attempts to fix some waiting issues I guess
This commit is contained in:
@@ -120,7 +120,7 @@ public class CharacterDataFactory : MediatorSubscriberBase
|
||||
}
|
||||
|
||||
// wait until chara is not drawing and present so nothing spontaneously explodes
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(playerRelatedObject.ObjectKind.ToString(), playerRelatedObject.Address, 30000, ct: token);
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(playerRelatedObject, 30000, ct: token);
|
||||
var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
|
||||
while (!DalamudUtil.IsObjectPresent(chara))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user