Files
ClubPenguinServer/MareSynchronosServer/MareSynchronosShared/Models/CharaData.cs
rootdarkarchon 3fbceee0ce Add MCDO (#31)
* rudimentary charadata first impl

* update submodule

* update properly

* some fixes etc

* add cascade and some other fixes

* most of charadata impl

* dotnet 9

* net9 and migration to k4os

* bum papi

---------

Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
2025-06-28 14:37:25 +00:00

87 lines
2.6 KiB
C#

using System.ComponentModel.DataAnnotations;
namespace MareSynchronosShared.Models;
public enum CharaDataAccess
{
Individuals,
ClosePairs,
AllPairs,
Public
}
public enum CharaDataShare
{
Private,
Shared
}
public class CharaData
{
public string Id { get; set; }
public virtual User Uploader { get; set; }
public string UploaderUID { get; set; }
public DateTime CreatedDate { get; set; }
public DateTime UpdatedDate { get; set; }
public string Description { get; set; }
public CharaDataAccess AccessType { get; set; }
public CharaDataShare ShareType { get; set; }
public DateTime? ExpiryDate { get; set; }
public string? GlamourerData { get; set; }
public string? CustomizeData { get; set; }
public string? ManipulationData { get; set; }
public int DownloadCount { get; set; } = 0;
public virtual ICollection<CharaDataPose> Poses { get; set; } = [];
public virtual ICollection<CharaDataFile> Files { get; set; } = [];
public virtual ICollection<CharaDataFileSwap> FileSwaps { get; set; } = [];
public virtual ICollection<CharaDataOriginalFile> OriginalFiles { get; set; } = [];
public virtual ICollection<CharaDataAllowance> AllowedIndividiuals { get; set; } = [];
}
public class CharaDataAllowance
{
public virtual CharaData Parent { get; set; }
public string ParentId { get; set; }
public string ParentUploaderUID { get; set; }
public virtual User AllowedUser { get; set; }
public string AllowedUserUID { get; set; }
}
public class CharaDataOriginalFile
{
public virtual CharaData Parent { get; set; }
public string ParentId { get; set; }
public string ParentUploaderUID { get; set; }
public string GamePath { get; set; }
public string Hash { get; set; }
}
public class CharaDataFile
{
public virtual FileCache FileCache { get; set; }
public string FileCacheHash { get; set; }
public string GamePath { get; set; }
public virtual CharaData Parent { get; set; }
public string ParentId { get; set; }
public string ParentUploaderUID { get; set; }
}
public class CharaDataFileSwap
{
public virtual CharaData Parent { get; set; }
public string ParentId { get; set; }
public string ParentUploaderUID { get; set; }
public string GamePath { get; set; }
public string FilePath { get; set; }
}
public class CharaDataPose
{
public long Id { get; set; }
public virtual CharaData Parent { get; set; }
public string ParentId { get; set; }
public string ParentUploaderUID { get; set; }
public string Description { get; set; }
public string PoseData { get; set; }
public string WorldData { get; set; }
}