temporarily disable path validation again
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@@ -118,6 +118,12 @@ public partial class MareHub
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}).ToList();
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}
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[GeneratedRegex(@"^[A-Z0-9]{40}$", RegexOptions.IgnoreCase | RegexOptions.Compiled | RegexOptions.ECMAScript)]
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private static partial Regex HashRegex();
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[GeneratedRegex(@"^([a-z0-9_]+\/)+(([a-z0-9_])+(\.[a-z]{3,4}))$", RegexOptions.IgnoreCase | RegexOptions.Compiled | RegexOptions.ECMAScript)]
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private static partial Regex GamePathRegex();
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[Authorize(Policy = "Identified")]
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public async Task UserPushData(CharacterCacheDto characterCache, List<string> visibleCharacterIds)
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{
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@@ -125,9 +131,11 @@ public partial class MareHub
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foreach (var replacement in characterCache.FileReplacements.SelectMany(p => p.Value))
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{
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bool validGamePaths = replacement.GamePaths.All(p => GamePathRegex().IsMatch(p));
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//bool validGamePaths = replacement.GamePaths.All(p => GamePathRegex().IsMatch(p));
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bool validGamePaths = true;
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bool validHash = string.IsNullOrEmpty(replacement.Hash) || HashRegex().IsMatch(replacement.Hash);
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bool validFileSwapPath = string.IsNullOrEmpty(replacement.FileSwapPath) || GamePathRegex().IsMatch(replacement.FileSwapPath);
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//bool validFileSwapPath = string.IsNullOrEmpty(replacement.FileSwapPath) || GamePathRegex().IsMatch(replacement.FileSwapPath);
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bool validFileSwapPath = true;
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if (!validGamePaths || !validHash || !validFileSwapPath)
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{
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_logger.LogCallWarning(MareHubLogger.Args("Invalid Data", "GamePaths", validGamePaths, "Hash", validHash, "FileSwap", validFileSwapPath));
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@@ -341,10 +349,4 @@ public partial class MareHub
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private ClientPair OppositeEntry(string otherUID) =>
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_dbContext.ClientPairs.AsNoTracking().SingleOrDefault(w => w.User.UID == otherUID && w.OtherUser.UID == AuthenticatedUserId);
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[GeneratedRegex(@"^[A-Z0-9]{40}$", RegexOptions.IgnoreCase | RegexOptions.Compiled | RegexOptions.ECMAScript)]
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private static partial Regex HashRegex();
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[GeneratedRegex(@"^([a-z0-9_]+\\)+(([a-z0-9_])+(\.[a-z]{3,4}))$", RegexOptions.IgnoreCase | RegexOptions.Compiled | RegexOptions.ECMAScript)]
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private static partial Regex GamePathRegex();
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}
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