSynchronos.API;
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using MareSynchronos.FileCacheDB;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using Penumbra.PlayerWatch;
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namespace MareSynchronos.Managers;
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public class CharacterCacheManager : IDisposable
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{
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private readonly ApiController _apiController;
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private readonly ClientState _clientState;
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private readonly DalamudUtil _dalamudUtil;
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private readonly Framework _framework;
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private readonly IpcManager _ipcManager;
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private readonly IPlayerWatcher _watcher;
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private readonly ObjectTable _objectTable;
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private readonly List<CachedPlayer> _onlineCachedPlayers = new();
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private readonly List<string> _localVisiblePlayers = new();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
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{
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Logger.Debug("Creating " + nameof(CharacterCacheManager));
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_clientState = clientState;
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_framework = framework;
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_objectTable = objectTable;
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_ipcManager = ipcManager;
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_watcher = watcher;
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_clientState.Login += ClientStateOnLogin;
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_clientState.Logout += ClientStateOnLogout;
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_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
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_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
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_apiController.Disconnected += ApiControllerOnDisconnected;
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_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
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_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
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_watcher.PlayerChanged += WatcherOnPlayerChanged;
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if (clientState.IsLoggedIn)
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{
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ClientStateOnLogin(null, EventArgs.Empty);
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}
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}
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private void IpcManagerOnPenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
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{
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var objTableObj = _objectTable[(int)objectTableIndex!];
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if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
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string objTableObjName = objTableObj.Name.ToString();
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var cachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == objTableObjName);
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if (cachedPlayer != null)
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{
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Task.Run(() =>
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{
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cachedPlayer.PlayerCharacter = (PlayerCharacter)objTableObj;
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_dalamudUtil.WaitWhileCharacterIsDrawing(cachedPlayer.PlayerCharacter.Address);
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cachedPlayer.RequestedRedraws--;
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Logger.Warn(
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$"Penumbra Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
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});
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}
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}
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private void WatcherOnPlayerChanged(Character actor)
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{
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var cachedChar = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == actor.Name.ToString());
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if (cachedChar == null) return;
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Logger.Warn($"Player {cachedChar.PlayerName} changed, RequestedRedraws {cachedChar.RequestedRedraws}");
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if (cachedChar.RequestedRedraws == 0)
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{
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Logger.Warn($"Saving new Glamourer data for job " + cachedChar.JobId);
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cachedChar.LastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(cachedChar.PlayerName!);
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}
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}
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private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
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{
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foreach (var character in _onlineCachedPlayers.ToList())
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{
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RestoreCharacter(character);
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if (!string.IsNullOrEmpty(character.PlayerName))
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_watcher.RemovePlayerFromWatch(character.PlayerName);
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character.IsVisible = false;
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}
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}
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private void ApiControllerOnDisconnected(object? sender, EventArgs e)
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{
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RestoreAllCharacters();
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}
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private void ClientStateOnLogin(object? sender, EventArgs e)
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{
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_framework.Update += FrameworkOnUpdate;
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}
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private void ClientStateOnLogout(object? sender, EventArgs e)
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{
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_framework.Update -= FrameworkOnUpdate;
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}
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public void AddInitialPairs(List<string> apiTaskResult)
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{
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_onlineCachedPlayers.Clear();
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_onlineCachedPlayers.AddRange(apiTaskResult.Select(a => new CachedPlayer(a)));
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Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
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}
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public void Dispose()
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{
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Logger.Debug("Disposing " + nameof(CharacterCacheManager));
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_apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
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_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
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_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
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_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
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_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
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_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
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_framework.Update -= FrameworkOnUpdate;
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_clientState.Login -= ClientStateOnLogin;
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_clientState.Logout -= ClientStateOnLogout;
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_watcher.PlayerChanged -= WatcherOnPlayerChanged;
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RestoreAllCharacters();
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}
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private void RestoreAllCharacters()
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{
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foreach (var character in _onlineCachedPlayers.ToList())
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{
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RestoreCharacter(character);
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if (!string.IsNullOrEmpty(character.PlayerName))
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_watcher.RemovePlayerFromWatch(character.PlayerName);
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}
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_onlineCachedPlayers.Clear();
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}
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public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
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{
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await _apiController.GetCharacterData(playerJobIds);
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}
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private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
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{
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Logger.Debug("Received hash for " + e.CharacterNameHash);
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string otherPlayerName;
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var localPlayers = _dalamudUtil.GetLocalPlayers();
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if (localPlayers.ContainsKey(e.CharacterNameHash))
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{
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_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash).PlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
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otherPlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
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}
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else
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{
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Logger.Debug("Found no local player for " + e.CharacterNameHash);
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return;
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}
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var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash);
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cachedPlayer.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
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List<FileReplacementDto> toDownloadReplacements;
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using (var db = new FileCacheContext())
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{
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Logger.Debug("Checking for files to download for player " + otherPlayerName);
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Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
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Logger.Debug("Hash for data is " + e.CharacterData.Hash);
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toDownloadReplacements =
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e.CharacterData.FileReplacements.Where(f => !db.FileCaches.Any(c => c.Hash == f.Hash))
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.ToList();
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}
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Logger.Debug("Downloading missing files for player " + otherPlayerName);
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// todo: make this cancellable
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Task.Run(async () =>
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{
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await _apiController.DownloadFiles(toDownloadReplacements);
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Logger.Debug("Assigned hash to visible player: " + otherPlayerName);
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_ipcManager.PenumbraRemoveTemporaryCollection(otherPlayerName);
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var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(otherPlayerName);
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Dictionary<string, string> moddedPaths = new();
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try
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{
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using var db = new FileCacheContext();
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foreach (var item in e.CharacterData.FileReplacements)
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{
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foreach (var gamePath in item.GamePaths)
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{
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var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
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if (fileCache != null)
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{
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moddedPaths.Add(gamePath, fileCache.Filepath);
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}
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}
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}
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, "Something went wrong during calculation replacements");
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(localPlayers[e.CharacterNameHash].Address);
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cachedPlayer.RequestedRedraws++;
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Logger.Warn(
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$"Request Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
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_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, e.CharacterData.ManipulationData);
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_ipcManager.GlamourerRevertCharacterCustomization(otherPlayerName);
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_ipcManager.GlamourerApplyAll(e.CharacterData.GlamourerData, otherPlayerName);
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});
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}
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private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
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{
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Logger.Debug("Player offline: " + sender!);
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RestoreCharacter(_onlineCachedPlayers.SingleOrDefault(f => f.PlayerNameHash == (string)sender!));
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_onlineCachedPlayers.RemoveAll(p => p.PlayerNameHash == ((string)sender!));
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}
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private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
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{
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Logger.Debug("Player online: " + sender!);
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if (_onlineCachedPlayers.Any(c => c.PlayerNameHash == (string)sender!)) return;
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_onlineCachedPlayers.Add(new CachedPlayer((string)sender!));
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}
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private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
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{
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var characterHash = (string?)sender;
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if (string.IsNullOrEmpty(characterHash)) return;
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var players = _dalamudUtil.GetLocalPlayers();
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if (!players.ContainsKey(characterHash)) return;
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Logger.Debug("Getting data for " + characterHash);
|
||||
_ = _apiController.GetCharacterData(new Dictionary<string, int> { { characterHash, (int)players[characterHash].ClassJob.Id } });
|
||||
}
|
||||
|
||||
private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
|
||||
{
|
||||
var characterHash = (string?)sender;
|
||||
if (string.IsNullOrEmpty(characterHash)) return;
|
||||
RestoreCharacter(_onlineCachedPlayers.Single(p => p.PlayerNameHash == (string)sender!));
|
||||
}
|
||||
|
||||
private void FrameworkOnUpdate(Framework framework)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_clientState.LocalPlayer == null) return;
|
||||
|
||||
if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(2)) return;
|
||||
|
||||
_localVisiblePlayers.Clear();
|
||||
if (!_ipcManager.Initialized) return;
|
||||
foreach (var obj in _objectTable)
|
||||
{
|
||||
if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
|
||||
var playerName = obj.Name.ToString();
|
||||
if (playerName == _dalamudUtil.PlayerName) continue;
|
||||
var pObj = (PlayerCharacter)obj;
|
||||
_localVisiblePlayers.Add(pObj.Name.ToString());
|
||||
if (_onlineCachedPlayers.Any(p => p.PlayerName == pObj.Name.ToString()))
|
||||
{
|
||||
_onlineCachedPlayers.Single(p => p.PlayerName == pObj.Name.ToString()).IsVisible = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
|
||||
|
||||
if (_onlineCachedPlayers.All(p => p.PlayerNameHash != hashedName)) continue;
|
||||
|
||||
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == hashedName);
|
||||
if (string.IsNullOrEmpty(cachedPlayer.PlayerName))
|
||||
{
|
||||
cachedPlayer.PlayerName = pObj.Name.ToString();
|
||||
}
|
||||
cachedPlayer.PlayerCharacter = pObj;
|
||||
cachedPlayer.IsVisible = true;
|
||||
}
|
||||
|
||||
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName!)))
|
||||
{
|
||||
item.IsVisible = false;
|
||||
}
|
||||
|
||||
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !p.IsVisible && p.WasVisible))
|
||||
{
|
||||
Logger.Debug("Player not visible anymore: " + item.PlayerName);
|
||||
_watcher.RemovePlayerFromWatch(item.PlayerName!);
|
||||
RestoreCharacter(item);
|
||||
}
|
||||
|
||||
var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible && p.PlayerCharacter != null).ToList();
|
||||
if (newVisiblePlayers.Any())
|
||||
{
|
||||
foreach (var player in newVisiblePlayers)
|
||||
{
|
||||
Logger.Debug("New watched player, adding to watch and getting glamourer data: " + player.PlayerName);
|
||||
_watcher.AddPlayerToWatch(player.PlayerName!);
|
||||
player.OriginalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(player.PlayerName!);
|
||||
}
|
||||
|
||||
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newVisiblePlayers));
|
||||
Task.Run(async () => await UpdatePlayersFromService(newVisiblePlayers
|
||||
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
|
||||
}
|
||||
|
||||
_lastPlayerObjectCheck = DateTime.Now;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
PluginLog.Error(ex, "error");
|
||||
}
|
||||
}
|
||||
|
||||
private void RestoreCharacter(CachedPlayer? character)
|
||||
{
|
||||
if (character == null || string.IsNullOrEmpty(character.PlayerName)) return;
|
||||
try
|
||||
{
|
||||
Logger.Debug("Restoring state for " + character.PlayerName);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
|
||||
_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyCustomization(character.OriginalGlamourerData, character.PlayerName);
|
||||
_ipcManager.GlamourerApplyOnlyEquipment(character.LastGlamourerData, character.PlayerName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
|
||||
}
|
||||
|
||||
character.Reset();
|
||||
}
|
||||
}
|
||||
@@ -14,10 +14,10 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace MareSynchronos.Managers
|
||||
{
|
||||
public class CharacterManager : IDisposable
|
||||
public class PlayerManager : IDisposable
|
||||
{
|
||||
private readonly ApiController _apiController;
|
||||
private readonly CharacterCacheManager _characterCacheManager;
|
||||
private readonly CachedPlayersManager _cachedPlayersManager;
|
||||
private readonly CharacterDataFactory _characterDataFactory;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private readonly IpcManager _ipcManager;
|
||||
@@ -26,23 +26,23 @@ namespace MareSynchronos.Managers
|
||||
private string _lastSentHash = string.Empty;
|
||||
private Task? _playerChangedTask;
|
||||
|
||||
public CharacterManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
|
||||
CharacterDataFactory characterDataFactory, CharacterCacheManager characterCacheManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
|
||||
public PlayerManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
|
||||
CharacterDataFactory characterDataFactory, CachedPlayersManager cachedPlayersManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
|
||||
{
|
||||
Logger.Debug("Creating " + nameof(CharacterManager));
|
||||
Logger.Debug("Creating " + nameof(PlayerManager));
|
||||
|
||||
_apiController = apiController;
|
||||
_objectTable = objectTable;
|
||||
_ipcManager = ipcManager;
|
||||
_characterDataFactory = characterDataFactory;
|
||||
_characterCacheManager = characterCacheManager;
|
||||
_cachedPlayersManager = cachedPlayersManager;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
_watcher = watcher;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Logger.Debug("Disposing " + nameof(CharacterManager));
|
||||
Logger.Debug("Disposing " + nameof(PlayerManager));
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
|
||||
_apiController.Connected -= ApiController_Connected;
|
||||
@@ -73,7 +73,7 @@ namespace MareSynchronos.Managers
|
||||
|
||||
Task.WaitAll(apiTask);
|
||||
|
||||
_characterCacheManager.AddInitialPairs(apiTask.Result);
|
||||
_cachedPlayersManager.AddInitialPairs(apiTask.Result);
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
|
||||
}
|
||||
Reference in New Issue
Block a user