adjust verification
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@@ -32,7 +32,7 @@ namespace MareSynchronosServer.Discord
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private Timer _timer;
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private Timer _timer;
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private Timer _queueTimer;
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private Timer _queueTimer;
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private readonly string[] LodestoneServers = new[] { "eu", "na", "jp", "fr", "de" };
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private readonly string[] LodestoneServers = new[] { "eu", "na", "jp", "fr", "de" };
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private ConcurrentQueue<(Func<Task<Embed>>, SocketUser)> verificationQueue = new ConcurrentQueue<(Func<Task<Embed>>, SocketUser)>();
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private readonly ConcurrentQueue<(Func<Task<Embed>>, SocketUser)> verificationQueue = new();
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public DiscordBot(IServiceProvider services, IConfiguration configuration, ILogger<DiscordBot> logger)
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public DiscordBot(IServiceProvider services, IConfiguration configuration, ILogger<DiscordBot> logger)
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{
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{
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this.services = services;
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this.services = services;
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@@ -66,18 +66,25 @@ namespace MareSynchronosServer.Discord
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}
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}
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else if (arg.Data.Name == "verify")
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else if (arg.Data.Name == "verify")
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{
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{
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EmbedBuilder eb = new EmbedBuilder();
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EmbedBuilder eb = new();
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if (!DiscordLodestoneMapping.ContainsKey(arg.User.Id))
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if (verificationQueue.Any(u => u.Item2.Id == arg.User.Id))
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{
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eb.WithTitle("Already queued for verfication");
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eb.WithDescription("You are already queued for verification. Please wait.");
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}
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else if (!DiscordLodestoneMapping.ContainsKey(arg.User.Id))
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{
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{
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eb.WithTitle("Cannot verify registration");
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eb.WithTitle("Cannot verify registration");
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eb.WithDescription("You need to **/register** first before you can **/verify**");
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eb.WithDescription("You need to **/register** first before you can **/verify**");
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await arg.RespondAsync(embeds: new[] { eb.Build() }, ephemeral: true);
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}
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}
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else
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else
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{
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{
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await arg.RespondAsync("The verification is a rate limited process. Under heavy load it might take a while until you get your secret key reply. The bot will get back to you as soon as it can.", ephemeral: true);
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eb.WithTitle("You are now enqueued for verification");
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eb.WithDescription("The verification is a rate limited process. Under heavy load it might take a while until you get your secret key reply. The bot will get back to you as soon as it can.");
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verificationQueue.Enqueue((async () => await HandleVerifyAsync(arg.User.Id), arg.User));
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verificationQueue.Enqueue((async () => await HandleVerifyAsync(arg.User.Id), arg.User));
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}
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}
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await arg.RespondAsync(embeds: new[] { eb.Build() }, ephemeral: true);
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}
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}
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else
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else
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{
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{
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@@ -151,7 +158,7 @@ namespace MareSynchronosServer.Discord
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if (configuration.GetValue<bool>("PurgeUnusedAccounts"))
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if (configuration.GetValue<bool>("PurgeUnusedAccounts"))
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{
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{
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var purgedDays = configuration.GetValue<int>("PurgeUnusedAccountsPeriodInDays");
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var purgedDays = configuration.GetValue<int>("PurgeUnusedAccountsPeriodInDays");
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user.LastLoggedIn = DateTime.UtcNow - TimeSpan.FromDays(purgedDays) + TimeSpan.FromHours(1);
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user.LastLoggedIn = DateTime.UtcNow - TimeSpan.FromDays(purgedDays) + TimeSpan.FromDays(1);
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}
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}
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var computedHash = BitConverter.ToString(sha256.ComputeHash(Encoding.UTF8.GetBytes(MareHub.GenerateRandomString(64)))).Replace("-", "");
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var computedHash = BitConverter.ToString(sha256.ComputeHash(Encoding.UTF8.GetBytes(MareHub.GenerateRandomString(64)))).Replace("-", "");
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@@ -352,18 +359,12 @@ namespace MareSynchronosServer.Discord
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await discordClient.StartAsync();
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await discordClient.StartAsync();
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}
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}
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private void ProcessQueue(object state)
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private async void ProcessQueue(object state)
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{
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{
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if (verificationQueue.TryDequeue(out var queueitem))
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if (verificationQueue.TryDequeue(out var queueitem))
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{
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{
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var runningTask = queueitem.Item1.Invoke();
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var dataEmbed = await queueitem.Item1.Invoke();
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while (!runningTask.IsCompleted)
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await queueitem.Item2.SendMessageAsync(embed: dataEmbed);
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{
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Thread.Sleep(250);
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}
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var dataEmbed = runningTask.Result;
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queueitem.Item2.SendMessageAsync(embed: dataEmbed);
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logger.LogInformation("Sent login information to user");
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logger.LogInformation("Sent login information to user");
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}
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}
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}
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}
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