250k -> 375k triangle limit by default
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@@ -7,6 +7,6 @@ public class PlayerPerformanceConfig : IMareConfiguration
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public bool NotifyAutoPauseDirectPairs { get; set; } = true;
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public bool NotifyAutoPauseGroupPairs { get; set; } = false;
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public int VRAMSizeAutoPauseThresholdMiB { get; set; } = 550;
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public int TrisAutoPauseThresholdThousands { get; set; } = 250;
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public int TrisAutoPauseThresholdThousands { get; set; } = 375;
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public bool IgnoreDirectPairs { get; set; } = true;
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}
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@@ -1290,7 +1290,7 @@ public class SettingsUi : WindowMediatorSubscriberBase
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ImGui.SameLine();
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ImGui.Text("(thousand triangles)");
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_uiShared.DrawHelpText("When a loading in player and their triangle count exceeds this amount, automatically blocks the synced player." + UiSharedService.TooltipSeparator
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+ "Default: 250 thousand");
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+ "Default: 375 thousand");
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using (ImRaii.Disabled(!_perfUnapplied))
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{
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if (ImGui.Button("Apply Changes Now"))
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@@ -1367,7 +1367,8 @@ public class SettingsUi : WindowMediatorSubscriberBase
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if (_uiShared.IconTextButton(FontAwesomeIcon.Trash, "Delete selected UID"))
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{
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_serverConfigurationManager.RemoveWhitelistUid(_serverConfigurationManager.Whitelist[_selectedEntry]);
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_selectedEntry = -1;
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if (_selectedEntry > playerList.Count - 1)
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--_selectedEntry;
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_playerPerformanceConfigService.Save();
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recalculatePerformance = true;
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}
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@@ -1430,7 +1431,8 @@ public class SettingsUi : WindowMediatorSubscriberBase
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if (_uiShared.IconTextButton(FontAwesomeIcon.Trash, "Delete selected UID"))
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{
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_serverConfigurationManager.RemoveBlacklistUid(_serverConfigurationManager.Blacklist[_selectedEntryBlacklist]);
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_selectedEntryBlacklist = -1;
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if (_selectedEntryBlacklist > blacklist.Count - 1)
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--_selectedEntryBlacklist;
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_playerPerformanceConfigService.Save();
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recalculatePerformance = true;
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}
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