attempt to switch ident service to redis
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@@ -6,7 +6,7 @@ using MareSynchronosShared.Data;
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using MareSynchronosShared.Services;
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using MareSynchronosShared.Utils;
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using Microsoft.EntityFrameworkCore;
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using static MareSynchronosShared.Protos.IdentificationService;
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using StackExchange.Redis;
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namespace MareSynchronosServices.Discord;
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@@ -16,19 +16,19 @@ internal class DiscordBot : IHostedService
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private readonly IServiceProvider _services;
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private readonly IConfigurationService<ServicesConfiguration> _configurationService;
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private readonly ILogger<DiscordBot> _logger;
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private readonly IdentificationServiceClient _identificationServiceClient;
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private readonly IConnectionMultiplexer _connectionMultiplexer;
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private readonly DiscordSocketClient _discordClient;
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private CancellationTokenSource? _updateStatusCts;
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private CancellationTokenSource? _vanityUpdateCts;
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public DiscordBot(DiscordBotServices botServices, IServiceProvider services, IConfigurationService<ServicesConfiguration> configuration,
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ILogger<DiscordBot> logger, IdentificationServiceClient identificationServiceClient)
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ILogger<DiscordBot> logger, IConnectionMultiplexer connectionMultiplexer)
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{
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_botServices = botServices;
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_services = services;
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_configurationService = configuration;
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_logger = logger;
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this._identificationServiceClient = identificationServiceClient;
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_connectionMultiplexer = connectionMultiplexer;
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_discordClient = new(new DiscordSocketConfig()
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{
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DefaultRetryMode = RetryMode.AlwaysRetry
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@@ -170,9 +170,11 @@ internal class DiscordBot : IHostedService
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_updateStatusCts = new();
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while (!_updateStatusCts.IsCancellationRequested)
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{
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var onlineUsers = await _identificationServiceClient.GetOnlineUserCountAsync(new MareSynchronosShared.Protos.ServerMessage());
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_logger.LogInformation("Users online: " + onlineUsers.Count);
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await _discordClient.SetActivityAsync(new Game("Mare for " + onlineUsers.Count + " Users")).ConfigureAwait(false);
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var endPoint = _connectionMultiplexer.GetEndPoints().First();
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var onlineUsers = await _connectionMultiplexer.GetServer(endPoint).KeysAsync(pattern: "UID:*").CountAsync();
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_logger.LogInformation("Users online: " + onlineUsers);
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await _discordClient.SetActivityAsync(new Game("Mare for " + onlineUsers + " Users")).ConfigureAwait(false);
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await Task.Delay(TimeSpan.FromSeconds(15)).ConfigureAwait(false);
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}
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}
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