attempts to fix some waiting issues I guess
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@@ -9,6 +9,7 @@ using Penumbra.Api.Enums;
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using Penumbra.Api.Helpers;
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using MareSynchronos.Mediator;
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using Dalamud.Interface.Internal.Notifications;
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using MareSynchronos.Models;
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namespace MareSynchronos.Managers;
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@@ -396,10 +397,11 @@ public class IpcManager : MediatorSubscriberBase, IDisposable
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});
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}
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private async Task PenumbraRedrawAction(IntPtr obj, Action action, CancellationToken token, bool fireAndForget)
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private async Task PenumbraRedrawAction(GameObjectHandler obj, Action action, CancellationToken token, bool fireAndForget)
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{
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Mediator.Publish(new PenumbraStartRedrawMessage(obj));
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_penumbraRedrawRequests[obj] = !fireAndForget;
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Mediator.Publish(new PenumbraStartRedrawMessage(obj.Address));
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_penumbraRedrawRequests[obj.Address] = !fireAndForget;
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ActionQueue.Enqueue(action);
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@@ -407,48 +409,45 @@ public class IpcManager : MediatorSubscriberBase, IDisposable
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{
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var disposeToken = _disposalCts.Token;
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var combinedToken = CancellationTokenSource.CreateLinkedTokenSource(disposeToken, token).Token;
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while (_penumbraRedrawRequests[obj] && !combinedToken.IsCancellationRequested)
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{
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Logger.Debug("Waiting for Penumbra Reply");
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await Task.Delay(100).ConfigureAwait(true);
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}
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Logger.Debug("Received Penumbra reply, waiting for draw");
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await Task.Delay(TimeSpan.FromSeconds(1)).ConfigureAwait(false);
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if (!combinedToken.IsCancellationRequested)
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_dalamudUtil.WaitWhileCharacterIsDrawing(obj.ToString("X"), obj, 10000, combinedToken);
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(obj, 30000, combinedToken);
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_penumbraRedrawRequests[obj.Address] = false;
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}
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Mediator.Publish(new PenumbraEndRedrawMessage(obj.Address));
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Mediator.Publish(new PenumbraEndRedrawMessage(obj));
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}
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public async Task GlamourerApplyAll(string? customization, IntPtr obj, CancellationToken token, bool fireAndForget = false)
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public async Task GlamourerApplyAll(string? customization, GameObjectHandler handler, CancellationToken token, bool fireAndForget = false)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
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if (gameObj is Character c)
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{
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await PenumbraRedrawAction(obj, () => _glamourerApplyAll!.InvokeAction(customization, c), token, fireAndForget).ConfigureAwait(false);
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await PenumbraRedrawAction(handler, () => _glamourerApplyAll!.InvokeAction(customization, c), token, fireAndForget).ConfigureAwait(false);
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}
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}
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public async Task GlamourerApplyOnlyEquipment(string customization, IntPtr obj, CancellationToken token, bool fireAndForget = false)
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public async Task GlamourerApplyOnlyEquipment(string customization, GameObjectHandler handler, CancellationToken token, bool fireAndForget = false)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
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if (gameObj is Character c)
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{
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await PenumbraRedrawAction(obj, () => _glamourerApplyOnlyEquipment!.InvokeAction(customization, c), token, fireAndForget).ConfigureAwait(false);
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await PenumbraRedrawAction(handler, () => _glamourerApplyOnlyEquipment!.InvokeAction(customization, c), token, fireAndForget).ConfigureAwait(false);
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}
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}
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public async Task GlamourerApplyOnlyCustomization(string customization, IntPtr obj, CancellationToken token, bool fireAndForget = false)
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public async Task GlamourerApplyOnlyCustomization(string customization, GameObjectHandler handler, CancellationToken token, bool fireAndForget = false)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
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if (gameObj is Character c)
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{
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await PenumbraRedrawAction(obj, () => _glamourerApplyOnlyCustomization!.InvokeAction(customization, c), token, fireAndForget).ConfigureAwait(false);
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await PenumbraRedrawAction(handler, () => _glamourerApplyOnlyCustomization!.InvokeAction(customization, c), token, fireAndForget).ConfigureAwait(false);
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}
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}
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@@ -495,13 +494,13 @@ public class IpcManager : MediatorSubscriberBase, IDisposable
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return _penumbraResolveModDir!.Invoke().ToLowerInvariant();
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}
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public async Task PenumbraRedraw(IntPtr obj, CancellationToken token, bool fireAndForget = false)
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public async Task PenumbraRedraw(GameObjectHandler handler, CancellationToken token, bool fireAndForget = false)
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{
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if (!CheckPenumbraApi()) return;
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
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if (gameObj is Character c)
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{
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await PenumbraRedrawAction(obj, () => _penumbraRedrawObject!.Invoke(c, RedrawType.Redraw), token, fireAndForget).ConfigureAwait(false);
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await PenumbraRedrawAction(handler, () => _penumbraRedrawObject!.Invoke(c, RedrawType.Redraw), token, fireAndForget).ConfigureAwait(false);
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}
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}
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