Files
ClubPenguinClient/MareSynchronos/FileCache/TransientResourceManager.cs
Stanley Dimant 00c59fce3b rework transient files to work on a per job/global basis
fix removal of stale paths

fix some shit

fix some bugs

fix pet spaghetti
2025-08-15 03:51:22 +00:00

343 lines
13 KiB
C#

using MareSynchronos.API.Data.Enum;
using MareSynchronos.MareConfiguration;
using MareSynchronos.MareConfiguration.Configurations;
using MareSynchronos.PlayerData.Data;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
namespace MareSynchronos.FileCache;
public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
{
private readonly Lock _cacheAdditionLock = new();
private readonly HashSet<string> _cachedHandledPaths = new(StringComparer.Ordinal);
private readonly TransientConfigService _configurationService;
private readonly DalamudUtilService _dalamudUtil;
private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk"];
private readonly HashSet<GameObjectHandler> _playerRelatedPointers = [];
private ConcurrentDictionary<IntPtr, ObjectKind> _cachedFrameAddresses = [];
private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
private uint _lastClassJobId = uint.MaxValue;
public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
{
_configurationService = configurationService;
_dalamudUtil = dalamudUtil;
Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
{
if (!msg.OwnedObject) return;
_playerRelatedPointers.Add(msg.GameObjectHandler);
});
Mediator.Subscribe<GameObjectHandlerDestroyedMessage>(this, (msg) =>
{
if (!msg.OwnedObject) return;
_playerRelatedPointers.Remove(msg.GameObjectHandler);
});
}
private TransientConfig.TransientPlayerConfig PlayerConfig
{
get
{
if (!_configurationService.Current.TransientConfigs.TryGetValue(PlayerPersistentDataKey, out var transientConfig))
{
_configurationService.Current.TransientConfigs[PlayerPersistentDataKey] = transientConfig = new();
}
return transientConfig;
}
}
private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult() + "_" + _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources
{
get
{
if (_semiTransientResources == null)
{
_semiTransientResources = new();
PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
_semiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.Ordinal);
PlayerConfig.JobSpecificPetCache.TryGetValue(_dalamudUtil.ClassJobId, out var petSpecificData);
_semiTransientResources[ObjectKind.Pet] = [.. petSpecificData ?? []];
}
return _semiTransientResources;
}
}
private ConcurrentDictionary<ObjectKind, HashSet<string>> TransientResources { get; } = new();
public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
{
if (SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
{
if (fileReplacement == null)
{
value.Clear();
return;
}
foreach (var replacement in fileReplacement.Where(p => !p.HasFileReplacement).SelectMany(p => p.GamePaths).ToList())
{
PlayerConfig.RemovePath(replacement);
}
_configurationService.Save();
}
}
public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
{
SemiTransientResources.TryGetValue(objectKind, out var result);
return result ?? new HashSet<string>(StringComparer.Ordinal);
}
public void PersistTransientResources(ObjectKind objectKind)
{
if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? semiTransientResources))
{
SemiTransientResources[objectKind] = semiTransientResources = new(StringComparer.Ordinal);
}
if (!TransientResources.TryGetValue(objectKind, out var resources))
{
return;
}
var transientResources = resources.ToList();
Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
List<string> newlyAddedGamePaths = resources.Except(semiTransientResources, StringComparer.Ordinal).ToList();
foreach (var gamePath in transientResources)
{
semiTransientResources.Add(gamePath);
}
if (objectKind == ObjectKind.Player && newlyAddedGamePaths.Any())
{
foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
{
PlayerConfig.AddOrElevate(_dalamudUtil.ClassJobId, item);
}
_configurationService.Save();
}
else if (objectKind == ObjectKind.Pet && newlyAddedGamePaths.Any())
{
foreach (var item in newlyAddedGamePaths.Where(f => !string.IsNullOrEmpty(f)))
{
if (!PlayerConfig.JobSpecificPetCache.TryGetValue(_dalamudUtil.ClassJobId, out var petPerma))
{
PlayerConfig.JobSpecificPetCache[_dalamudUtil.ClassJobId] = petPerma = [];
}
petPerma.Add(item);
}
_configurationService.Save();
}
TransientResources[objectKind].Clear();
}
public void RemoveTransientResource(ObjectKind objectKind, string path)
{
if (SemiTransientResources.TryGetValue(objectKind, out var resources))
{
resources.RemoveWhere(f => string.Equals(path, f, StringComparison.Ordinal));
if (objectKind == ObjectKind.Player)
{
PlayerConfig.RemovePath(path);
_configurationService.Save();
}
}
}
internal bool AddTransientResource(ObjectKind objectKind, string item)
{
if (SemiTransientResources.TryGetValue(objectKind, out var semiTransient) && semiTransient != null && semiTransient.Contains(item))
return false;
if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
{
value = new HashSet<string>(StringComparer.Ordinal);
TransientResources[objectKind] = value;
}
value.Add(item.ToLowerInvariant());
return true;
}
internal void ClearTransientPaths(ObjectKind objectKind, List<string> list)
{
if (TransientResources.TryGetValue(objectKind, out var set))
{
foreach (var file in set.Where(p => list.Contains(p, StringComparer.OrdinalIgnoreCase)))
{
Logger.LogTrace("Removing From Transient: {file}", file);
}
int removed = set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
Logger.LogInformation("Removed {removed} previously existing transient paths", removed);
}
bool reloadSemiTransient = false;
if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(objectKind, out var semiset))
{
foreach (var file in semiset.Where(p => list.Contains(p, StringComparer.OrdinalIgnoreCase)))
{
Logger.LogTrace("Removing From Transient: {file}", file);
PlayerConfig.RemovePath(file);
}
int removed = semiset.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
Logger.LogInformation("Removed {removed} previously existing semi transient paths", removed);
if (removed > 0)
{
reloadSemiTransient = true;
_configurationService.Save();
}
}
if (reloadSemiTransient)
_semiTransientResources = null;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
TransientResources.Clear();
SemiTransientResources.Clear();
}
private void DalamudUtil_FrameworkUpdate()
{
_cachedFrameAddresses = new(_playerRelatedPointers.Where(k => k.Address != nint.Zero).ToDictionary(c => c.CurrentAddress(), c => c.ObjectKind));
lock (_cacheAdditionLock)
{
_cachedHandledPaths.Clear();
}
if (_lastClassJobId != _dalamudUtil.ClassJobId)
{
_lastClassJobId = _dalamudUtil.ClassJobId;
if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
{
value?.Clear();
}
// reload config for current new classjob
PlayerConfig.JobSpecificCache.TryGetValue(_dalamudUtil.ClassJobId, out var jobSpecificData);
SemiTransientResources[ObjectKind.Player] = PlayerConfig.GlobalPersistentCache.Concat(jobSpecificData ?? []).ToHashSet(StringComparer.OrdinalIgnoreCase);
PlayerConfig.JobSpecificPetCache.TryGetValue(_dalamudUtil.ClassJobId, out var petSpecificData);
SemiTransientResources[ObjectKind.Pet] = [.. petSpecificData ?? []];
}
foreach (var kind in Enum.GetValues(typeof(ObjectKind)))
{
if (!_cachedFrameAddresses.Any(k => k.Value == (ObjectKind)kind) && TransientResources.Remove((ObjectKind)kind, out _))
{
Logger.LogDebug("Object not present anymore: {kind}", kind.ToString());
}
}
}
private void Manager_PenumbraModSettingChanged()
{
_ = Task.Run(() =>
{
Logger.LogDebug("Penumbra Mod Settings changed, verifying SemiTransientResources");
foreach (var item in _playerRelatedPointers)
{
Mediator.Publish(new TransientResourceChangedMessage(item.Address));
}
});
}
private void Manager_PenumbraResourceLoadEvent(PenumbraResourceLoadMessage msg)
{
var gamePath = msg.GamePath.ToLowerInvariant();
var gameObject = msg.GameObject;
var filePath = msg.FilePath;
// ignore files already processed this frame
if (_cachedHandledPaths.Contains(gamePath)) return;
lock (_cacheAdditionLock)
{
_cachedHandledPaths.Add(gamePath);
}
// replace individual mtrl stuff
if (filePath.StartsWith("|", StringComparison.OrdinalIgnoreCase))
{
filePath = filePath.Split("|")[2];
}
// replace filepath
filePath = filePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
// ignore files that are the same
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
if (string.Equals(filePath, replacedGamePath, StringComparison.OrdinalIgnoreCase)) return;
// ignore files to not handle
if (!_fileTypesToHandle.Any(type => gamePath.EndsWith(type, StringComparison.OrdinalIgnoreCase)))
{
lock (_cacheAdditionLock)
{
_cachedHandledPaths.Add(gamePath);
}
return;
}
// ignore files not belonging to anything player related
if (!_cachedFrameAddresses.TryGetValue(gameObject, out var objectKind))
{
lock (_cacheAdditionLock)
{
_cachedHandledPaths.Add(gamePath);
}
return;
}
// ^ all of the code above is just to sanitize the data
if (!TransientResources.TryGetValue(objectKind, out HashSet<string>? value))
{
value = new(StringComparer.OrdinalIgnoreCase);
TransientResources[objectKind] = value;
}
if (value.Contains(replacedGamePath)
|| SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
{
Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
}
else
{
var thing = _playerRelatedPointers.FirstOrDefault(f => f.Address == gameObject);
value.Add(replacedGamePath);
Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, thing?.ToString() ?? gameObject.ToString("X"), filePath);
_ = Task.Run(async () =>
{
_sendTransientCts?.Cancel();
_sendTransientCts?.Dispose();
_sendTransientCts = new();
var token = _sendTransientCts.Token;
await Task.Delay(TimeSpan.FromSeconds(2), token).ConfigureAwait(false);
Mediator.Publish(new TransientResourceChangedMessage(gameObject));
});
}
}
private CancellationTokenSource _sendTransientCts = new();
}