attempts to fix some waiting issues I guess
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@@ -7,6 +7,7 @@ using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using MareSynchronos.Mediator;
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using MareSynchronos.Models;
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using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
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namespace MareSynchronos.Utils;
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@@ -249,42 +250,33 @@ public class DalamudUtil : IDisposable
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return await _framework.RunOnFrameworkThread(func).ConfigureAwait(false);
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}
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public unsafe void WaitWhileCharacterIsDrawing(string name, IntPtr characterAddress, int timeOut = 5000, CancellationToken? ct = null)
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public unsafe void WaitWhileCharacterIsDrawing(GameObjectHandler handler, int timeOut = 5000, CancellationToken? ct = null)
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{
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if (!_clientState.IsLoggedIn || characterAddress == IntPtr.Zero) return;
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if (!_clientState.IsLoggedIn || handler.Address == IntPtr.Zero) return;
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Logger.Verbose($"Starting wait for {name} to draw");
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Logger.Verbose($"Starting wait for {handler} to draw");
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var obj = (GameObject*)characterAddress;
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const int tick = 250;
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int curWaitTime = 0;
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try
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{
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// ReSharper disable once LoopVariableIsNeverChangedInsideLoop
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var stillDrawing = _framework.RunOnFrameworkThread(() => ((obj->GetDrawObject() == null
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelInSlotLoaded != 0
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0))
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|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000)).Result;
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while ((!ct?.IsCancellationRequested ?? true)
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&& curWaitTime < timeOut
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&& stillDrawing) // 0b100000000000 is "still rendering" or something
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&& curWaitTime < timeOut
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&& handler.IsBeingDrawn) // 0b100000000000 is "still rendering" or something
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{
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Logger.Verbose($"Waiting for {name} to finish drawing");
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Logger.Verbose($"Waiting for {handler} to finish drawing");
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curWaitTime += tick;
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Thread.Sleep(tick);
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stillDrawing = _framework.RunOnFrameworkThread(() => ((obj->GetDrawObject() == null
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelInSlotLoaded != 0
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|| ((CharacterBase*)obj->GetDrawObject())->HasModelFilesInSlotLoaded != 0))
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|| ((obj->RenderFlags & 0b100000000000) == 0b100000000000)).Result;
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}
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}
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catch (NullReferenceException ex)
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{
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Logger.Warn("Error accessing " + characterAddress.ToString("X") + ", object does not exist anymore?", ex);
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Logger.Warn("Error accessing " + handler + ", object does not exist anymore?", ex);
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}
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catch (AccessViolationException ex)
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{
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Logger.Warn("Error accessing " + characterAddress.ToString("X") + ", object does not exist anymore?", ex);
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Logger.Warn("Error accessing " + handler + ", object does not exist anymore?", ex);
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}
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}
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