rework transient files to work on a per job/global basis
fix removal of stale paths fix some shit fix some bugs fix pet spaghetti
This commit is contained in:
@@ -1,5 +1,6 @@
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.MareConfiguration.Configurations;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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@@ -18,6 +19,8 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk"];
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private readonly HashSet<GameObjectHandler> _playerRelatedPointers = [];
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private ConcurrentDictionary<IntPtr, ObjectKind> _cachedFrameAddresses = [];
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private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
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private uint _lastClassJobId = uint.MaxValue;
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public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
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DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
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@@ -28,13 +31,6 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
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Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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{
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if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
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{
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DalamudUtil_ClassJobChanged();
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}
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});
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Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
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{
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if (!msg.OwnedObject) return;
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@@ -47,8 +43,20 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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});
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}
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private TransientConfig.TransientPlayerConfig PlayerConfig
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{
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get
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{
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if (!_configurationService.Current.TransientConfigs.TryGetValue(PlayerPersistentDataKey, out var transientConfig))
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{
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_configurationService.Current.TransientConfigs[PlayerPersistentDataKey] = transientConfig = new();
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}
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return transientConfig;
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}
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}
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private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult() + "_" + _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
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private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
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private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources
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{
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get
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@@ -56,33 +64,16 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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if (_semiTransientResources == null)
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{
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_semiTransientResources = new();
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_semiTransientResources.TryAdd(ObjectKind.Player, new HashSet<string>(StringComparer.Ordinal));
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if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var gamePaths))
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{
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int restored = 0;
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foreach (var gamePath in gamePaths)
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{
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if (string.IsNullOrEmpty(gamePath)) continue;
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try
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{
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Logger.LogDebug("Loaded persistent transient resource {path}", gamePath);
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SemiTransientResources[ObjectKind.Player].Add(gamePath);
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restored++;
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex, "Error during loading persistent transient resource {path}", gamePath);
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}
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}
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Logger.LogDebug("Restored {restored}/{total} semi persistent resources", restored, gamePaths.Count);
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}
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PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
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_semiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.Ordinal);
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PlayerConfig.JobSpecificPetCache.TryGetValue(_dalamudUtil.ClassJobId, out var petSpecificData);
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_semiTransientResources[ObjectKind.Pet] = [.. petSpecificData ?? []];
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}
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return _semiTransientResources;
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}
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}
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private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
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private ConcurrentDictionary<ObjectKind, HashSet<string>> TransientResources { get; } = new();
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public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
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{
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@@ -96,73 +87,98 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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foreach (var replacement in fileReplacement.Where(p => !p.HasFileReplacement).SelectMany(p => p.GamePaths).ToList())
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{
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value.RemoveWhere(p => string.Equals(p, replacement, StringComparison.OrdinalIgnoreCase));
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PlayerConfig.RemovePath(replacement);
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}
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_configurationService.Save();
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}
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}
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public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var result))
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{
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SemiTransientResources.TryGetValue(objectKind, out var result);
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return result ?? new HashSet<string>(StringComparer.Ordinal);
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}
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return new HashSet<string>(StringComparer.Ordinal);
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public void PersistTransientResources(ObjectKind objectKind)
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{
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if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? semiTransientResources))
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{
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SemiTransientResources[objectKind] = semiTransientResources = new(StringComparer.Ordinal);
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}
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public List<string> GetTransientResources(IntPtr gameObject)
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{
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if (TransientResources.TryGetValue(gameObject, out var result))
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{
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return [.. result];
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}
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return [];
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}
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public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind)
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{
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if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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value = new HashSet<string>(StringComparer.Ordinal);
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SemiTransientResources[objectKind] = value;
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}
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if (!TransientResources.TryGetValue(gameObject, out var resources))
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if (!TransientResources.TryGetValue(objectKind, out var resources))
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{
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return;
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}
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var transientResources = resources.ToList();
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Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
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List<string> newlyAddedGamePaths = resources.Except(semiTransientResources, StringComparer.Ordinal).ToList();
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foreach (var gamePath in transientResources)
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{
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value.Add(gamePath);
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semiTransientResources.Add(gamePath);
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}
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if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(ObjectKind.Player, out var fileReplacements))
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if (objectKind == ObjectKind.Player && newlyAddedGamePaths.Any())
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{
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = fileReplacements.Where(f => !string.IsNullOrEmpty(f)).ToHashSet(StringComparer.Ordinal);
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foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
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{
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PlayerConfig.AddOrElevate(_dalamudUtil.ClassJobId, item);
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}
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_configurationService.Save();
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}
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TransientResources[gameObject].Clear();
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else if (objectKind == ObjectKind.Pet && newlyAddedGamePaths.Any())
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{
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foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
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{
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if (!PlayerConfig.JobSpecificPetCache.TryGetValue(_dalamudUtil.ClassJobId, out var petPerma))
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{
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PlayerConfig.JobSpecificPetCache[_dalamudUtil.ClassJobId] = petPerma = [];
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}
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internal void AddSemiTransientResource(ObjectKind objectKind, string item)
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petPerma.Add(item);
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}
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_configurationService.Save();
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}
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TransientResources[objectKind].Clear();
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}
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public void RemoveTransientResource(ObjectKind objectKind, string path)
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{
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if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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if (SemiTransientResources.TryGetValue(objectKind, out var resources))
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{
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resources.RemoveWhere(f => string.Equals(path, f, StringComparison.Ordinal));
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if (objectKind == ObjectKind.Player)
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{
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PlayerConfig.RemovePath(path);
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_configurationService.Save();
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}
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}
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}
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internal bool AddTransientResource(ObjectKind objectKind, string item)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var semiTransient) && semiTransient != null && semiTransient.Contains(item))
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return false;
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if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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value = new HashSet<string>(StringComparer.Ordinal);
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SemiTransientResources[objectKind] = value;
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TransientResources[objectKind] = value;
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}
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value.Add(item.ToLowerInvariant());
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return true;
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}
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internal void ClearTransientPaths(IntPtr ptr, List<string> list)
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internal void ClearTransientPaths(ObjectKind objectKind, List<string> list)
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{
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if (TransientResources.TryGetValue(ptr, out var set))
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if (TransientResources.TryGetValue(objectKind, out var set))
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{
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foreach (var file in set.Where(p => list.Contains(p, StringComparer.OrdinalIgnoreCase)))
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{
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@@ -172,44 +188,66 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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int removed = set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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Logger.LogInformation("Removed {removed} previously existing transient paths", removed);
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}
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bool reloadSemiTransient = false;
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if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(objectKind, out var semiset))
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{
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foreach (var file in semiset.Where(p => list.Contains(p, StringComparer.OrdinalIgnoreCase)))
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{
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Logger.LogTrace("Removing From Transient: {file}", file);
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PlayerConfig.RemovePath(file);
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}
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int removed = semiset.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
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Logger.LogInformation("Removed {removed} previously existing semi transient paths", removed);
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if (removed > 0)
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{
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reloadSemiTransient = true;
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_configurationService.Save();
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}
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}
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if (reloadSemiTransient)
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_semiTransientResources = null;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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try
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{
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TransientResources.Clear();
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SemiTransientResources.Clear();
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if (SemiTransientResources.TryGetValue(ObjectKind.Player, out HashSet<string>? value))
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{
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = value;
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_configurationService.Save();
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}
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}
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catch { }
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}
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private void DalamudUtil_ClassJobChanged()
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{
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if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
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{
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value?.Clear();
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}
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}
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private void DalamudUtil_FrameworkUpdate()
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{
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_cachedFrameAddresses = _cachedFrameAddresses = new ConcurrentDictionary<nint, ObjectKind>(_playerRelatedPointers.Where(k => k.Address != nint.Zero).ToDictionary(c => c.CurrentAddress(), c => c.ObjectKind));
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_cachedFrameAddresses = new(_playerRelatedPointers.Where(k => k.Address != nint.Zero).ToDictionary(c => c.CurrentAddress(), c => c.ObjectKind));
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lock (_cacheAdditionLock)
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{
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_cachedHandledPaths.Clear();
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}
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foreach (var item in TransientResources.Where(item => !_dalamudUtil.IsGameObjectPresent(item.Key)).Select(i => i.Key).ToList())
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if (_lastClassJobId != _dalamudUtil.ClassJobId)
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{
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Logger.LogDebug("Object not present anymore: {addr}", item.ToString("X"));
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TransientResources.TryRemove(item, out _);
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_lastClassJobId = _dalamudUtil.ClassJobId;
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if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
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{
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value?.Clear();
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}
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// reload config for current new classjob
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PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
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SemiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.OrdinalIgnoreCase);
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PlayerConfig.JobSpecificPetCache.TryGetValue(_dalamudUtil.ClassJobId, out var petSpecificData);
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SemiTransientResources[ObjectKind.Pet] = [.. petSpecificData ?? []];
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}
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foreach (var kind in Enum.GetValues(typeof(ObjectKind)))
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{
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if (!_cachedFrameAddresses.Any(k => k.Value == (ObjectKind)kind) && TransientResources.Remove((ObjectKind)kind, out _))
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{
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Logger.LogDebug("Object not present anymore: {kind}", kind.ToString());
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}
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}
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}
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@@ -271,14 +309,16 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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return;
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}
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if (!TransientResources.TryGetValue(gameObject, out HashSet<string>? value))
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// ^ all of the code above is just to sanitize the data
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if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
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{
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value = new(StringComparer.OrdinalIgnoreCase);
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TransientResources[gameObject] = value;
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TransientResources[objectKind] = value;
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}
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if (value.Contains(replacedGamePath) ||
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SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
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if (value.Contains(replacedGamePath)
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|| SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
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{
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Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
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}
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@@ -299,15 +339,5 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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}
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}
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internal void RemoveTransientResource(ObjectKind objectKind, string path)
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{
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if (SemiTransientResources.TryGetValue(objectKind, out var resources))
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{
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resources.RemoveWhere(f => string.Equals(path, f, StringComparison.OrdinalIgnoreCase));
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_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = resources;
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_configurationService.Save();
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}
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}
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private CancellationTokenSource _sendTransientCts = new();
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}
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@@ -2,6 +2,69 @@
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public class TransientConfig : IMareConfiguration
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{
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public Dictionary<string, HashSet<string>> PlayerPersistentTransientCache { get; set; } = new(StringComparer.Ordinal);
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public Dictionary<string, TransientPlayerConfig> TransientConfigs { get; set; } = [];
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public int Version { get; set; } = 0;
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public class TransientPlayerConfig
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{
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public List<string> GlobalPersistentCache { get; set; } = [];
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public Dictionary<uint, List<string>> JobSpecificCache { get; set; } = [];
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public Dictionary<uint, List<string>> JobSpecificPetCache { get; set; } = [];
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public TransientPlayerConfig()
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{
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}
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private bool ElevateIfNeeded(uint jobId, string gamePath)
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{
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// check if it's in the job cache of other jobs and elevate if needed
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foreach (var kvp in JobSpecificCache)
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{
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if (kvp.Key == jobId) continue;
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// elevate if the gamepath is included somewhere else
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if (kvp.Value.Contains(gamePath, StringComparer.Ordinal))
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{
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JobSpecificCache[kvp.Key].Remove(gamePath);
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GlobalPersistentCache.Add(gamePath);
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return true;
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}
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}
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return false;
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}
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public void RemovePath(string gamePath)
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{
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GlobalPersistentCache.Remove(gamePath);
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foreach (var kvp in JobSpecificCache)
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{
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kvp.Value.Remove(gamePath);
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}
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}
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public void AddOrElevate(uint jobId, string gamePath)
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{
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// check if it's in the global cache, if yes, do nothing
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if (GlobalPersistentCache.Contains(gamePath, StringComparer.Ordinal))
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{
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return;
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}
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if (ElevateIfNeeded(jobId, gamePath)) return;
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// check if the jobid is already in the cache to start
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if (!JobSpecificCache.TryGetValue(jobId, out var jobCache))
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{
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JobSpecificCache[jobId] = jobCache = new();
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}
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// check if the path is already in the job specific cache
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if (!jobCache.Contains(gamePath, StringComparer.Ordinal))
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{
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jobCache.Add(gamePath);
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}
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}
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}
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}
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@@ -166,20 +166,25 @@ public class PlayerDataFactory
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// or we get into redraw city for every change and nothing works properly
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var item in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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foreach (var item in previousData.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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{
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_logger.LogDebug("Persisting {item}", item);
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_transientResourceManager.AddSemiTransientResource(objectKind, item);
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if (_transientResourceManager.AddTransientResource(objectKind, item))
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{
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_logger.LogDebug("Marking static {item} for Pet as transient", item);
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}
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}
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_logger.LogTrace("Clearing {count} Static Replacements for Pet", previousData.FileReplacements[ObjectKind.Pet].Count);
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previousData.FileReplacements[ObjectKind.Pet].Clear();
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}
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_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
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// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
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_transientResourceManager.ClearTransientPaths(playerRelatedObject.Address, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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_transientResourceManager.ClearTransientPaths(objectKind, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
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// get all remaining paths and resolve them
|
||||
var transientPaths = ManageSemiTransientData(objectKind, playerRelatedObject.Address);
|
||||
var transientPaths = ManageSemiTransientData(objectKind);
|
||||
var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
|
||||
|
||||
_logger.LogDebug("== Transient Replacements ==");
|
||||
@@ -349,9 +354,9 @@ public class PlayerDataFactory
|
||||
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
|
||||
}
|
||||
|
||||
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind, IntPtr charaPointer)
|
||||
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind)
|
||||
{
|
||||
_transientResourceManager.PersistTransientResources(charaPointer, objectKind);
|
||||
_transientResourceManager.PersistTransientResources(objectKind);
|
||||
|
||||
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
|
||||
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind).Where(path => !string.IsNullOrEmpty(path)))
|
||||
|
||||
@@ -171,7 +171,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
||||
public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
|
||||
public bool IsInCombatOrPerforming { get; private set; } = false;
|
||||
public bool HasModifiedGameFiles => _gameData.HasModifiedGameDataFiles;
|
||||
|
||||
public uint ClassJobId => _classJobId!.Value;
|
||||
public Lazy<Dictionary<ushort, string>> WorldData { get; private set; }
|
||||
public Lazy<Dictionary<int, Lumina.Excel.Sheets.UIColor>> UiColors { get; private set; }
|
||||
public Lazy<Dictionary<uint, string>> TerritoryData { get; private set; }
|
||||
@@ -330,7 +330,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
||||
public uint GetHomeWorldId()
|
||||
{
|
||||
EnsureIsOnFramework();
|
||||
return _clientState.LocalPlayer!.HomeWorld.RowId;
|
||||
return _clientState.LocalPlayer?.HomeWorld.RowId ?? 0;
|
||||
}
|
||||
|
||||
public uint GetWorldId()
|
||||
|
||||
Reference in New Issue
Block a user