move handling of player data application to CachedPlayer

This commit is contained in:
Stanley Dimant
2022-06-26 14:34:56 +02:00
parent 71ced4dc88
commit 0df75fe085
6 changed files with 411 additions and 383 deletions

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@@ -0,0 +1,198 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.SubKinds;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Penumbra.PlayerWatch;
namespace MareSynchronos.Managers;
public class CachedPlayersManager : IDisposable
{
private readonly ApiController _apiController;
private readonly ClientState _clientState;
private readonly DalamudUtil _dalamudUtil;
private readonly Framework _framework;
private readonly IpcManager _ipcManager;
private readonly IPlayerWatcher _watcher;
private readonly ObjectTable _objectTable;
private readonly List<CachedPlayer> _onlineCachedPlayers = new();
private readonly List<string> _localVisiblePlayers = new();
private DateTime _lastPlayerObjectCheck = DateTime.Now;
public CachedPlayersManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
{
Logger.Debug("Creating " + nameof(CachedPlayersManager));
_clientState = clientState;
_framework = framework;
_objectTable = objectTable;
_apiController = apiController;
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
_watcher = watcher;
_clientState.Login += ClientStateOnLogin;
_clientState.Logout += ClientStateOnLogout;
_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
_apiController.Disconnected += ApiControllerOnDisconnected;
_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
if (clientState.IsLoggedIn)
{
ClientStateOnLogin(null, EventArgs.Empty);
}
}
private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
{
_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
}
private void ApiControllerOnDisconnected(object? sender, EventArgs e)
{
RestoreAllCharacters();
}
private void ClientStateOnLogin(object? sender, EventArgs e)
{
_framework.Update += FrameworkOnUpdate;
}
private void ClientStateOnLogout(object? sender, EventArgs e)
{
_framework.Update -= FrameworkOnUpdate;
}
public void AddInitialPairs(List<string> apiTaskResult)
{
_onlineCachedPlayers.Clear();
_onlineCachedPlayers.AddRange(apiTaskResult.Select(CreateCachedPlayer));
Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
}
public void Dispose()
{
Logger.Debug("Disposing " + nameof(CachedPlayersManager));
RestoreAllCharacters();
_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
_framework.Update -= FrameworkOnUpdate;
_clientState.Login -= ClientStateOnLogin;
_clientState.Logout -= ClientStateOnLogout;
}
private void RestoreAllCharacters()
{
_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
_onlineCachedPlayers.Clear();
}
public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
{
if (!playerJobIds.Any()) return;
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, playerJobIds));
await _apiController.GetCharacterData(playerJobIds);
}
private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
{
Logger.Debug("Player offline: " + sender!);
RemovePlayer((string)sender!);
}
private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
{
Logger.Debug("Player online: " + sender!);
AddPlayer((string)sender!);
return;
}
private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
Logger.Debug("Pairing with " + characterHash);
AddPlayer(characterHash);
}
private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
Logger.Debug("Unpairing from " + characterHash);
RemovePlayer(characterHash);
}
private void AddPlayer(string characterNameHash)
{
if (_onlineCachedPlayers.Any(p => p.PlayerNameHash == characterNameHash)) return;
_onlineCachedPlayers.Add(CreateCachedPlayer(characterNameHash));
}
private void RemovePlayer(string characterHash)
{
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == characterHash);
cachedPlayer.DisposePlayer();
_onlineCachedPlayers.Remove(cachedPlayer);
}
private void FrameworkOnUpdate(Framework framework)
{
if (_clientState.LocalPlayer == null) return;
if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
_localVisiblePlayers.Clear();
if (!_ipcManager.Initialized) return;
string ownName = _dalamudUtil.PlayerName;
var playerCharacters = _objectTable.Where(obj =>
obj.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player &&
obj.Name.ToString() != ownName).ToList();
foreach (var obj in playerCharacters)
{
var pObj = (PlayerCharacter)obj;
var pObjName = pObj.Name.ToString();
_localVisiblePlayers.Add(pObjName);
var existingCachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == pObjName);
if (existingCachedPlayer != null)
{
existingCachedPlayer.IsVisible = true;
continue;
}
var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
_onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName)?.InitializePlayer(pObj);
}
_onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName))
.ToList().ForEach(p => p.DisposePlayer());
Task.Run(async () => await UpdatePlayersFromService(_onlineCachedPlayers
.Where(p => p.PlayerCharacter != null && p.IsVisible && !p.WasVisible)
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
_lastPlayerObjectCheck = DateTime.Now;
}
private CachedPlayer CreateCachedPlayer(string hashedName)
{
return new CachedPlayer(hashedName, _ipcManager, _apiController, _dalamudUtil, _watcher);
}
}

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@@ -1,354 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using MareSynchronos.API;
using MareSynchronos.FileCacheDB;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Penumbra.PlayerWatch;
namespace MareSynchronos.Managers;
public class CharacterCacheManager : IDisposable
{
private readonly ApiController _apiController;
private readonly ClientState _clientState;
private readonly DalamudUtil _dalamudUtil;
private readonly Framework _framework;
private readonly IpcManager _ipcManager;
private readonly IPlayerWatcher _watcher;
private readonly ObjectTable _objectTable;
private readonly List<CachedPlayer> _onlineCachedPlayers = new();
private readonly List<string> _localVisiblePlayers = new();
private DateTime _lastPlayerObjectCheck = DateTime.Now;
public CharacterCacheManager(ClientState clientState, Framework framework, ObjectTable objectTable, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, IPlayerWatcher watcher)
{
Logger.Debug("Creating " + nameof(CharacterCacheManager));
_clientState = clientState;
_framework = framework;
_objectTable = objectTable;
_apiController = apiController;
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
_watcher = watcher;
_clientState.Login += ClientStateOnLogin;
_clientState.Logout += ClientStateOnLogout;
_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
_apiController.Disconnected += ApiControllerOnDisconnected;
_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
_watcher.PlayerChanged += WatcherOnPlayerChanged;
if (clientState.IsLoggedIn)
{
ClientStateOnLogin(null, EventArgs.Empty);
}
}
private void IpcManagerOnPenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
{
var objTableObj = _objectTable[(int)objectTableIndex!];
if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
string objTableObjName = objTableObj.Name.ToString();
var cachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == objTableObjName);
if (cachedPlayer != null)
{
Task.Run(() =>
{
cachedPlayer.PlayerCharacter = (PlayerCharacter)objTableObj;
_dalamudUtil.WaitWhileCharacterIsDrawing(cachedPlayer.PlayerCharacter.Address);
cachedPlayer.RequestedRedraws--;
Logger.Warn(
$"Penumbra Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
});
}
}
private void WatcherOnPlayerChanged(Character actor)
{
var cachedChar = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == actor.Name.ToString());
if (cachedChar == null) return;
Logger.Warn($"Player {cachedChar.PlayerName} changed, RequestedRedraws {cachedChar.RequestedRedraws}");
if (cachedChar.RequestedRedraws == 0)
{
Logger.Warn($"Saving new Glamourer data for job " + cachedChar.JobId);
cachedChar.LastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(cachedChar.PlayerName!);
}
}
private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
{
foreach (var character in _onlineCachedPlayers.ToList())
{
RestoreCharacter(character);
if (!string.IsNullOrEmpty(character.PlayerName))
_watcher.RemovePlayerFromWatch(character.PlayerName);
character.IsVisible = false;
}
}
private void ApiControllerOnDisconnected(object? sender, EventArgs e)
{
RestoreAllCharacters();
}
private void ClientStateOnLogin(object? sender, EventArgs e)
{
_framework.Update += FrameworkOnUpdate;
}
private void ClientStateOnLogout(object? sender, EventArgs e)
{
_framework.Update -= FrameworkOnUpdate;
}
public void AddInitialPairs(List<string> apiTaskResult)
{
_onlineCachedPlayers.Clear();
_onlineCachedPlayers.AddRange(apiTaskResult.Select(a => new CachedPlayer(a)));
Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
}
public void Dispose()
{
Logger.Debug("Disposing " + nameof(CharacterCacheManager));
_apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
_framework.Update -= FrameworkOnUpdate;
_clientState.Login -= ClientStateOnLogin;
_clientState.Logout -= ClientStateOnLogout;
_watcher.PlayerChanged -= WatcherOnPlayerChanged;
RestoreAllCharacters();
}
private void RestoreAllCharacters()
{
foreach (var character in _onlineCachedPlayers.ToList())
{
RestoreCharacter(character);
if (!string.IsNullOrEmpty(character.PlayerName))
_watcher.RemovePlayerFromWatch(character.PlayerName);
}
_onlineCachedPlayers.Clear();
}
public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
{
await _apiController.GetCharacterData(playerJobIds);
}
private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
{
Logger.Debug("Received hash for " + e.CharacterNameHash);
string otherPlayerName;
var localPlayers = _dalamudUtil.GetLocalPlayers();
if (localPlayers.ContainsKey(e.CharacterNameHash))
{
_onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash).PlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
otherPlayerName = localPlayers[e.CharacterNameHash].Name.ToString();
}
else
{
Logger.Debug("Found no local player for " + e.CharacterNameHash);
return;
}
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == e.CharacterNameHash);
cachedPlayer.CharacterCache[e.CharacterData.JobId] = e.CharacterData;
List<FileReplacementDto> toDownloadReplacements;
using (var db = new FileCacheContext())
{
Logger.Debug("Checking for files to download for player " + otherPlayerName);
Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
Logger.Debug("Hash for data is " + e.CharacterData.Hash);
toDownloadReplacements =
e.CharacterData.FileReplacements.Where(f => !db.FileCaches.Any(c => c.Hash == f.Hash))
.ToList();
}
Logger.Debug("Downloading missing files for player " + otherPlayerName);
// todo: make this cancellable
Task.Run(async () =>
{
await _apiController.DownloadFiles(toDownloadReplacements);
Logger.Debug("Assigned hash to visible player: " + otherPlayerName);
_ipcManager.PenumbraRemoveTemporaryCollection(otherPlayerName);
var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(otherPlayerName);
Dictionary<string, string> moddedPaths = new();
try
{
using var db = new FileCacheContext();
foreach (var item in e.CharacterData.FileReplacements)
{
foreach (var gamePath in item.GamePaths)
{
var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
if (fileCache != null)
{
moddedPaths.Add(gamePath, fileCache.Filepath);
}
}
}
}
catch (Exception ex)
{
PluginLog.Error(ex, "Something went wrong during calculation replacements");
}
_dalamudUtil.WaitWhileCharacterIsDrawing(localPlayers[e.CharacterNameHash].Address);
cachedPlayer.RequestedRedraws++;
Logger.Warn(
$"Request Redraw for {cachedPlayer.PlayerName}: RequestedRedraws now {cachedPlayer.RequestedRedraws}");
_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, e.CharacterData.ManipulationData);
_ipcManager.GlamourerRevertCharacterCustomization(otherPlayerName);
_ipcManager.GlamourerApplyAll(e.CharacterData.GlamourerData, otherPlayerName);
});
}
private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
{
Logger.Debug("Player offline: " + sender!);
RestoreCharacter(_onlineCachedPlayers.SingleOrDefault(f => f.PlayerNameHash == (string)sender!));
_onlineCachedPlayers.RemoveAll(p => p.PlayerNameHash == ((string)sender!));
}
private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
{
Logger.Debug("Player online: " + sender!);
if (_onlineCachedPlayers.Any(c => c.PlayerNameHash == (string)sender!)) return;
_onlineCachedPlayers.Add(new CachedPlayer((string)sender!));
}
private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
var players = _dalamudUtil.GetLocalPlayers();
if (!players.ContainsKey(characterHash)) return;
Logger.Debug("Getting data for " + characterHash);
_ = _apiController.GetCharacterData(new Dictionary<string, int> { { characterHash, (int)players[characterHash].ClassJob.Id } });
}
private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
RestoreCharacter(_onlineCachedPlayers.Single(p => p.PlayerNameHash == (string)sender!));
}
private void FrameworkOnUpdate(Framework framework)
{
try
{
if (_clientState.LocalPlayer == null) return;
if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(2)) return;
_localVisiblePlayers.Clear();
if (!_ipcManager.Initialized) return;
foreach (var obj in _objectTable)
{
if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
var playerName = obj.Name.ToString();
if (playerName == _dalamudUtil.PlayerName) continue;
var pObj = (PlayerCharacter)obj;
_localVisiblePlayers.Add(pObj.Name.ToString());
if (_onlineCachedPlayers.Any(p => p.PlayerName == pObj.Name.ToString()))
{
_onlineCachedPlayers.Single(p => p.PlayerName == pObj.Name.ToString()).IsVisible = true;
continue;
}
var hashedName = Crypto.GetHash256(pObj.Name.ToString() + pObj.HomeWorld.Id.ToString());
if (_onlineCachedPlayers.All(p => p.PlayerNameHash != hashedName)) continue;
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == hashedName);
if (string.IsNullOrEmpty(cachedPlayer.PlayerName))
{
cachedPlayer.PlayerName = pObj.Name.ToString();
}
cachedPlayer.PlayerCharacter = pObj;
cachedPlayer.IsVisible = true;
}
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName!)))
{
item.IsVisible = false;
}
foreach (var item in _onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !p.IsVisible && p.WasVisible))
{
Logger.Debug("Player not visible anymore: " + item.PlayerName);
_watcher.RemovePlayerFromWatch(item.PlayerName!);
RestoreCharacter(item);
}
var newVisiblePlayers = _onlineCachedPlayers.Where(p => p.IsVisible && !p.WasVisible && p.PlayerCharacter != null).ToList();
if (newVisiblePlayers.Any())
{
foreach (var player in newVisiblePlayers)
{
Logger.Debug("New watched player, adding to watch and getting glamourer data: " + player.PlayerName);
_watcher.AddPlayerToWatch(player.PlayerName!);
player.OriginalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(player.PlayerName!);
}
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, newVisiblePlayers));
Task.Run(async () => await UpdatePlayersFromService(newVisiblePlayers
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
}
_lastPlayerObjectCheck = DateTime.Now;
}
catch (Exception ex)
{
PluginLog.Error(ex, "error");
}
}
private void RestoreCharacter(CachedPlayer? character)
{
if (character == null || string.IsNullOrEmpty(character.PlayerName)) return;
try
{
Logger.Debug("Restoring state for " + character.PlayerName);
_ipcManager.PenumbraRemoveTemporaryCollection(character.PlayerName);
_ipcManager.GlamourerRevertCharacterCustomization(character.PlayerName);
_ipcManager.GlamourerApplyOnlyCustomization(character.OriginalGlamourerData, character.PlayerName);
_ipcManager.GlamourerApplyOnlyEquipment(character.LastGlamourerData, character.PlayerName);
}
catch (Exception ex)
{
Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
}
character.Reset();
}
}

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@@ -14,10 +14,10 @@ using System.Threading.Tasks;
namespace MareSynchronos.Managers
{
public class CharacterManager : IDisposable
public class PlayerManager : IDisposable
{
private readonly ApiController _apiController;
private readonly CharacterCacheManager _characterCacheManager;
private readonly CachedPlayersManager _cachedPlayersManager;
private readonly CharacterDataFactory _characterDataFactory;
private readonly DalamudUtil _dalamudUtil;
private readonly IpcManager _ipcManager;
@@ -26,23 +26,23 @@ namespace MareSynchronos.Managers
private string _lastSentHash = string.Empty;
private Task? _playerChangedTask;
public CharacterManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
CharacterDataFactory characterDataFactory, CharacterCacheManager characterCacheManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
public PlayerManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
CharacterDataFactory characterDataFactory, CachedPlayersManager cachedPlayersManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
{
Logger.Debug("Creating " + nameof(CharacterManager));
Logger.Debug("Creating " + nameof(PlayerManager));
_apiController = apiController;
_objectTable = objectTable;
_ipcManager = ipcManager;
_characterDataFactory = characterDataFactory;
_characterCacheManager = characterCacheManager;
_cachedPlayersManager = cachedPlayersManager;
_dalamudUtil = dalamudUtil;
_watcher = watcher;
}
public void Dispose()
{
Logger.Debug("Disposing " + nameof(CharacterManager));
Logger.Debug("Disposing " + nameof(PlayerManager));
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
_apiController.Connected -= ApiController_Connected;
@@ -73,7 +73,7 @@ namespace MareSynchronos.Managers
Task.WaitAll(apiTask);
_characterCacheManager.AddInitialPairs(apiTask.Result);
_cachedPlayersManager.AddInitialPairs(apiTask.Result);
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
}

View File

@@ -1,19 +1,36 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using MareSynchronos.API;
using MareSynchronos.FileCacheDB;
using MareSynchronos.Managers;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Penumbra.PlayerWatch;
namespace MareSynchronos.Models;
public class CachedPlayer
{
private bool _isVisible = false;
private readonly DalamudUtil _dalamudUtil;
private readonly IpcManager _ipcManager;
private readonly ApiController _apiController;
private readonly IPlayerWatcher _watcher;
private bool _isVisible;
public CachedPlayer(string nameHash)
public CachedPlayer(string nameHash, IpcManager ipcManager, ApiController apiController, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
{
PlayerNameHash = nameHash;
_ipcManager = ipcManager;
_apiController = apiController;
_dalamudUtil = dalamudUtil;
_watcher = watcher;
}
public Dictionary<int, CharacterCacheDto> CharacterCache { get; set; } = new();
public bool IsVisible
{
get => _isVisible;
@@ -21,31 +38,180 @@ public class CachedPlayer
{
WasVisible = _isVisible;
_isVisible = value;
}
}
public string OriginalGlamourerData { get; set; }
public string LastGlamourerData { get; set; }
public int? JobId => (int?)PlayerCharacter?.ClassJob.Id;
private string _lastGlamourerData = string.Empty;
private string _originalGlamourerData = string.Empty;
public PlayerCharacter? PlayerCharacter { get; set; }
public string? PlayerName { get; set; }
public string? PlayerName { get; private set; }
public string PlayerNameHash { get; }
public bool RequestedPenumbraRedraw { get; set; }
public bool WasVisible { get; private set; }
public int RequestedRedraws
private readonly Dictionary<string, CharacterCacheDto> _cache = new();
private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
{
get => _requestedRedraws;
set => _requestedRedraws = value < 0 ? 0 : value;
if (string.IsNullOrEmpty(PlayerName) || e.CharacterNameHash != PlayerNameHash) return;
Logger.Debug("Received data for " + this);
List<FileReplacementDto> toDownloadReplacements;
using (var db = new FileCacheContext())
{
Logger.Debug("Checking for files to download for player " + PlayerName);
Logger.Debug("Hash for data is " + e.CharacterData.Hash);
if (!_cache.ContainsKey(e.CharacterData.Hash))
{
Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
_cache[e.CharacterData.Hash] = e.CharacterData;
}
else
{
Logger.Debug("Had valid local cache for " + PlayerName);
}
}
// todo: make this cancellable
Task.Run(async () =>
{
Dictionary<string, string> moddedPaths;
while ((toDownloadReplacements = TryCalculateModdedDictionary(_cache[e.CharacterData.Hash], out moddedPaths)).Count > 0)
{
Logger.Debug("Downloading missing files for player " + PlayerName);
await _apiController.DownloadFiles(toDownloadReplacements);
}
ApplyCharacterData(e.CharacterData, moddedPaths);
});
}
private int _requestedRedraws;
public void Reset()
private List<FileReplacementDto> TryCalculateModdedDictionary(CharacterCacheDto cache,
out Dictionary<string, string> moddedDictionary)
{
PlayerName = string.Empty;
PlayerCharacter = null;
List<FileReplacementDto> missingFiles = new();
moddedDictionary = new Dictionary<string, string>();
try
{
using var db = new FileCacheContext();
foreach (var item in cache.FileReplacements)
{
foreach (var gamePath in item.GamePaths)
{
var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
if (fileCache != null)
{
moddedDictionary.Add(gamePath, fileCache.Filepath);
}
else
{
missingFiles.Add(item);
}
}
}
}
catch (Exception ex)
{
PluginLog.Error(ex, "Something went wrong during calculation replacements");
}
Logger.Debug("ModdedPaths calculated, missing files: " + missingFiles.Count);
return missingFiles;
}
private void ApplyCharacterData(CharacterCacheDto cache, Dictionary<string, string> moddedPaths)
{
_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName!);
var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(PlayerName!);
_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter!.Address);
RequestedPenumbraRedraw = true;
Logger.Warn(
$"Request Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}");
_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, cache.ManipulationData);
_ipcManager.GlamourerRevertCharacterCustomization(PlayerName!);
_ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerName!);
}
public void DisposePlayer()
{
Logger.Debug("Disposing " + PlayerNameHash);
if (string.IsNullOrEmpty(PlayerName)) return;
try
{
Logger.Debug("Restoring state for " + PlayerName);
IsVisible = false;
_watcher.RemovePlayerFromWatch(PlayerName);
_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName);
_ipcManager.GlamourerRevertCharacterCustomization(PlayerName);
_ipcManager.GlamourerApplyOnlyCustomization(_originalGlamourerData, PlayerName);
_ipcManager.GlamourerApplyOnlyEquipment(_lastGlamourerData, PlayerName);
}
catch (Exception ex)
{
Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
}
finally
{
_watcher.PlayerChanged -= WatcherOnPlayerChanged;
_ipcManager.PenumbraRedrawEvent -= IpcManagerOnPenumbraRedrawEvent;
_apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
PlayerName = string.Empty;
PlayerCharacter = null;
}
}
public void InitializePlayer(PlayerCharacter character)
{
IsVisible = true;
PlayerName = character.Name.ToString();
PlayerCharacter = character;
Logger.Debug("Initializing Player " + this);
_watcher.AddPlayerToWatch(PlayerName!);
_watcher.PlayerChanged += WatcherOnPlayerChanged;
_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
_originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerName);
}
public override string ToString()
{
return PlayerNameHash + " : " + PlayerName + " : HasChar " + (PlayerCharacter != null);
return PlayerNameHash + ":" + PlayerName + ":HasChar " + (PlayerCharacter != null);
}
private void IpcManagerOnPenumbraRedrawEvent(object? sender, EventArgs e)
{
var player = _dalamudUtil.GetPlayerCharacterFromObjectTableIndex((int)sender!);
if (player == null || player.Name.ToString() != PlayerName) return;
Task.Run(() =>
{
PlayerCharacter = player;
_dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter.Address);
RequestedPenumbraRedraw = false;
Logger.Debug(
$"Penumbra Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}");
});
}
private void WatcherOnPlayerChanged(Character actor)
{
if (actor.Name.ToString() != PlayerName) return;
Logger.Debug($"Player {PlayerName} changed, RequestedRedraws {RequestedPenumbraRedraw}");
PlayerCharacter = _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName!);
if (PlayerCharacter is null)
{
Logger.Debug($"Invalid PlayerCharacter for {PlayerName}");
}
else if (!RequestedPenumbraRedraw && PlayerCharacter is not null)
{
Logger.Debug($"Saving new Glamourer data");
_lastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerName!);
}
}
}

View File

@@ -31,9 +31,9 @@ namespace MareSynchronos
private readonly DalamudPluginInterface _pluginInterface;
private readonly PluginUi _pluginUi;
private readonly WindowSystem _windowSystem;
private CharacterManager? _characterManager;
private PlayerManager? _characterManager;
private readonly DalamudUtil _dalamudUtil;
private CharacterCacheManager? _characterCacheManager;
private CachedPlayersManager? _characterCacheManager;
private readonly IPlayerWatcher _playerWatcher;
private readonly DownloadUi _downloadUi;
@@ -162,9 +162,9 @@ namespace MareSynchronos
{
var characterCacheFactory =
new CharacterDataFactory(_dalamudUtil, _ipcManager);
_characterCacheManager = new CharacterCacheManager(_clientState, _framework, _objectTable,
_characterCacheManager = new CachedPlayersManager(_clientState, _framework, _objectTable,
_apiController, _dalamudUtil, _ipcManager, _playerWatcher);
_characterManager = new CharacterManager(_apiController, _objectTable, _ipcManager,
_characterManager = new PlayerManager(_apiController, _objectTable, _ipcManager,
characterCacheFactory, _characterCacheManager, _dalamudUtil, _playerWatcher);
_characterManager.StartWatchingPlayer();
}

View File

@@ -21,7 +21,7 @@ namespace MareSynchronos.Utils
public bool IsPlayerPresent => _clientState.LocalPlayer != null;
public string PlayerName => _clientState.LocalPlayer!.Name.ToString();
public string PlayerName => _clientState.LocalPlayer?.Name.ToString() ?? "--";
public int PlayerJobId => (int)_clientState.LocalPlayer!.ClassJob.Id;
@@ -49,6 +49,24 @@ namespace MareSynchronos.Utils
return allLocalPlayers;
}
public PlayerCharacter? GetPlayerCharacterFromObjectTableIndex(int index)
{
var objTableObj = _objectTable[index];
if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return null;
return (PlayerCharacter)objTableObj;
}
public PlayerCharacter? GetPlayerCharacterFromObjectTableByName(string characterName)
{
foreach (var item in _objectTable)
{
if (item.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) continue;
if (item.Name.ToString() == characterName) return (PlayerCharacter)item;
}
return null;
}
public unsafe void WaitWhileCharacterIsDrawing(IntPtr characterAddress)
{
if (!_clientState.IsLoggedIn) return;